Chapter 4 Emergency Mission

However, the timing was not right for this bold idea, so Qi Ge held back for the time being. He looked around to make sure there were no other players or wandering monsters, then walked to the table where the books were placed, took a deep breath, and prepared himself.
System prompt: Reading the Manual of Truth.
You have a total of 15 minutes to answer the questions. 3, 2, 1, start!
Please answer which are the four great masterpieces of Chinese classical novels.
A "Water Margin", "Romance of the Three Kingdoms", "Journey to the West", "Dream of Red Mansions"
B "Jin Ping Mei", "Romance of the Three Kingdoms", "Journey to the West", "Dream of Red Mansions"
That must be B ! Jin Ping Mei is the eternal god!
Seven Pigeons: "A!"
Which hero in Heroes of Might and Magic 3 has the necromancy skill?
"Vednina!"
Our country was founded in...
"October 1, 1949!"
Hey, you didn’t expect that there would be an exam in this awesome game’s Garden of Truth!
In the stand-alone Garden of Truth, no matter which hero you are, as long as you step on it, your knowledge will be increased by 1. However, the designer of World of Heroes said that this is not okay and it is too unscientific. Let's give players a test!
Astronomy and geography, covering everything from ancient times to the present, from China to abroad!
You have 15 minutes to answer the questions. Knowledge experience is calculated based on the number of correct answers. Only when the knowledge experience is full can you add 1 intelligence point. The higher the knowledge when visiting the Garden of Truth, the more difficult the questions will be.
However, players with poor memory don’t have to worry, as all questions are multiple-choice questions with two options. Even if players rely on guessing, they can get a few questions right, so there is no need to worry about working hard to conquer the Garden of Truth in vain.
However, if advanced players want to rely on the Garden of Truth to stack up as many valuable knowledge attributes as possible, they certainly cannot rely on luck.
To choose option A or B, you must listen to the system read out the question and options. There are only fifteen minutes in total. How can you have so much time to listen to the questions? If you want to gain more knowledge and experience, you have to rely on answering quickly.
At the beginning, this practice was criticized by players wildly, and some players even threatened to quit the game.
Unfortunately, the official's tough forced the players to compile a manual to answer questions in the Garden of Truth.
There are more than 230,000 questions! It is harder than the civil service exam!
Qi Ge, as a high-level player in the game at the time, also participated in the production of the answer manual for the Garden of Truth.
Qi Ge remembered the moment when the manual was produced in the previous life, he felt like a human being sublimated.
Soon the 15-minute answering time was over.
Qi Ge let out a long sigh.
System prompt: The test is over. You have answered 312 questions correctly. You have gained 3120 knowledge experience points. Experience points are being calculated. Congratulations on your knowledge +3.
I got 3 points of knowledge at once! It was equivalent to the attribute points that could only be obtained after reaching level 3!
Without auxiliary skills, one point of knowledge is equal to 10 points of magic cap and 1 point of magic regeneration per hour.
For ordinary players, facing this complex question bank, it would be considered very good if they could answer about 50 questions correctly. They need to visit the Garden of Truth twice to gain 1 point of knowledge.
This is the difference between advanced players and ordinary players!
If the game had not limited each player to a maximum of 10 knowledge points from the Garden of Truth every 20 levels for the sake of balance, the gap between ordinary players and professional players would be despairingly large.
Because of the 200 experience points gained from defeating the gargoyle, Qi Ge was upgraded to level 6 and added the attribute points gained from the upgrade to the attack.
At this time, the attributes of the seven pigeons are:
Attack 10 (8+2), Defense 3, Knowledge 6, Spell Power 2.
Qi Ge nodded with satisfaction as he got such gorgeous attributes on the first day of the game.
Yes, much better than the previous life.
Because of , Qi Ge decided to modify the plan. Originally, Qi Ge was going to fight the Lucky Fountain after fighting the Garden of Truth. Now Qi Ge decided to explore the map carefully to see if he could find the Magic Temple to learn magic.
The magic power is restored at 6 points per hour, and the newly increased magic power limit is fully restored in 5 hours. If you want to kill a magic, the seven pigeons will dare to find a nearby ranged soldier to fight.
Spending 120 gold coins, the seven pigeons embarked on a journey to search the forest.
Opening the map that comes with the game, Qi Ge discovered that after taking over the Garden of Truth, there were two more paths to explore.
It doesn't mean that players can't walk in places where there are no roads, but players on the road are not only less likely to be attacked by wild monsters, but also get a double speed bonus.
Carefully exploring along a road, Qi Ge suddenly found a flashing yellow dot on the map!
"Urgent mission!" Qi Ge shouted in his heart and ran over quickly.
In the distance, a carriage was fleeing, driven by an old man who looked like a butler, and behind the carriage a group of werewolves were chasing with bared fangs.
Qi Ge took a look from a distance and found that there were a lot of werewolves (21 to 50), but this team of werewolves was obviously not ordinary werewolves, and they were probably hidden troops in the werewolf troop tree.
Qi Ge looked around, climbed up a tree beside the road, and waited quietly.
Soon, the werewolf chased the carriage and arrived under the tree where the seven pigeons were.
Qi Ge leaped up from the sky and kicked the werewolf on the head!
You evil creature! Eat my Foshan Shadowless Kick!
System prompt: Sneak attack successful! After 5 successful sneak attacks, the achievement is unlocked: Sap Master. Effect: When a sneak attack is successful, our morale is increased by 1.
If the sneak attack is successful, the enemy's morale will decrease by 1, our morale will increase by 1, and we will get an extra round of action. Enter the battle!
