Chapter 479: Shanhai Miscellaneous Brands

There are 3 Shu general cards left, [Ma Mengqi], [Huang Hansheng], and [Zhuge Kongming].
Very similar to the situation of [Zhao Zilong], the cards of [Ma Mengqi] have changed dramatically.
It can even be said that it has nothing to do with the previous A-level card and is just a new card.
【Ma Mengqi】
Firm, 30 points, S
Attack 30, 100/100, 0/6
[Li Feisha - Passive]: Ma Mengqi's attack can gain 0.5 energy
[Tiger Head Gold - Passive]: Ma Mengqi's attack can gain [Healing] equal to the attack power at T4
[All-out Attack - 4 Energy]: Ma Mengqi can select 2 empty slots and summon 1 [Iron Guard] and 1 [Iron Cavalry]
【Iron Guard】
Firm, 10 points, S
Attack 10, 20/20, 0/3
[Soldiers United - Passive]: When the Iron Guard is attacked, Ma Mengqi also recovers energy
【Iron Cavalry】
Break, 10 points, S
Attack 10, 10/10, 0/3
[Soldiers United - Passive]: When the cavalry attacks, Ma Mengqi also recovers energy
As a steadfast card, this card does not have any damage reduction skills.
But it has a very special survival mechanism, which can be called the best defense.
T0 unveiling, T1 gain and defense, T2 negative, T3 displacement, T4 pure damage, T5 treatment and purification, T6 final settlement.
Normal [treatment] takes effect at T5.
And if the card's health has been reduced to 0 during the T2 or T4 stage, the T5 treatment will not take effect.
But [Ma Mengqi] is different, he has his own [Healing] that takes effect at T4.
What does this mean.
A specific example is that at T4, the card's health is 30/100.
If you receive 30 points of attack at this time, it becomes 0/100 and you can no longer receive [Treatment] at T5.
But if 30 points of [Healing] take effect at T4, then it will directly offset the 30 points of attack, which is equivalent to the card not taking any damage .
Moreover, Ma Mengqi's treatment is based on his own attack power.
It is not based on the amount of damage done, so even if the target [Defends], it does not affect the amount of healing gained.
After it is promoted, the card from 20 points and 20 attacks becomes 30 points and 30 attacks, and what it gains is 30 points of [Healing].
That is to say, if a card with 30 attacks attacks [Ma Mengqi], the final result is that [Ma Mengqi] will not be harmed, and the opponent will suffer 30 points of damage.
The opponent has a card with 40 attack points, which means [Ma Mengqi] will receive 10 points of damage and the opponent will receive 30 points of damage.
The opponent needs to have a card with at least 60 attack points so that the damage on both sides will be equal.
From a certain perspective, this is a more advanced way to reduce damage in PVP games, combining offense with defense and defense with offense.
And let’s assume that it has the blessing of Liu Xuande’s Emperor Zhaolie, plus 10 points of Encouragement.
Then its attack power reaches 50 points, and the effect of [Tiger Head Gold] becomes 50 points of [Healing].
If you want to kill [Ma Mengqi] at full health in one go, you will need 150 points of damage.
But this mechanism is actually only the mechanism of half of Ma Mengqi's card.
It also has another strong point, which is the summoning card.
This card is definitely the favorite of withering cards such as [Immortal Lord of the Other Shore] and [Climbing Dragon].
It is very rare to summon two people at once.
Although both summoning cards have low health, they are elite cards with attributes and have blocking effects.
There are two summoning cards, one is Breaking Momentum and the other is Determination, both of which can restore energy for [Ma Mengqi].
There is also another very important detail, that is, the card [Iron Guard] has 20 health points.
This is an embarrassing amount of health for the opponent. If it [defends], then a 30-attack average card will not be able to kill it instantly.
To attack a level 2 summon with 20 health points, using two equalization cards or two attacks will obviously delay the action round and cause damage overflow and waste.
Coupled with Ma Mengqi's own 30 points of T4 [Healing], there is a high probability that the opponent will be forced to reach a 40-point card.
Up to now, Shi Li has discovered that these Shu general cards all have their own characteristics.
Liu Bei’s auxiliary ability is top-notch, and Guan Erge’s violent output is beyond doubt.
Zhang Fei has strong output and control, while Zhao Yun has unlimited growth potential.
Ma Chao, on the other hand, was able to lead troops.
If you were to ask which card has the strongest single-player combat capability, it would definitely be this one.
There is charging, sustained treatment, and summoning. With these prerequisites, there will naturally be output.
With anticipation, Shi Li continued to read on.
The next card to look at is [Huang Hansheng].
