Chapter 480: S-level Kung Fu deck
The card [Jingwei] is somewhat similar to [Ma Mengqi].
It is an S-level summoning card.
But in terms of summoning alone, it is more extreme.
In other words, its mechanism is more special.
【Jingwei】
Chasing the Wind, 30 points, S
Attack 30, 100/100, 0/5
[Persistence - Passive]: Within 3 rounds after Jingwei unveils the card, she will not leave the field in any form.
[Reclamation - Passive]: When an empty card grid appears on the field, Jingwei immediately summons 1 [Wood and Stone], only once per round
[West Hill Wood and Stone - 3 points]: Jingwei can fuse all [Wood and Stone] on the field into 1 [Essence of Wood and Stone]
【Wood and Stone】
Balanced, 0 points, S
Attack 0, 10/10
【Essence of Wood and Stone】
Balanced, 0 points, S
Attack 0, 0/0
[Power of the West Mountain - Passive]: Each time you fuse a [Wood and Stone], the Spirit of Wood and Stone gains +10 attack power and +10 HP limit
[Wood and Stone Drive - Passive]: The spirit of wood and stone has the [Super Armor] effect
This was a summoning mode that Shi Li had rarely seen before, and he called it a third-level summoning derivative.
It is to create new derivatives based on the second-level summons.
The specific combat strategy of [Jingwei] is to automatically summon minion cards without any consumption.
Immediately, it means that the card is retired when T6 is resolved, and it is summoned immediately, just like [Source of Resentment].
This summoning priority is very advantageous in occupying grids and is not afraid of being blocked by other summoning cards.
Because most summon cards are summoned at T0 when the card is unveiled.
Only the [blockade] effect of [Liu Xuande's] [Borrowing Jingzhou] can compete with it.
And because there is no consumption and no upper limit, the [Wood and Stone] summoned by [Jingwei] is a minion card that cannot be more powerful, and it doesn't even have any attack power.
But these minion cards cannot be underestimated, and this is also the special feature of the [Jingwei] mechanism.
It can unify and integrate all [Wood and Stone] through active skills.
A skill that costs 3 energy points. Assuming there are enough empty slots on the field, it will be released after 3 turns.
Then you can create an elite summoning card with 30 attack and 30 health.
30 health points isn't a lot, and you'll die if you just touch it, but 30 attack points shouldn't be underestimated.
In addition, as a card with blocking function, it can also withstand damage and block knives.
If you add [Invincibility] + [Defense], it's actually not that easy to be killed instantly.
If you want to curb the performance of Jingwei, you must clean its wood and stone throughout the process.
Otherwise, once accumulated, it is possible to fuse into a super panel monster.
Take the 9+1 game for example. Both sides have 18 regular squares.
Only counting half of it, the fused creature is also a giant attack summon with 90 attack and 90 health.
If you want to clear [Wood and Stone] instantly, you need to have a card with at least 20 attack to follow up throughout the process.
This will obviously have a great impact on the output distribution for the opponent.
Finally, its survivability is also quite alternative and good.
It will definitely not leave the field within 3 rounds and can be very useful in certain situations.
For example, some PVE game bosses will use their ultimate moves at the very beginning. This type of boss is not very rare in high-difficulty games.
In addition to [Jingwei], another S-level Shanhai miscellaneous card is [Shi Rou].
This guy is a...healing card.
Its core mechanism is somewhat similar to that of [Tao Long].
【Visual meat】
Rage, 30 points, S
Attack 30, 120/120
[Tai Sui - Passive]: Upper limit of health value +20, skill consumption changed to upper limit of health value
[Resurrection - Passive]: The player cannot [attack] or [defend] as a tank, and his health is restored to the current upper limit each round
[Remediate - Passive]: When the target releases a skill, the target gains 30 points of [Healing]
[Qi-boosting - Passive]: When you cast a skill, the target gains 1 [Energy]
[Nourish - 20 HP Limit]: Select 1 target and increase its HP limit by 20
(Thanks: Designer [jonathanL], this card has balance corrections)
Its skills also consume the upper limit of health.
But compared to [Taolong], [Seeing Meat] also possesses unparalleled recovery ability.
Because it automatically restores full health every round, it is difficult to kill.
If it is left alone, it is a pure meat card.
If you want to kill it, you must concentrate enough firepower at once to kill it instantly.
Without using skills, 120 health points require 4 equal-division cards to concentrate fire.
It is a relatively rare violent damage-taking card.
Even if you do nothing and just leave it there, it can still fully protect the back row.
If you use skills, [See as Meat] becomes a powerful healing card.
The effect of increasing the upper limit of health points comes with health points.
