Chapter 3 Smooth Development
System prompt: Reward settlement in progress
Winning with fewer people: Random reward +10%
The weak defeats the strong: Random reward +10%
No damage: Random reward +20%
Unused magic: Random reward +20%
2nd stage high difficulty battle: fixed reward +100%, unlock special random rewards.
Fixed rewards: 200 gold coins, 4 ores, 400 experience points
Drawing random rewards:
The total bonus of random rewards is 60%
Please select the random reward type:
Increased inventory, increased occupation time, reduced recruitment costs,
Special option for high-difficulty battles: Random Harpy upgrade unit recruitment rights
The inventory refers to the upper limit of the number of troops that can be stored in the wild nest, and the duration refers to the time the wild nest is occupied.
Unlike stand-alone games, the wild nests in the Heroes of Eternal World produce soldiers at fixed times and have an occupation time limit. When the time is up, the wild nests will disappear.
"If there is a special option, choose the special option. If you don't choose the special option, you are a fool!" Qi Ge rubbed his hands and chose the right to recruit upgraded troops.
Even if you randomly get the most common Harpy, it is not a loss. The 1st level Harpy has only 6 speeds, while the 2nd level Harpy has 9 speeds, and has the god-level characteristics of attacking and returning and being immune to counterattacks.
System prompt: Random Harpy upgrade unit recruitment rights selected.
Random
Congratulations on obtaining the right to recruit the Harpy Hag.
Harpy Hag! This is a fortune! Qi Ge rubbed his hands. In his previous life, the player "Long Live the Minotaur", one of the top ten lords, made his fortune by relying on the Harpy Hag.
He also posted a video in which 30 harpy hags killed 300 griffins without any harm, and the harpy hags became gods in one fell swoop.
After the rewards were calculated, Qi Ge returned to the big map and couldn't wait to enter the harpy's nest.
System prompts:
You have entered the Harpy's Lair, belonging to: Seven Doves.
The nest production is 2 units/day, and you have the right to occupy the nest for 3 days.
There are currently 6 units of Harpy Witches waiting to be recruited in the lair. You can use up double the recruitment quota to recruit Harpy Witches.
Harpy:
Dungeon Level 2 Tier 2 Hidden Soldier
Speed: 9
HP: 9
Defense: 4
Attack: 7
Damage: 1-6
Specialties: Fly. Attack and return. Attacks are not counterattacked. Steal speed.
Recruitment price: 240 gold.
Steal Speed: When the Hag Harpy attacks an enemy, it will steal 1 point of speed from the enemy. The Hag Harpy can steal up to 5 points of speed and the enemy's remaining speed must be at least 1.
Qi Ge directly recruited three harpy witches.
The three hawk-bodied hags have human faces and bird bodies. Although their names are hags, they look surprisingly pretty. They are the kind of cute that orc lovers would react to.
After putting the Harpy Hag into the troop card and using 100 gold coins to refill the Centaur Archer's ammunition, Qi Ge continued to explore the map.
After searching around, Qi Ge determined that he should have been randomly born in a level 2 monster area.
The enemies around are basically level 2 soldiers, and occasionally you can see level 3 and 4 soldiers, but there are very few level 1 soldiers.
The normal birthplace of players is the main city of their respective forces, and the surrounding area is a level 1 monster area. In order to break through the level 1 monster area, players usually have to reach level 10 and unlock the primary profession.
You'll encounter a level 2 monster area right at the start, which means the game starts off in hell difficulty.
If Qi Ge hadn't been lucky enough to find an invincible Centaur shooter among the refugees, he would have been autistic and AFK long ago, let alone enjoying jungle farming like he is now.
This also means that it is difficult for Qige to encounter other players in the early stages, and it is also difficult to return to the main city to complete tasks, so he can only work hard in the wild.
Qi Ge summarized the intelligence he had collected and found that the nearby targets worth attacking included a Lucky Fountain, a Swan Lake and a Garden of Truth.
Qi Ge thought about it and decided to take down the Garden of Truth first.
The guards of the Garden of Truth are the tower's level 2 gargoyles, a flying unit with both speed and defense. Their number is between 21 and 50, but with the harpy witch, Qi Ge feels that he can give it a try.
Walking around a huge rock in the forest, Qi Ge looked at the Garden of Truth in front of him.
The garden is surrounded by flowers, with a stone platform in the middle, on which a book is placed.
There is a gargoyle statue standing next to the stone platform. If a player is not paying attention and goes to open the book directly, he will be attacked by the gargoyle.
The gargoyle moves two rounds in a row and can quickly get close to the ranged soldiers. Most ranged soldiers don't move very fast, so getting close to them is a tragedy.
Qi Ge stepped into the Garden of Truth cautiously, crouched along the edge of the garden, and used the cover of the flowers to try to get behind the gargoyle.
After successfully getting behind the gargoyle, Qi Ge lay on the ground and crawled forward.