【Huang Hansheng】
Rage, 30 points, S
Attack 30, 100/100
[Chase Arrow - Passive]: When the enemy gains a negative effect, Huang Hansheng launches a 10-point [Chase Attack]
[Prairie Fire - Passive]: Huang Hansheng's attack has the [Ignite] effect, [Chasing Arrow] does not trigger this effect
[Bow to the Fullest - 30 HP]: Huang Hansheng gains 10 [Inspiration] points this round and attacks 1 target
[Eight Treasures Kirin Bow - 20 HP]: Huang Hansheng's attack this round can cross 1 row of blocks
[Nine Phoenix Rising Sun Blade - 30 HP]: Huang Hansheng attacks 1 target and gains 60 [Healing]
([Incentive]: Target gains attack power bonus)
(【Chase】: T4 level attack, does not affect the card's own actions)
First of all, this card has a very interesting little detail change.
The original [Prairie Fire] was "This effect does not trigger [Chase Arrow]", but now it has become the other way around, "[Chase Arrow] does not trigger this effect".
In other words, the previous A-level [Prairie Fire] came with [Ignite], which prevented [Huang Hansheng] from using [Chase].
But now the S-level [Prairie Fire] comes with [Ignite], which can allow [Huang Hansheng] to perform [Chase], but this [Chase] will not trigger a new [Ignite] again.
This back and forth is equivalent to Huang Hansheng's normal attack increasing from 30 to 30+10 damage twice.
Then the previous entries for increasing the upper limit of health were removed, and two new active entries were added.
One can be used to attack the back row, and the other can be used to restore health to yourself.
It seems that the S-level Huang Zhong is not as amazing as the previous Shu general cards.
But its pursuit mechanism at level A is already very strong, and it is also the most suitable card among the Shu general cards to be inserted into non-Shu general decks and to cooperate with other cards.
Among the Five Tiger Generals, it is also the card with the highest theoretical instant AOE burst.
As long as it is given enough control, negative effects and other things, it can fire off a lot of attacks in succession.
The last Shu general card is [Zhuge Kongming].
I immediately saved this card for last.
【Zhuge Kongming】
Listen to the wind, 30 minutes, S
Attack 0, 100/100, 0/6
[Wolong - Passive]: Zhuge Kongming automatically recovers 0.5→1 energy per round
[Empty City - Passive]: When Zhuge Kongming's energy is 0, he cannot be selected as a target.
[Bagua Formation - Passive]: Zhuge Kongming's score +30, while on the field, the attack damage received by the team that reveals the card is -10
[Burning Red Cliff - 4 Energy]: Zhuge Kongming makes all enemy cards gain [Ignite]
[Wooden Ox and Flowing Horse - 2 Energy]: Zhuge Kongming moves 1 of his own cards by 1 space, or replaces 2 adjacent cards.
This card hasn't changed much, and the core mechanics remain.
But in terms of numerical strength alone, there is a very obvious improvement.
First of all, the charging efficiency of [Wolong] is doubled, and if it is [Standstill], 2 energy points will be restored in 1 round.
2 energy points are enough to use the [Wooden Ox and Flowing Horse].
That is to say, at this pace, Zhuge Kongming will not be the target of choice in one out of every two rounds.
No, it should be 1.5 rounds.
In the current round with 0 energy, it cannot be selected as a target.
The first half of the round with 2 energy can be attacked. After T3 uses [Wooden Ox and Flowing Horse], T4 cannot be selected as a target.
In the third round, it starts with 0 energy again.
According to this rhythm, it is equivalent to [Zhuge Kongming] only being attacked from the T2 stage in the 1.5th round.
As for [Burning of Red Cliffs], Huang Hansheng's favorite skill, it has also been improved in disguise.
Previously, it would take at least 3 rounds for Zhuge Kongming to recover 4.5 energy points at full strength.
After using the skill, 0.5 points of energy will remain, causing [Empty City Strategy] to fail to trigger.
Now, the energy cycle becomes quite perfect.
It takes exactly 2 rounds to fully charge, which is a full round faster than level A.
And after using up all the energy in the third round, there may be nothing left, triggering the [Empty City Strategy].
This survival mechanism of [Zhuge Kongming] is very similar to the [Exile] tactics that Shi Li had encountered at the poker table before.
That is, while the target [Exiles] itself, it can also launch a T2 attack, making it completely immune to T4 attacks.
The rank of [Zhuge Kongming] is slightly higher than this tactic, and its attack-free coverage rate is higher.
However, they each have their own strengths and weaknesses. [Empty City Strategy] is ineffective against AOE.
Basically, the mechanics of this card remain unchanged.
But the key is that it has an extremely sharp passive ability.
Everyone unveils a sign to reduce damage by 10 points. What a concept.
Assuming that in a 9+1 game, all the opponent's cards are revealed and none of their cards are on the field, under normal circumstances, the total attack power is 300 points.
