Chapter 510: Playing with the End
"Hey, it's started, it's started, look at this - "Golden Wind Dark Fairy Tale New Work is Unexpected, Konami's New Streaming Game is Boldly Innovative"
“And this——"Horror Fairy Tale wants to continue the myth of two people going together. Can Konami, who is in trouble, win with gameplay?"
"Here's another one - "Golden Wind Becomes the Leader in Industrial Technology, Will the High-Tech Curse Drag GW into the Abyss?"
"Boxers! The ones you see are too weak! Look at mine - "Golden Wind Dark Fairy Tale is accused of being a joke! Konami's new game wants to create a precedent for game play!""
"Oh shit, are you really going to show off your true intentions?"
"Haha, this is just the beginning. The reports will only get more and more outrageous..."
"They've started building momentum so early. Konami is really investing a lot this time."
"After all, the first promotional video will be released tonight, so we must stir up some hype first."
"So what should we say? Should we watch them perform or what? Brother Sheng?"
In the Golden Wind Leisure Area.
The four members of the "Bandit CEO Group" were chatting and joking while drinking afternoon tea.
At this point, it has been about a month since they released the "Dark Fairy Tale" trailer.
And this game called "Village Phantom" has gradually taken shape under the analysis and piecemeal of many media, and now it has become a complete game——
First of all, its main art style and some of its gameplay are exactly the same as "It Takes Two", both of which are cartoon-style works that combine jumping puzzle elements.
Secondly, in terms of combat settings and narrative style, it also borrows some elements from "Dark Soul", with the same difficult BOSS battles and the same obscure and fragmented narrative style.
Finally, in terms of the overall atmosphere and tonality, it also draws on the style of "The Last Airbender", which will further deepen the dark and obscure overall narrative style in a psychological horror way, making it even darker and more thrilling.
So!
A dark fairy tale game similar to "Little Nightmares" from Gu Sheng's previous life has just been released.
One person tells ten people, ten people tell a hundred people.
Soon, this "complete version" of "Phantom of the Village" was tacitly accepted as Golden Wind's work for the Tokyo Game Festival.
Even the Golden Wind did not deny it.
However, problems also followed.
Is this a good idea?
Obviously, it is very good in all aspects.
Being able to piece together such a low-profile version of "Little Nightmares" in such a time and space relying on the imagination of players seems good no matter from which angle.
But the problem is——
Is it really appropriate for Golden Wind to participate in the Tokyo Game Festival with a work like this?
Indeed.
The success of the two-person trip is difficult to replicate in the industry today.
But you have to know that the reason why It Takes Two has such a popular result is not only due to the high quality of the game itself, but also many external factors are indispensable.
The two-player team initially announced the actual gameplay trial right after Golden Wind won five GDCA awards.
Coupled with the emotional factors between Gu Sheng and Shen Miaomiao, the discussion and sales of this work have exploded.
Besides!
It Takes Two was released two years ago.
At that time, Golden Wind was still immature, just a small to medium-sized game company, and was even shortlisted for GDCA as an exception.
With their technical capabilities and scale at that time, they were able to produce a game that only requires two players, which was enough to shock the gaming community.
But now.
Times have changed.
Today, Golden Wind has a size of over 10 billion, holds the execution rights of Phoenix and Fantasy, two of the world's top game engines, and works hand in hand with established top game manufacturers such as Aurora Games.
Whether in terms of size or industrial level, it can be regarded as the best in the world.
Even in front of Konami, the old comprehensive game manufacturer that once dominated the Eastern Hemisphere, Golden Wind is not at a disadvantage at all, and can even suppress Konami in some aspects.
Such an enterprise.
With the core of the world's most advanced industrial technology in hand.
If I were to exhibit a work like "It Takes Two" again.
It seems that something is not right.
In theory, the size of the manufacturer, the size of the game, and the industrial quality should complement each other.
Unless Golden Wind can come up with another top-notch gameplay game that can rival "Minecraft" this time.
But everyone knows that this is almost impossible.
Even Gu Sheng himself once said that MC's unique gameplay is difficult to replicate and surpass.
So!
Under Konami's guidance of public opinion!
It is not surprising that voices such as "a work of leisure", "the curse of high technology" and "carelessness and underestimation of the enemy" have emerged.
It seems that at this moment, the dragon slayer has become the evil dragon.
Golden Wind has become the former Konami, arrogant and conceited due to its size and technological strength.
Konami, on the other hand, has transformed itself into Golden Wind, trying to find a different way and defeat this "Sakura Dragon from the West" with innovative gameplay.
Offense and defense are easy to use!