Gargoyles have a characteristic that is a bit like a frog: they have poor vision for stationary objects, but are extremely sensitive to moving objects.
After successfully hiding behind the gargoyle, Qi Ge suddenly jumped up from the ground and hit his head on the gargoyle's butt!
Eat my headbutt!
System prompts:
If the sneak attack is successful, the enemy's morale will be reduced by 1, and our side will gain an extra round of action opportunities.
Enter the battle.
Qi Ge’s perspective was pulled to the sky, a small 40*40 battlefield.
This time, the Seven Pigeons divided the 12 Centaur archers into one team and the three Harpy witches into three teams.
There are 8 teams on the opposite side, 6 teams of level 2, stage 1 Gargoyles, 6 in each team. 2 teams of level 2, stage 3 Obsidian Gargoyles, 6 in each team!
Obsidian Gargoyle? Damn, another difficult battle! Qi Ge is going to curse!
Obsidian Gargoyle:
Speed: 10
HP: 18
Defense: 8
Attack: 5
Damage: 1-4
Special skills: Flying. Attacks are not counterattacked. Damage magic absorption. Ranged damage reduction 50%, stone statue.
The Obsidian Gargoyle is the most famous hidden troop in the Gargoyle troop tree. In the previous life, the architectural drawings of the Obsidian Gargoyle were also hyped up to sky-high prices and were in short supply!
Because the Obsidian Gargoyle has some abnormal special skills, including damage magic absorption, long-range damage reduction, and stone statue transformation!
Damage magic absorption means that the Obsidian Gargoyle can be immune to all damage magic. At the same time, it can also resurrect itself according to the damage it should have received. The long-range damage reduction allows it to unscrupulously enter the full reduction range of long-range soldiers and get close to long-range soldiers.
The stone statue transformation is even more shameless. The Obsidian Gargoyle turns itself into a stone statue at the cost of sacrificing one attack opportunity. Until the next action, all damage will be reduced by 50%, and two additional counterattacks will be obtained!
In the past, top tower players had a very famous tactic, which was to use Obsidian Gargoyles to stick to the opponent's ranged soldiers, making them unable to shoot, and then directly petrify them.
If the opponent wants to surround the Obsidian Gargoyles and free up the ranged troops, just use area magic to attack them. A Hellfire will cause heavy losses to the opponent while the Obsidian Gargoyles can be resurrected.
Qi Ge couldn't help but feel fortunate that there was no hero to lead the team, otherwise they would have had to surrender.
You can fight without enemy heroes!
The Seven Pigeons pulled the Centaur Archers to the upper left corner, and arranged the three teams of Harpy Hags to form a triangle at the lower right corner, and then moved forward together.
Soon the harpy entered the defense range of the gargoyles, and the gargoyles rushed to the lower left corner. At this time, the seven pigeons moved the centaur archers away from the battlefield to prevent the gargoyles from cutting the back row.
Use two harpy hags to pull the opponent, and one harpy hag will lead out a team of gargoyles separately, gradually leading them to the upper left corner.
The 12 Centaur archers seized the opportunity, passed by the gargoyle, stood 7 squares behind the gargoyle and shot an arrow.
Back attack damage +30%
38 points!
The health of an ordinary gargoyle is only 14 points, and two of them were killed in one shot.
The gargoyle spotted the Centaur Archer and wanted to chase after him, but the speed of an ordinary gargoyle was only 6, so it was just unable to hit him.
The harpy witch waited, the centaur archer went around the gargoyle, used the speed of 10 points to go around again to the position 7 squares behind the gargoyle, and shot another arrow!
39!
The two arrows dealt a total of 77 points of damage, killing 5 of them instantly, and the remaining one was left with little health.
The gargoyle is in action, but still no one can reach it.
The Hag Harpy attacks, dealing 5 damage and stealing 1 speed.
The speed of the harpy hag reaches 10, which is the same as that of the Centaur Archer.
A new round came, the Centaur Archer pulled away, and the Harpy Hag attacked directly, killing the gargoyle with only 2 points of health left in an instant.
Since the target is dead, the Harpy cannot steal speed, but the opportunity to steal speed remains.
Qi Ge dragged the Centaur Archer to the opponent's camp and waited. The 10-speed Harpy Hag returned to the main battlefield and pulled the monsters with the other two Harpy Hags.
After a round of complicated pulling, a group of gargoyles were successfully fished out.
Following the same method, another team of gargoyles was killed in seconds, while another harpy witch also reached 10th speed.
Using this method, the Seven Pigeons gradually eliminated all six teams of ordinary gargoyles, but the ammunition of the Centaur Archers was also used up, and the movement speed of the three harpy witches also reached 11 points.
There are two teams of Obsidian Gargoyles left.
The Centaur Archer who shot the arrows also joined the camp to pull the monsters.
Use the Centaur Archer to lure the Obsidian Gargoyle, and the Harpy Hag will take the opportunity to attack from behind, causing damage while stealing the Obsidian Gargoyle's movement speed.