When facing a 10-point damage reduction for all cards revealed, it means that no matter who is hit by these 10 cards on the opposite side, 10 points of damage will be deducted.
10 cards means 100 output points will be deducted.
Of course, this is just an ideal state.
In a real game, it would not be so exaggerated to reduce the opponent's output by 100 points.
This entry looks scary, but in fact, 10 points of damage reduction is only useful for foreign cards.
There are very few cards that can attack in alternate rows.
The ones that can alternate between rows are generally [Pierce Through]. [Pierce Through] is considered an effect and not a direct attack, so the [Bagua Formation] is invalid.
Or the [Fixed Damage] of [Wide Galaxy], [Bagua Formation] is also ineffective.
But even so, this [Bagua Formation] entry is still extremely excellent.
You should know that [Dragon Flag Master] only allows 1 Kung Fu Card or Dragon Card to gain 10 points of damage reduction.
In comparison, the damage reduction effect brought by [Zhuge Kongming] is more than three times that of [Dragon Flag Division].
With it, every card on your side can play the role of a damage-taking card.
Shi Li thought it was worth paying 30 points for this.
After looking through all the Shu general cards, they are all very good S-level cards.
When he returns to the experimental field world, he will definitely look for the relevant materials for these cards.
In addition to the scene card [Mountains and Seas], there are three more cards in the gift pack.
One is the [Three-legged Golden Crow], and the other two are of more interesting origins.
Not sure if he had missed something or if the box could spit out cards, Shi Li later discovered that there were two more cards.
If only one card was missed, it would be understandable.
But two of them is a bit strange.
This made him wonder if the box in his hand was some kind of magic box that could spit out cards regularly or irregularly.
These two cards, namely [Jingwei] and [Shirou], both come from the Classic of Mountains and Seas.
[Jingwei] Needless to say, everyone has heard of the story of Jingwei filling the sea.
Its projection looks a bit like a crow, with blue and green feathers, a colorful head, a white beak, red claws, and a graceful posture.
[Shi Rou] is also known as Meat Ganoderma and Tai Sui.
Its projection is a piece of something that looks like flesh and stone.
These three cards are not Shanhai Dragon cards, Shi Li calls them Shanhai Miscellaneous Cards.
Without mentioning the other two, let’s first take a look at the S-level version of [Three-legged Golden Crow].
【Three-legged Golden Crow】
Withering/Chasing the Wind, 0 points, S
Attack 0, 100/100, 0/3
[Drought - Passive]: When the Three-legged Crow reveals its card, the enemy's scene card becomes ineffective for 3→5 turns
[Fiery Sun - Passive]: The Three-legged Crow causes the adjacent enemy to receive 10 points of [Ignite] each round.
[Flying Fire - 3 Energy]: Three-legged Golden Crow [Moves] to any empty square and triggers [Scorching Sun] again.
[Sun Never Sets - Passive]: For every [Ignite] on the field, the Three-legged Crow gains 5 points of [First Aid]
[Falling Fire - 2 Energy]: The Three-legged Crow chooses any regular card slot and deals 30 points of [Fixed Damage]. If the target leaves the field this round, [Flying Fire] is triggered without consumption.
The improvement of this card is huge.
First of all, in terms of card mechanism, in addition to Withering, Wind Chaser has also been added.
This makes it easier to use active skills.
In addition, the invalidation of scene cards is increased from 3 turns to 5 turns, which is a pure improvement in numerical strength.
The scenario cards are invalid for 5 rounds, which is enough to greatly affect the battle situation.
Then the card changes from a 30-point card to a 0-point card, which means that it loses the ability to cause damage through normal attacks.
However, the skill [Falling Flame] allows its own system to form a perfect tactical closed loop.
The original tactical usage of [Three-legged Golden Crow] is to rely on other cards to create a gap, and then it flies into the field.
Now it's the one that creates a gap on its own and then flies into the field.
And it was mentioned earlier that there are very few cards that have the ability to attack across domains of obstruction, and now the [Three-legged Golden Crow] has demonstrated it.
However, Shi Li still said that this card is definitely strong, but it needs a corresponding good environment to show its value.
Under normal circumstances, it is estimated that it is not as useful as other S-level cards in actual combat.
The material card for [Three-legged Golden Crow] is marked as not available yet.
But the promotion tasks are relatively easier to do.
After simplification, you just need to use the [Ignite] damage of [Three-legged Golden Crow] to win 100 games at the table.
As long as you are on the field, [Ignite] will deal damage.
After looking at [Three-legged Golden Crow], the only Shanhai cards left are [Jingwei] and [Shirou].
Having already seen the A-level versions, Shi Li directly looked at their S-level versions.
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