Volume 1 Chapter 3 Lucky Account

Zero Fantasy Setting 2:
The ratio of game time to real time is currently 1:1. Game coins can be exchanged for real currency through banks that cooperate with New Era Group. 10,000 copper coins = 100 silver coins = 1 gold coin = 1 RMB.
Experience value setting of Zero Degree Fantasy: Experience value in Zero Degree Fantasy can be obtained by killing monsters or practicing certain professional skills (such as the casting of equipment by a foundry master or the identification of equipment by an appraiser). The calculation method for experience gained by killing monsters is the monster's basic experience + level correction value. Each monster has a set basic experience. Generally speaking, the higher the monster level, the higher the experience value, but the experience value of monsters of the same level is not the same, and it will vary according to the strength of the monster's attributes. Level correction refers to the level of the player who kills the monster as the benchmark. If the player's level is the same as the monster, basic experience is obtained. If the monster is killed at a higher level, the experience will be increased by 5% for every level higher than the player, up to 100%; conversely, the experience will be reduced by 5% for every level lower than the player.
Zero Degree Fantasy upgrade performance attribute bonus settings:
HP = (AD4 + 10) × level modifier × occupation modifier
Physical attack = (A × D2 + 4) × 1/2 × level modifier × occupation modifier
Physical defense = (A × D3 + 6) × 1/3 × level modifier × occupation modifier
Weight = (A × D3 + 10) × 1/2 × level modifier × occupation modifier
Movement = (A × D3 + 10) × 5% × level modifier × occupation modifier - weight modifier
MP = (A × D 5 + 15) × 1/2 × level modifier × occupation modifier
Magic attack = (A × D2 + 8) × 1/3 × level modifier × occupation modifier
Magical Defense = (A × D3 + 8) × 1/4 × Level Modifier × Occupation Modifier
Where A = the corresponding basic attribute value. For example, when calculating HP and physical defense bonus, my A value is 4, which is the physical points, and when calculating attack and load bonus, A = 16, which is the strength points. However, because my strength is weighted by 16%, the actual A = 16 × (1 + 16) = 18.56. D represents the modified dice, such as D4, which means D is randomly selected between 1 and 4. The level correction value in the first 10 levels is 1 + 5% × (N-1), and the N value is your current level. For example, N = 1 for upgrading from level 0 to level 1, N = 2 for upgrading from level 1 to level 2, and × 1/2 for level 11. The occupation correction is the upgrade correction of each attribute after obtaining each occupation title. The load correction is: 5 × actual load value / maximum load value. Except for the movement speed, all calculations are expressed to one decimal place, and the rest are integers.
There is no doubt that most of the players who bought the first 5 million public beta accounts entered the game as soon as possible. Because I spent too much time (definitely not wasted) on adding attribute points, although the official news said that there were as many as 1,000 novice villages available, when I was born, I found that the villages were crowded with people and there was almost no place to stand. Humph, I guess these are all real novice players. The old birds who participated in the internal beta have already gone straight to the leveling point and probably killed a lot of monsters? But it doesn’t matter. This prawn will soon teach you what it means to sharpen the knife before chopping wood and what a real professional player is!
I thought of "backpack" in my mind, and an inventory appeared in front of me. I quickly equipped myself with a short knife (attack 5-10), a cloth shirt (physical defense 3-5), and a pair of cloth shoes (movement speed +10%) given by the system to the novice. The first thing I did was not to rush to the leveling point outside the village, but to find the novice guidance NPC in the center of the village like an ordinary novice. Of course, I didn't ask the NPC how to play the game, but to find out where the novice village was.
There are four continents in the Zero Degree Fantasy game. According to the division of the earth in reality, players in most parts of Asia will be born in the Eastern Blue Continent, European players and American players will be born in the Western Fantasy Continent, Australian, Indian, South American, and African players will be born in the Southern Feiyan Continent, and players from Canada, Russia and other countries will be born in the Northern Ice and Snow Continent. During the internal test, a total of 200 novice villages were opened, 50 on each continent. And in my repeated rebirths, I know all the 50 novice villages in the Eastern Continent like the back of my hand, and even the novice villages that I have not been to during rebirth, I also go around after the level is high. Speaking of this, I can't help but want to despise the New Era Group. Zero Degree Fantasy sets novices to randomly appear in any novice village on their own continent. The purpose is to reduce the advantages of the old birds in the internal test. Few people are so lucky to be born in the same novice village as the internal test, so he can't use his experience of familiarity with the terrain environment and monster distribution to choose the best leveling point, and everything has to be explored from scratch .