Qi Ge entered the battle map and observed carefully. It was a small 40*40 battlefield. In addition to the harpy witch and centaur archer, our side also had a carriage.
The old man on the carriage cut off the reins with a sword, ran forward two squares, and shouted: "Little hero! I want to join the battle too!"
A cute little girl's voice came from the carriage: "Be careful, Grandpa Albert!"
It turned out to be a defensive battle. This was troublesome.
Guardian battle is a special type of battle in the world of Heroes. Your side will have a guardian target. No matter how strong your troops are, as long as the guardian target dies, the battle will be considered a loss.
You can think of the protected object as the base crystal in League of Legends.
Moreover, the combat logic of enemy NPCs will change during the defense battle, and enemy troops will rush towards the defense target like mad dogs.
This also means that the kite flow that Qi Ge has always relied on can no longer be used.
Qi Ge looked at the enemy. There were 30 werewolves in 5 teams and 6 teams, and their appearance was...
The werewolf on the opposite side was different from ordinary werewolves. He didn't have a flail in his hands, his claws were very long, and he had a horn around his neck.
Oh shit! That’s not possible!
The seven pigeons were shocked!
Werewolf level 1, level 3 hidden soldier, Wolfcaller!
A full 30!
Level 3 soldiers are all monsters. Even regular soldiers are very strong when they reach level 3. For example, the regular level 3 divine crossbow guard of the human archer has a built-in scatter function and can shoot up to five targets at a time. Protecting them will make your output invincible.
Everyone has seen how powerful Qi Ge’s level 1, stage 3 Centaur Archer is.
The Wolfcaller is the only summoner among all the level 1, tier 3 soldiers. Although its attack, defense and health are not outstanding, it can summon a number of wolves equal to its own number once every 5 rounds, up to 5 times.
Wild Wolf:
Neutral Level 1 Tier 1 Unit
Attack: 2
Defense: 2
Damage: 1-2
Health: 6
Speed: 5
Special Skill: Rend: Each attack reduces the opponent's defense by one point. Attacks cannot be counterattacked.
Although wild wolves have low health and low attack and defense, they are immune to counterattacks and can reduce the enemy's defense. 30 wolf callers can summon 150 wolves five times!
What does 150 wild wolves mean when the weekly output of a first-level military building is only about 20?
A full 7 weeks of production!
There is always a way out. The opponent is so strong, there must be room for improvement on our side.
Qi Ge looked at the old man riding on the horse.
As a friendly army, Qi Ge can view his attributes.
Albert Lahr
Hero Unit: Human
Level 18
Occupation: Knight
Attack: 16
Defense: 25
Knowledge: 5
Spell Power: 3
Speed: 12
Damage: 50-60 (100-120, old - 50%)
Health: 80 (160, old - 50%)
Skill:
Intermediate Defense: Increases the defense of the troops led by 10%, and increases your own defense by 20%
Primary Offensive Technique: Increases the attack of the troops led by 5% and your own attack by 10%
Intermediate Resistance: The magic resistance of the troops led by you increases by 10%, and your own magic resistance increases by 20%
Intermediate Logistics: Move faster in the strategic map and get a certain amount of supplies (food, ammunition) every day
Solid Guard: Turn on the guard mode, move speed halved, defense doubled
Taunt: Forces all enemy units within the surrounding 4 squares to attack you, lasting for 2 rounds, with a cooldown of 10 rounds.
Damn, so strong!
Level 18 hero unit!
Qi Ge felt that if it weren't for his old age, this NPC could kill 30 Wolfcallers on the opposite side by himself.
When the battle begins, we take the first turn.
Qi Ge was about to order Albert Laer to go forward, but Albert said, "Go ahead, hero! I will be responsible for guarding the young master!"
???
I'll go first and you'll cover the rear? Sir, please open your eyes and look, I have a team of shooters and a team of squishy assassins, there aren't that many of them, neither of them looks like they can take the damage? You have the nerve to hide behind me? ?
You are an MT with intermediate defense, intermediate resistance and taunt skills. Why don’t you go up and pull the monster and let me do it?
Shit! There was no other way. Qi Ge didn't have Albert's operating authority, so he could only drag the Centaur Archer and the Harpy to the lower left corner of the map.
After one round, it is the enemy's turn to act. The wolf caller blows the horn, and 6 wild wolves appear out of thin air around each team.
The wolf rushed straight forward.
To catch a thief, you must first catch the leader. If you just defend to give the wolf caller time to summon, you will definitely lose the battle. You must cut the opponent's back row first.
Qi Ge led his troops to the edge of the map.
In the second round, the wild wolf continued to move forward, and the wolf caller that was summoned into CD also began to move forward.
Qi Ge skillfully bypassed the wolf and manipulated three harpy witches to stand in a row between two rocks to form a wall.
In the third round, since it was a defensive battle, the five teams of wild wolves didn't even look at the harpy witch, and chose to take a detour and rush straight towards the carriage.
In the fourth round, the Centaur Archer of Qi Ge successfully arrived behind the Wolf Caller under the cover of the Harpy Hag, and rushed out from the bottom left corner and shot an arrow at the Wolf Caller.
Back attack damage +30%
36 points! As a summoning type, the Wolfcaller has a low health value of only 12 points. It killed 3 of them with one arrow.
Moreover, the Wolfcaller ignored the Centaur archer and continued to rush towards the carriage, without even bothering to use a kite.
The three harpy witches each attacked the wolfcallers that were not shot, reducing the three teams of wolfcallers that originally had 5 speeds to 4 speeds.
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