That is, 70/100, if the upper limit is increased by 20 points, it will become 90/120.
There are few effects in increasing the upper limit of health for other cards, and [See as Meat] has additional effects on this basis.
That is, 70/100, increasing the upper limit by 20 points + 30 points of recovery, will become 120/120.
1 energy is restored.
The skill consumption of [Nourish] is 20 health points.
In fact, it is equivalent to [Viewing Meat] transferring its own health limit to other cards.
Cards like [Tao Long] that rely on the upper limit of health to do things are very suitable to be worked together.
However, it should be noted that when [Seeing Meat] uses the skill, the upper limit of health will drop rapidly, and it will be easy to be killed instantly at this time.
It can take damage and assist, and can basically only choose one direction in a game.
All the cards in the Dragon Year gift pack have been previewed. Generally speaking, none of them are useless cards and all of them have great potential.
After the competition is over, Shi Li can slowly find a way to promote them to S-level.
After reading this, he decided to take a look at the remaining main cards.
Let’s start with Kung Fu cards.
First of all, in Kung Fu cards, the most frequently appearing combination is naturally the monkey, panda and monk.
The monkey is now at level S, and the only ones left are the panda and the monk.
The S-level version of [Sweeping Monk], with very little change in the card.
First of all, its S-level material is a card called [Golden Broom].
After obtaining the material cards, the promotion tasks are also very strange.
It turned out that they were going to enter a specific virtual space and shoot a complete martial arts movie lasting more than 120 minutes with the follower puppet of the "Sweeping Monk" as the protagonist.
After simplification, 120+ minutes was reduced to a 20+ minute short film.
Whether the finished film is qualified is assessed by the system.
Shi Li's experience in filming is limited to the experience of "The Road to the Frog Star".
If you ask him to make a film, he wouldn't know where to start.
Let’s take a look at the face of this card.
【Sweeping Monk】
Firm, 20 points, S
Attack 20, 100/100, 1/5
[Mana - Passive]: Sweeping Monk cannot [Defend] or [Attack]
[Air Attraction - Passive]: The Sweeping Monk can select 1 target to
[Counterattack - Passive]: When the Sweeping Monk is attacked, he will immediately attack the target.
[Gang Qi - Passive]: Gain 1 energy when the Sweeping Monk reveals his card, and has [Shield] with attack power +10→15 during the turn.
[Qigong - 100% Energy]: The Sweeping Monk gains [Shield] for 1 round, and gains 10 shield points for every 1 point consumed
The main change of this card is that the energy limit has been increased from 2/2 to 5/5.
The increase in energy limit will greatly enhance the profitability of active skills.
Being able to obtain 50 points of [Shield] is a very high number.
And when possessing [Shield], the attack power increases even more, improving the output threat capability.
But the most important thing is the newly added entries.
[Taunt] a target every turn, which is a magical skill for the Determined card.
It is equivalent to obtaining a stable source of energy.
And for the [Sweeping Monk], this is equivalent to increasing the opportunity for output.
So it fits it very well.
The promotion material for [Weapon Master] is an S-level material card called [Magic Cookie].
The promotion mission is to control the panda in the simulation level to kill 1,000 enemies with cookies.
How to kill the enemy with cookies? Shi Li really couldn't imagine it.
But after all, he is known as the master of weapons, so there should be some way for him to use even cookies as weapons.
The S-level version of [Weapon Master] is mainly an improvement in pure strength.
【Weapon Master】
Firm, 30 points, S
Attack 30, 100/100, 0/3
[Bear Domination - Passive]: Weapon Master has the [Hegemony] effect
[Youyou Constitution - Passive]: The single damage received by the weapon master will not exceed 30 points
[Steady Truth - Passive]: When the Weapon Master [Defends], he gains 1 energy recovery point
[Psionic Conversion - Passive]: When the Weapon Master launches [Chase], gain 15→20 [Healing]
[Golden Bell Echo - 1 Energy]: The Weapon Master enters [Defense] and gains the [Pursuit] effect of 20 [Fixed Damage]
(【Chase】: Immediately attack the enemy target under control effect)
First of all, it changed from a 40-point, 20-attack card to a 30-point, 30-attack card, and the attack reduction cost of [Ghost Constitution] disappeared.
Even though this card requires [defense] in most cases and cannot output, at least it still earns 10 points.
Then he obtained [Super Body] and was no longer afraid of being controlled.
After seeing so many S-level cards, Shi Li knew that [Bullish Body] and [Coating] were not rare effects for them.
Then the healing effect of [Chase] is improved.
Unlike [Huang Hansheng], its [Pursuit] is limited to control.
[Huang Hansheng]'s [Pursuit] has both control and debuff effects.