However, I am an exception. I am familiar with every Novice Village that was opened in the internal beta test. The public beta test opened 5 times more Novice Villages, so I have at least a 1 in 5 chance of being born in a village that I know very well. However, every Novice Village looks similar, so I have to find out the name of the village from the NPC first to know if I am so lucky.
My luck is really good! I was born in Panlong Village near Ziwei City in Cang Continent. This is not only one of the villages open to the internal test, but I was reborn here twice during the internal test. It is one of the places I am most familiar with!
The main entrance of Panlong Village is in the north. Outside the village is a large farmland surrounding the village. There are sparse level 1 green slimes on the outer edge of the farmland, and the outer edge of the farmland is a shrub belt, which not only has a large number of slimes, but also refreshes the upgraded slime varieties: level 2 gray slimes and level 3 red slimes. Going out of the shrub belt is no longer within the scope of the village. Depending on the direction, there will be plains, grasslands, hills, rivers and other different terrains. The monster level is at least above level 5, and the 50% life recovery bonus of the Novice Village protection range is lost, which is very dangerous for novices.
It took me 5 minutes to run out of the village. Alas, low agility is painful... I can't find the feeling of running fast when I practiced high-agility thieves and elf archers during the internal test (hehe, but I will have a mount later). Looking around, I saw that there were indeed many people scattered around the village killing slimes to level up. However, it seems that the monster refresh rate has been increased a lot after the public beta. Although the number of players has increased N times compared to the internal test, there are still more monsters than people so far. There is no need to rush into the bushes. There are enough slimes for you to kill in the farmland. But if I just follow the crowd and start killing slimes to level up, how can I highlight my uniqueness and talent? I continued to walk northwest without making a sound.
Fortunately, slimes are not monsters that attack actively. The density of various slimes in the bushes where no one comes is amazing. I spent a lot of time bypassing these little things that blocked the way. After passing through the bushes, there was a small river in front of me. Looking at the crystal clear river water, the green grass on the shore, and the wild flowers swaying in the wind, I have to praise the exquisite production of Zero Degree Fantasy. No wonder the New Era Group’s advertisements claim that the environment is 90% realistic. This immersive feeling really makes it difficult to distinguish between illusion and reality.
But I didn't come here to see the scenery! I soon found what I was looking for: a big toad squatting among the pebbles on the riverbank. This is a level 5 monster. Compared with the hares of the same level on the grassland north of the village, it has high defense and long health, but its agility is very low and its attack is not strong. For a novice like me with low agility and frighteningly high attack, it is definitely the best target for leveling up... Dear toad, I'm sorry, if it weren't for the extra 5 points that completely changed my character attribute distribution, I would never have listed you as a target in my leveling plan. If you want to hate someone, just hate Mr. Li, haha...
Laughing wildly, I pounced on a giant toad and stabbed it with the dagger in my hand, hitting the toad's head. Blood splattered, and at the same time a system prompt flashed by: You attacked the giant toad successfully, and the giant toad's health was -81 (169/250).
The toad was attacked and let out a loud "quack" sound. It jumped up its hind legs and flew towards me, exposing its white belly. I slashed the dagger downwards and the toad was immediately ripped open. At the same time, I was hit by the toad and felt a slight shock in my body. The system prompts: You are attacked by a big toad, life -20 (180/200); you successfully attack the big toad's vital point, the damage is doubled, it is a critical hit, the damage is doubled, the big toad's life -328 (0/250), the big toad dies, and you gain experience 60×(1+25%)=75.
