Volume 8: The Road to the Ancient Dragon Chapter 488 A Group of Poor Ghosts
Upgraded? Not bad, not bad.
Murphy was flying in the air, feeling quite pleased and a little proud at the same time. It didn't matter if it was difficult to upgrade to the epic level. I could still earn nearly five thousand plot points in minutes and kill three ancient dragons in one plot event. Who else do you have?
Unfortunately, it took too long to hunt down the ancient red dragon, and the remaining two are probably already gone.
Another thing is that if the opponent is on guard, taking on three at once is still a bit beyond one's ability - the opponent should have probably released the one in the sealed prison by now.
Although his record was impressive, Murphy did not get carried away. He knew very well that the reason he was able to kill three ancient dragons at once was actually due to his exquisite use of strategy and momentum. The three dragons were injured in the battle with the other two ancient dragons and could not fight him in a complete state. At the same time, there were powerful enemies around them, making it impossible for them to fight together. In addition, he had planned unintentionally and killed one of them with a sneak attack, which made the battle seem so smooth.
But in fact, if the opponent really fought hard, it would take him a lot of effort just to catch the ancient red dragon, and it took a while to take it down.
If the opponent's four ancient dragons were on full alert, he would not take action no matter what, and if he went forward, he might be the one who died.
In the sky, the numerous Storm Dragon Knights saw their boss returning and immediately gathered around Murphy.
Vivian (Ancient Mage): "Lord Aidan, what happened? What's in your hand--"
Aidandelon (Storm Dragon King): "The operation is over, let's retreat." Murphy said, and threw the dwarf prince over. Asona caught the dwarf. The three-meter-tall Vikus was holding a dwarf less than one meter and four in his arms, as if an adult was holding a child in his arms. The scene was quite strange.
Jaina was confused. Is this the end? She didn't even have a chance to join the battle.
But at this time the dragons had already begun to turn, and she could only follow helplessly.
This trip was a fruitful one with great harvest. Murfei was in a good mood. While flying, Murfei checked the harvest.
He first allocated the talent points for the BOSS form. This time, he rarely chose the dragon and thunder talent or the flying skill, but instead chose a melee talent.
Murphy has discovered by now that Dragon Thunder can easily defeat groups of small monsters, but in a battle between dragons, especially when facing an opponent like the ancient dragon, it is more practical to use claws directly.
I now have too many AOE skills, so there is no need to continue improving them. It would be better for me to focus on improving single combat.
【Talent: Elemental Claws/Dragon Thunder.
Talent introduction: Some dragons will condense the elemental power they are good at into their dragon claws to increase the lethality and obtain additional attack effects. Based on the elemental field you have mastered, you have learned a new skill - Dragon Thunder Claw. 】
This skill can generate five huge dragon thunder claw blades on the dragon claws, which not only have greater lethality, but also increase the attack range. You will be more confident in a one-on-one fight next time.
Next, the most important thing is to choose the hero's specialty.
Murphy opened the hero expertise system and checked it out.
[Feat 1: Incarnation of the Wind God (Faith Feat). You were prayed and summoned by believers during a plot event, and released three miracles in succession. Your behavior of responding to every request made the world's faith in you more devout and affirmative. With the blessing of the huge power of faith, you have become a true god to a certain extent.
Feat Effect 1: You have gained the authority to develop divine spells, and you can transform your storm skills into true divine spells.
Expertise Effect 2: Unlock the plot profession [Storm Dragon Priest], you can officially change the profession of the Storm Dragon Priest who believes in you (this profession is not an adventurer profession)]
[Feat 2: Enemy of the Tribe (Faction Feat). You have created a huge threat to the tribe in several consecutive plot events, causing the tribe to suffer setbacks repeatedly. As a result, the tribe has paid more attention to you, and you have become the tribe's enemy in the eyes of the world.
Expertise Effect 1: Your reputation in the alliance increases by 15,000 points, and your voice is enhanced.
Expertise Effect 2: When any force is fighting with the tribe, they will first choose to ask you for help. After you provide assistance, you will randomly receive a [Mysterious Gift] from that force based on your rescue efforts.
Rewards include: the exclusive magic/technology of the faction, the service of the faction's hero/boss, the faction's sacred objects/ancient secrets, the faction's alliance agreement, etc. 】
[Feat 3: Dragon Slayer (Legendary feat ). You killed three ancient dragons in a row in one battle. In your long adventure career, you slaughtered countless dragons. Your ruthless slaughter of dragons and your brilliant achievements shocked all dragons, and they developed awe and fear of you.
Feat Effect 1: Intimidate Dragons. You can intimidate a dragon creature through language, with a certain chance that it will fall into fear, completely die of resistance and frantically flee from you.
Expertise Effect 2: Dragon Slayer's Deterrence. When other dragons are fighting with you, they will trigger a psychological disadvantage, and all skills will have a 10% chance of failure and will not have any effect on you.
Expertise Effect 3: Dragon Nemesis. When you fight with other dragons, you gain a psychological advantage. All your skills have a 10% chance of critical hits, resulting in a 100% increase in power.