However, the [Chase] of [Weapon Master] can form a perfect combination with the [Taunt] of [Sweeping Monk].
The taunted target will be counterattacked by [Sweeping Monk] and pursued by [Weapon Master].
The damage from these two alone is 30+20=50 points.
Add to that the output of the 30-attack [False Saint], that’s 80 points.
The biggest flaw of his previous first-row card combination was the lack of output threat in the early stages.
If all are upgraded to S-level, the problem will be solved.
It becomes a comprehensive first-row card combination that is both tanky and has both control and output.
One word to describe it: rogue.
Then there is the Kung Fu card, which is the second most used.
The Crow Man who had followed him for a long time was given to him as a greeting gift by the Wind Chaser.
At that time, the opponent had shown four levels of cards from D to A, but no S-level card.
Now, Shi Li was finally able to see it.
In the projection, the Crow boy still grew into a young man.
And its advancement is quite surprising.
First of all, it has great potential and can be achieved in one step.
However, it is difficult to obtain promotion materials, which is somewhat similar to [Kung Fu Sheep God].
The original [Kung Fu Sheep God] obtained a blood essence card of a horned demigod.
As for the [Crow Man], he wants to get a blood essence card of a feathered demigod.
Why not gods? Because gods essentially have no entity, so naturally they don’t have such things as essence and blood.
As for the promotion tasks, they are exactly the same as those of the Sheep God.
It is also to challenge the gods.
Because its S-class version is also...
【Crow God】
Chasing the Wind, 30 points, S
Attack 30, 100/100, 0/6
[Affinity Wind - Passive]: Raven God recovers 0.5 points of energy per turn → 1 energy
[Martial Spirit - Passive]: When the Crow God moves, he releases 30 points of [Healing] to the adjacent Kung Fu cards along his path.
[Sickle Wind - 1 Energy]: Raven God attacks 1 target and restores 2 Energy.
[Walker's Wind - 2 Energy]: Crow God [Moves] 1 card slot
[Wind of Righteousness - 3 Energy Points]: Crow God chooses 1 Kung Fu card to attack together
That’s right, it also becomes a card with the word “Le Shen” in its beginning.
Although not as powerful as the Sheep God in that the deck of cards can be changed almost completely, the strength of the [Crow God] is definitely not inferior to that of the Sheep God.
First of all, the effect of [Affinity Wind] is doubled, which is equivalent to restoring 2 energy points without doing anything.
It is true that wind-chasing energy is cheap, but the same effect can be achieved by using quantity to offset quality .
Secondly, the effect of [Martial Spirit] is more than just doubling it.
Previously, when [Moving], 1 Kung Fu Card would be used for healing, but now, when moving, adjacent Kung Fu Cards along the way will be used for healing.
What is meant by "adjacent by route" is the four grids around the starting grid, the four grids around each grid on the route, and the four grids around the landing point.
Because the [Crow God] only [moves] 1 square, that is the 8 squares between the starting square and the end point.
Taking the overlap and path issues into consideration, the theoretical maximum number of targets that Crow God can treat with 1 square of movement is 6.
There are 3 starting points and 3 landing points.
However, Shi Li knew that although this entry looked strong and had a high theoretical upper limit, it still had its flaws.
Under normal circumstances, the better cards are as follows:
【Kung Fu】【Vacancy】【Kung Fu】
【Kung Fu】【Crow God】【Kung Fu】
【Kung Fu】【Kung Fu】【Kung Fu】
That is, one card in the first row is retired.
In this way, [Raven God]'s movement can cause healing of 5 cards.
But in fact, in most cases, only the two Kung Fu cards on the left and right of the first row of cards are not full of health and can be treated.
Compared to the previous option of using 1 Kung Fu card for treatment, it raises the upper limit at the cost of certain limitations.
In addition, the [Healing] of this card is automatic and does not mark your own side, which means that if the opponent also has a Kung Fu card, they may also enjoy the effect of [Martial Spirit].
[Sickle Wind] consumes 1 point and returns 2 points, which is equivalent to allowing [Crow God] to obtain the charging mechanism of the Breaking Power card.
The maximum energy recovery speed is to charge 3 energy points in 1 round, so you can use [Wind of Loyalty] in the second round.
This charging efficiency is a model among Wind Chaser cards.
The last one is [Wind of Loyalty], which has not changed much but has obvious effect.
In the previous version of [Raven Man], the card carried away by loyalty would not trigger the attack effects of the card being carried away.
And now the S version of [Wind of Loyalty] will bring flying attack effects.
Cards like [Cheap Shot Master], [Snake], and [Twin-Stick Troll] are really cool.