Hmm? I was surprised to kill the big toad with two slashes. I calculated in my mind that my character's basic attack is 94, and my weapon attack is 5-10, which means my current attack power is 99-104. According to the information of monsters below level 10 published on the official website, the defense of the big toad is 20, so from the system prompt, it can be inferred that the attack power of my first slash is 101, and the second slash is 102. All monsters have a fatal weakness, and hitting the vital point will bring double damage. This is not announced on the official website, and players need to explore it in the game by themselves. It seems that the vital point of the big toad is the abdomen. Whether it is physical attack or magic attack, there is a 10% chance of delivering a critical hit, which doubles the damage of ordinary attacks, and there is a 2% chance of delivering a critical hit, which is three times that of ordinary attacks. It seems that I am lucky. I actually hit the vital point and delivered a critical hit, bringing four times the damage. In addition, my attack power is high, so this one slash can even kill the toad in seconds! But even if each slash is ordinary damage, killing a toad is just a matter of three or four slashes. Ha, 5 points of advantage, really extraordinary!
I picked up the three copper coins that fell on the ground, and continued to kill another big toad. I raised my sword and slashed it three times. Although I didn't hit the vital point again (woohoo, this time the big toad didn't jump up, but attacked me with its tongue, so disgusting), and I didn't perform a critical hit, but I hit the upper limit of 104, 103, and 104 with three consecutive swords. I deducted 250 points of blood from the big toad, and I was licked (vomit), losing 21 points of blood, and gained 75 experience points. The system made a pleasant ringtone, prompting: You have leveled up! Ha, I leveled up by killing two monsters. My leveling speed is absolutely invincible in the world! But I also have a little doubt. Although the big toad has low agility, my accuracy is only 3 points, and I am a newcomer at level 0. It is impossible for me to hit every time with my sword? Until now, no attack has missed. I am really lucky.
I looked at my character attributes: HP=222/222, Physical Attack Power=120~125, Physical Defense Power=29~31, Carrying Weight=213, Movement Speed=10.7km/h, MP=102, Magic Attack Power=6~6, Magic Defense=7~7.
Oh my god, I don't know what to say. The increase in various attributes once again shows that today is my lucky day. According to the calculation of HP addition = (A×D4+10)×level modification, my constitution is 4, HP increased by 22 points, and the level modification from level 0 to 1 is 1, which means that my life modification dice rolled 3 points. Similarly, the modification dice for physical attack, physical defense, movement, MP, magic attack, magic defense, and load were rolled as 2, 3, 2, 3, 1, 2, 2 respectively. Except for the magic attack which is not very ideal, the others all rolled high numbers, and magic attack happens to be an attribute that is not very useful to me. The effect of my level up is almost equivalent to others' level up by one and a half!
Haha, I'm so excited. Now, even if I only use the lower limit of attack, I can kill a toad with three slashes! I slash, I slash, and I slash again! Hmm? Still not dead? Ha, finally an attack miss occurs. I'll add one more slash. Brother Toad, you can go with peace of mind!
100 experience points are required from level 0 to level 1, 200 points are required from level 1 to level 2, 400 points are required from level 2 to level 3, 700 points are required from level 3 to level 4, 1100 points are required from level 4 to level 5, and 1700 points are required from level 5 to level 6. In this way, I leveled up when I killed the 5th, 10th, 21st, 38th, and 67th toads, which took about an hour in total. The toads didn't drop equipment, and I only picked up more than 60 copper coins. I was stunned... Now my level is 6th level 48/2500. I added all the two basic to my physical fitness, because my attack is already abnormal, and I estimate that the game has been open for less than two hours, and no one should be able to challenge the lowest-level boss of the novice village-the Golden Slime King. Haha, I want to improve my comprehensive strength as soon as possible, strive to kill the first boss, and explode some low-level equipment, so that I can go to the higher-level monster area to kill monsters of higher levels... The setting of Zero Degree Fantasy is very abnormal. Although there is a system store, the system's weapon store will not swipe out equipment for sale, even the lowest-level novice equipment. It must wait until a player beats it out of a monster and sells it to the store before there will be a supply. But now the game has just been opened, no one has equipment, and getting a level 0 equipment is considered a treasure. Who would sell it to the store? The drop rate of ordinary monsters in the game is extremely low, and only Boss-level monsters have the hope of dropping something, so the first-mover advantage is so important. Your higher level than others means you have the ability to challenge Bosses that others cannot beat, get equipment first, and further widen the gap with other players.
What makes me more advantageous than others is that I am very familiar with Panlong Village and every boss spawn point nearby. As long as I feel I have enough ability, I can go straight to the boss' lair. For others, even if they want to kill the boss, they have to wander around for a long time to find the boss's trace.
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