For a time, the arguments that Golden Wind was "arrogant and playful" and Konami was "learning from its mistakes" became the hot topics of conversation in the gaming industry.
And about this!
Gu Sheng's evaluation is——
"Good guess."
It's hard for Konami to analyze it so fiercely.
In the end, not to mention the game format and theme, even the game name was not guessed correctly.
That's right.
The so-called "Golden Wind's new work at the exhibition" - "Phantom of the Village" - which is now attracting much attention in the market, can't be said to be inconsistent with their real flagship work at the exhibition.
It can only be said that they are far apart.
But we can't blame Konami for making a random analysis.
After all, the content of this preview trailer is just an expansion of a short part of the actual trailer. It is quite deceptive and it is hard not to think of something wrong.
Don't mention Konami.
When Gu Sheng saw this video in his previous life, his head was buzzing and he had no idea what CAPCOM was up to.
"Then let the bullets fly for a while..."
Gu Sheng put down the tablet computer, looking calm and composed.
In fact, according to the original plan, he was going to promote it step by step.
Two rounds of promotional videos and one round of actual machine demonstrations.
For three months, a little news will be released every month to keep players enthusiastic about discussion.
The result is good now!
Keep players discussing passionate things without them having to worry about it!
Konami did it for them out of their own pocket!
It's pretty good.
Gu Sheng was quite happy.
In this case, they might as well follow Konami's wishes and maintain a "playful" attitude to the end.
Anyway, there are still more than two months before the Tokyo Game Festival starts, so there is enough time for them to have a look.
You say I am not doing my job properly and am fearless.
Then I will do as you wish and show you what is called——
…
"No? Damn! Are they really kidding?!"
Just half a month later!
Just when players' discussions full of concerns about the new Golden Wind game had just begun to subside!
Shark platform!
Ayin live broadcast room!
Looking at the "Golden Wind New Work" in the top recommendation column on the store page, A Yin couldn't help but fall into stunned contemplation.
That's right.
Just as tens of millions of players around the world are discussing the new game of Golden Wind!
Golden Wind actually launched a new work!
Just as they were busy preparing for the Tokyo Game Festival, they launched a "new work" of insignificant size.
Lethal Company
"Deadly Company?"
A Yin grinned:
"What the hell is this game?"
Golden Wind... actually found time to make a small game while developing "Village Phantom"?
How come they have so much free time? How come they can even spare some manpower to work on other games ?
With doubts, A Yin clicked into the store details page of "Fatal Company".
Understood.
In the game details, it is clearly written:
Game Name: Deadly Company
Developer: Golden Wind
Producer: Gu Sheng
Development team: Gu Sheng, Lu Bian, Xu Dajiang
For a moment, A Yin even opened his mouth, not knowing what to say.
You know.
Normally, Golden Wind's games would have the names of its three major studios listed below as the development group.
For example, the development team of Overwatch is the "Gold Experience"
The development team of "Sekiro" is "Steel Chain Fingers"
The development group of " Call of Duty" is "Blues"
And now!
This game, "Deadly Company", does not belong to any studio at all.
The three veteran presidents of Golden Wind joined forces to develop this small-scale new game.
“Ah, this…”
For a moment, A Yin was even a little dazed.
This size reminded him of "Phasmophobia".
Same small size, and made by the same three people.
Now, times have changed.
Although Golden Wind has grown from a small workshop to a comprehensive game manufacturer capable of influencing the global gaming scene.
But they are still determined to produce a small game of this scale, and even the original team is still involved, with the three presidents personally doing the work.
I don’t know whether to say that they have not forgotten their original intentions or that they are just bored.
"Isn't this too weird?"
Ah Yin just felt like he was about to be fucked and was speechless:
"Do they really not care about the Tokyo Game Festival at all? They actually have time to make such a... weird little game?"
A Yin kept scratching his head.
Even the fans were amused by this unexpected 'new work'——
'I told them to make games for themselves'
"Just tell me if it's a new work!"
'I can't refute it'
'There is a kind of beauty that is completely different from Konami'
'It feels like a game that is played to the end'
'This game is quite interesting. Same small size, same four-player online, same three-player development. It's a throwback to my youth.'
'Dream back to the small workshop period GW'
'Golden Wind (Nostalgic Edition)'
'It's hard to imagine what kind of mentality they had in making such a small toy at this time...'
"Maybe Xiao Huang was afraid that we would be bored, so he made it to relieve our boredom."
"All I can say is, you are worthy of being called the Golden Wind..."
"I'm free anyway, why not give it a try?"
'Come on, boss, let's see what's on...'
"……"