Chapter 402: Something extreme?

"What's the work you're most looking forward to? Lord of the Rings, Gollum..."
The first guy to be interviewed was a German, and he was very interested:
"After all, the previous two-player trip made me very interested in platform jumping games. This time, Yunwei has made such a big investment, plus the big IP license of Lord of the Rings, I am still very much looking forward to it."
The German boy replied with a smile.
Upon hearing this, Tiantian nodded and then asked:
"Since you think so highly of Double Travel, what are your expectations for Golden Wind's Minecraft?"
"I hope it's really as good as it looks in the trailer,"
The German boy thought for a moment and replied:
"After all, this is a completely new type of game, and I don't even know what to expect... But I will definitely try it."
"Okay, thank you for accepting the interview. This is a small gift from our Tiantianyou Newspaper..."
As Tiantian gave small gifts to the guy being interviewed, there was also a lot of discussion in the barrage at this time——
"It's obvious that this guy is an old player, and what he said is quite insightful."
"Indeed, the [Sandbox Game] genre of Minecraft is so new that ordinary people can't judge it."
"Anyway, judging from the trailer, it's really awesome."
"But the question is whether it can be produced. It is not uncommon for promotional videos to be shortened before."
"The point is that I still don't understand what redstone means, how can it turn a block into an assembly line?"
"That's the problem. I've never played it before, so my understanding of this kind of creative gameplay is very abstract."
"Indeed, my current view of my world is still about building houses and fighting monsters."
"You have to experience this to understand it, just like psychological horror. If there is no PT as a benchmark, who can understand psychological horror just by talking about it?"
'No wonder Yun Wei's "Lord of the Rings" is so popular '
"3S, a big IP that burns a lot of money, is just short of having the word tycoon written on its face, and everyone can see it."
'indeed……'
"……"
The barrage is right.
Is the “Minecraft” trailer amazing?
Of course it's stunning, there's no doubt about that.
And why is it amazing?
Because of the freedom and creativity of this game, it can be said that it completely subverted their understanding of the playability of the game.
You can do whatever you want in this world made up of blocks!
This is Golden Wind’s definition of “sandbox game”.
but!
What exactly?
have no idea.
This is like the difference between propositional writing and non-propositional writing.
Is it difficult to write an essay with a given topic? It seems quite difficult.
You need to analyze and discuss the topic within the prescribed theme and finally form a complete essay, which seems definitely not easy.
This difficulty may even give you an illusion that a composition with a limited topic is much more difficult than a non-topic composition without any restrictions.
But in fact!
If one day the college entrance examination essay is really changed to "write an essay of no less than 800 words, with no restrictions on the topic", you will know how difficult non-topic essays are.
What to write? How to write? What style? What subject matter? What topic?
Is it prose, argument or poetry?
If previous games were like a puzzle print with lines drawn, just waiting for you to pick up the brush and fill in the colors.
Then my world is a blank sheet of paper.
You can paint on it and create a soul-stirring Chinese ink painting.
You can also pick up oil paint pens and create a thick, colorful oil painting.
You can also simply use a sketch pen to make a still life sketch of the stainless steel basin at home.
When all the choices are in your hands.
People will inevitably feel confused or even at a loss.
And now!
This is how Minecraft feels to players.
It is far less transparent and straightforward than The Lord of the Rings: Gollum!
Me! Super IP! 500 million investment!
This kind of intuitive impact is like——
Me! Qin Shi Huang! Send me money!
In fact!
This is also the actual situation!
In subsequent interviews, Tiantian interviewed several visitors separately, and everyone's answers were basically the same.
There is no doubt that with the overwhelming publicity and the blessing of the world-renowned IP such as The Lord of the Rings, players generally have higher expectations for "The Lord of the Rings: Gollum" -
“I hope to see Yunwei present an unprecedented and exciting story in The Lord of the Rings…”
"I like this entry point very much. As a character that runs through the story of The Lord of the Rings, Gollum should be able to lead to many exciting plots..."
"I am more attracted to the platform jumping + stealth assassination gameplay. I like both of these points..."
"I find it hard to accept the cube man's body shape, so I'm more optimistic about Gulu..."
"It's about to start - it has a really good introduction -"
With the exhibition opening on time!
As the official experience anchor of the Shark Live Platform at this Cologne Game Show, Ayin also sat in the somatosensory cabin in the Yunwei exhibition hall!
That’s right!
With such a focused battle, Shark, as one of the largest live broadcast platforms in the country, will naturally not be absent.
Ayin, cousin, and Liuliu, the three of them formed the Shark Anchor Group, leading the audience to tour the Cologne Game Show.
The first real-life game they chose was the next-generation 3S super IP derivative masterpiece developed by Yunwei - "The Lord of the Rings: Gollum".