After one round of operations, all the harpy hags stole 5 points of movement speed, reaching 14 points. The movement speed of the obsidian gargoyles was left with 5 points of speed in one team and 4 points of speed in the other team.
The huge speed difference gave the harpy witch a huge amount of room to perform.
The Harpy Hag uses her 14 points of speed, her ability to attack without counterattack, and her ability to attack and return to her target to continuously get damage for free. The Obsidian Gargoyle has a powerful ability to cause damage, but no one can catch up with it, so it can only passively take the beating.
The Obsidian Gargoyle has one last chance to turn the tables. Every 20 rounds of battle, the battlefield will shrink by half.
If there are enough of them, they can wait until the battlefield is small enough, turn the tables and kill the three harpy witches in one fell swoop.
Unfortunately, there aren't enough of them to last until then.
In the 45th round, the battlefield was reduced for the second time, becoming 10*10, and the last obsidian gargoyle fell down under the scraping of the harpy witch.
A glorious victory!
Settling:
Winning with fewer people Ⅱ: Random reward +20%
The weak defeats the strong: Random reward +10%
No damage: Random reward +20%
Unused magic: Random reward +20%
2nd stage high difficulty battle: fixed reward +100%, unlock special random rewards.
Fixed rewards: 600 gold coins, 4 ores, 200 experience points.
System prompt: Random rewards are being drawn
The total bonus of random rewards is 70%
Please select the random reward type:
Gold, Arms, Resources, High Difficulty Battles, Special Options: Treasures
Damn! Troops?! Treasures?!
Coming together?
This rubbish game messes up my mentality again! Qi Ge is both happy and angry.
The arms will get a certain number of arms, usually the same as the enemy arms in this battle, with a small chance of hidden arms under the same arms tree.
The role of early-stage troops is self-evident. Even a few ordinary gargoyles as cannon fodder will be good.
Even though Qi Ge took such a big risk to destroy the harpy's nest, he could only recruit 6 harpy witches. The remaining three had to be recruited slowly one every day.
However, treasures are so important in the world of Heroes that the treasures in the world of Heroes have special synthesis formulas, and all high-level treasures are made of low-level treasures as components.
The probability of treasures appearing in the Heroes' Soul World is ridiculously low.
If there is no high-difficulty battle, the probability of randomly obtaining treasure is generally only 2/1000.
However, when you select a treasure, you may randomly get a one-time treasure.
Although disposable treasures are also very effective, it is hard to say which is more profitable compared to troops that can directly improve combat effectiveness.
Why can’t I choose all of them? Qi Ge is going to have a choice phobia.
System prompt: Please select the reward as soon as possible. The system will select randomly after the countdown ends.
10, 9, 8...
"Never mind, never mind! If there is a special one, choose the special one. If you don't choose the special one, you are a fool!" Qi Ge made up his mind and decided: " Treasure!"
System prompt: Treasures are being drawn. The random reward bonus is 90%.
This bonus is: increase the number of treasures.
Congratulations to the player for obtaining a one-time treasure: Town Portal Scroll Type 2.
Congratulations to the player for obtaining the treasure: Bow of the Tree Elf.
Bow of the Tree Spirit?! It’s released! Qi Ge became excited.
Dryad Bow:
Level 2 Treasure
Equipment location: Left hand
Attribute: Attack +2
Special skill: Increases the damage caused by all ranged units of the hero by 10%.
Makes all ranged units ignore terrain when shooting.
Improve the favorability of the Wood Elves by 10 points
Description: The prize for the champion of the Wood Elf Shooting Competition. Do you think this is not precious enough ? The Wood Elves live for 3,000 years, and the Shooting Competition is only held every 300 years.
Three special skills! The most cost-effective level 2 treasure! It is also one of the components of the long-range artifact Phantom Bow!
For this bow, at this point in time, you don’t even have the qualifications to bid for it without 500,000 yuan.
I really want to post this bow to the world channel to get some coins.
Unfortunately, all chat functions are disabled before player level 10.
Hey, walking in the night in brocade clothes! It’s uncomfortable!
Equipped with the Wood Elf Bow, Qi Ge felt like he had eaten a bowl of smoothie in the summer.
As we all know, some terrains in the Heroes World combat mode are less susceptible to ranged attacks, such as city walls, woods, highlands, etc. But with the Wood Elf Bow, you don't have to worry about these.
And the bow and arrow weapons have an advantage, it is easier to launch sneak attacks on wild monsters! Unfortunately, there are no arrows for the time being, so it can only be used as a pendant.
After putting away the Wood Elf Bow, Qi Ge looked at another trophy, the City Portal Scroll Type 2.
Town Portal Scroll Type 2:
You can return to the nearest main city and teleport back to the origin after three days.
Hmm. The second type of return scroll can finally return to the main city! Qi Ge had a bold idea in his mind.