After all, it is the game with the highest discussion, the highest expectations, and the highest player enthusiasm at this year's Cologne Expo.
In addition, for a company as wealthy as Yunwei, its booth is located in Hall 1 and can be seen within a few steps of entering the venue.
So naturally, it became the first object experienced by a group of anchors.
【Yunwei Games】
【Snow Leopard Studio】
The Lord of the Rings: Gollum
【……】
Gradually emerging with the opening animation.
The noisy sounds outside Ayin's sensory cabin gradually disappeared, and the gentle and light sound of the harp slowly sounded.
In the barrage, there was a lot of discussion -
"Damn... the opening smells a bit like butter..."
'It will feel like a big production'
"After all, it's a spin-off of The Lord of the Rings, so it can't be any different. It feels a bit like cheating."
"I'm a little worried about Xiao Huang. With a 3S of this quality, can it win with just a sandbox gameplay?"
"Anyway, in terms of publicity and promotion, we have already lost the game."
"If this is done by Guru, Yunwei will definitely take advantage of the situation."
"There's nothing we can do. We're stuck in this situation. Xiao Huang has to take care of both the game and the engine. It's really hard to handle both."
"Yun Wei must have grasped this point, and this time he used a big move."
"After all, 3S, this opening is something..."
"……"
As the scene enters the rocky cave, under the faint light, a short, skinny, and even a little deformed figure is huddled in a corner, mumbling to himself in a mysterious voice:
"After I lost myself... my eyes turned into stone... I could no longer see darkness..."
"Confused...unnoticed and flustered..."
"Joy has ceased... Death has no fear... Death has no fear... Death has no fear..."
"Time does not pass... Roses have no fragrance..."
Rustling sound.
Dark, low, obscure, with a strong sense of neurosis, it echoed in the dark and cramped cave.
And a moment!
That low perspective led Ah Yin away from the pile of rotten fish bones, onto the stone platform, and looked at the meaningless painting on the wall:
"Rose, no no no, not a rose my baby, but a lily..."
"It's not a lily... it's not a rose... no no no! It's a lily... it's a lily..."
Tsk.
An almost inaudible sound of people clicking their tongues flashed across the live broadcast room.
That was sent by Ayin.
He really couldn't help it.
The game's opening symphony and LOGO display are indeed quite epic.
But as the in-game screen progresses, things seem to start to go a little wrong.
For a full half minute, he had been listening to Gollum's soliloquy.
This soliloquy is chaotic, disorderly, themeless, and the meaningless whispering of the two personalities within Gollum.
A Yin didn't know what the point of setting this half-minute thing here was.
Although he has tried very hard to look at the game without tinted glasses, he also does not want to be too biased and find fault with this game produced by Yunwei.
but!
Such a long and meaningless opening still made him frown.
What made him even more uncomfortable was that for the next three minutes, this kind of neurotic soliloquy and schizophrenic inexplicable plot ran through the entire opening animation.
At this time, Gollum had been captured by Aragorn and thrown into the prison of the Elf King.
Gandalf came to the prison and asked Gollum about the whereabouts of the ring, thus evoking Gollum's memories.
You can see it!
In this opening animation, the production team seemed to try very hard to present the rather obscure and secretive start of Golden Wind in "Sekiro".
In this regard, Golden Wind's approach is to use the background of the story as a backdrop, the environmental atmosphere as an exaggeration, the winter snow breaking the city and the desolate scenery to create a bleak atmosphere, and finally focus the perspective on Yongzhen's red paper umbrella in the heavy snow, and open the story with the words "Wake up, wolf, for your master."
What method is used by Yunwei Snow Leopard Studio?
They used many fixed images like prints to depict the scenes.
Use wind, thunder, rain, and some inexplicable rustling sounds to create the atmosphere.
Then, the curtain is raised with the conversation between Gandalf and Gollum as the background music.
In fact, to a certain extent, there should be no distinction between these two methods. Both methods serve the purpose of an obscure opening.
But the problem is——
The obscure opening of "Sekiro" will make players feel the strange and dark waves surging like an undercurrent.
But the obscure opening of "Gulu" is all based on the neurotic, split chatter of Gollum:
Gandalf asked, "What is your name?"
Gollum's answer was: No, no, no, no... Gollum... Go away, my lilies... my roses...
Gandalf asked again, "Have you ever heard a voice leading you to the Dark Land?"
Gollum's answer was: Too bright! Too bright! Go away! It's too bright here. Gollum...his ...
It feels like you are talking to someone who is paranoid, schizophrenic, crazy, stubborn, extremely mentally unstable and whose answers are 100% irrelevant to your questions.
And this is not the best part!
Next!
The role you will play is this deformed waste who sometimes yells wildly, sometimes mutters to himself, and has an extremely unstable mental state.
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