Murphy was speechless for a moment after reading it.
These three heroes have pretty good specializations, and each has a different focus.
The incarnation of the God of Wind can further enhance his belief system. The Storm Dragon Priest is currently just a title and does not have professional attributes, but if this is turned on, it is equivalent to truly having his own group of priests.
This is completely different from the previous mechanism of relying entirely on the power of faith to exchange for miracles. Only with the gift of power can there be true believers. Miracles are one-time and can only be used in emergencies. However, if one becomes a formal dragon priest , it means that one has mastered real power, and this is how one can attract talents.
With the Dragon Priest, we don't have to worry about the Dragon Cult turning against us. Our own men can spread the faith without being controlled by others.
But the Horde Enemies feat is equally powerful. The Horde has made many enemies in Azeroth and has come into conflict with many forces.
Moreover, the tribe has many branches and factions. In the future, whenever there is a conflict between any force and them, I can go over and reap the benefits. If I can obtain alliance agreements with more forces, maybe I can form a new official camp.
The other rewards are also very good, whether it is the allegiance of a heroic boss, exclusive technological magic, or holy relics and ancient secrets. This expertise can greatly enhance the power that one controls.
The Dragon Nemesis is also very good. In fact, this specialty has the worst applicability and is only effective against dragons. But who can blame me for the critical moment of the Ancient Dragon Way? I am still short of three ancient dragons. With this specialty, it will be easy to capture them.
Moreover, after becoming an ancient dragon, he also needs to collect guardian power, which means that he has to deal with other guardian dragons. With this expertise, the success rate of the next task will undoubtedly be greatly increased.
So which one should you choose?
What a headache! Murphy thought about it and felt that he should not make this choice too hastily. He should make a decision after careful consideration.
Then he took stock of the spoils he had obtained this time.
This time, he killed three ancient dragons in a row and got three dragon hearts.
There were countless pieces of equipment dropped, but unfortunately, the three-headed dragon probably didn't have much chance to collect treasures. Most of the things dropped from its body were parts of its main body. Three Dragon Fang Blades alone were dropped...
There are three top-level legendary drops.
[Elastrasz's Molten Scale Armor (Breastplate/Legendary)
Plot Items: Unique
Armor +600.
Equipment Effect 1: Flame Aura. (Activatable) Envelops your body in flames, dealing 155 points of fire damage per second to enemies within 8 yards around you.
Equipment Effect 2: Scale of Reverse Flame. Makes you immune to fire damage.
Equipment Effect 3: Forged Armor. You gain a 50% reduction in armor-piercing effect against armor-piercing attacks (this reduction is reduced to 25% for advanced armor-piercing attacks).
Item Introduction: The ancient red dragon Erastus repeatedly forged and melted its scales in lava, eventually forming a seamless dragon scale armor. It is said that no weapon can penetrate it. However, based on the origin of this armor, this legend is obviously a bit exaggerated. 】
The style of this armor is extremely cool. The appearance of the armor is in the shape of dragon scales, as if it were forged into one piece. There are dragon head-shaped beast swallows on both shoulders, which is quite domineering.
[Lethorn's Nature's Embrace (Cloak/Legend)
Plot Items: Unique
Armor +36.
Constitution +20.
Equipment Effect 1: Natural Healing. When you are in a forest/grassland environment, you will recover 50/25 health points per second.
Equipment Effect 2: Blending into Nature. When you walk in the forest, you blend into the surrounding environment and cannot be discovered by hostile creatures. You will be regarded as an ally by wild beasts, monsters and other natural creatures.
Equipment Effect 3: Embrace of the Green Dragon. Natural resistance +240, poison duration reduced by 50%.
Item Description: This cloak is made of the dragon skin of the ancient green dragon Lethon. It can give the wearer an intuitive feeling of close contact with nature. Green dragons have an affinity with nature, and those who wear green dragon skin can also receive this gift. 】
This cloak looks much more low-key, and the green cloak gives people a very soft and natural tone.
[Nariis's Cursed Crown (Helmet/Legend)
Plot Items: Unique
Armor +84
Intelligence +18.
Equipment Effect 1: Black Dragon Language. When you wear this crown, you will automatically learn the Dragon Language and can use the unique Dragon Language magic of the Black Dragon clan.
Equipment Effect 2: Power of Resentment. All curse skills you use are 100% more powerful, 100% longer lasting, and more difficult to dispel.
Equipment Effect 3: Naris's Regret. When wearing this equipment, you will be attacked by 'Naris's Regret'. Each time Naris's Regret is destroyed, it will regenerate within 24 hours.
Item Introduction: A crown made from the skull of the ancient black dragon Naris. The intact upper jaw still retains the skin of the black dragon. Naris's eyes reveal a gleam of resentment, and it seems that she is not completely dead.
It is said that the black dragon is a master at manipulating souls, and perhaps Naris has also done something to her own soul. 】
The shape of this crown is the upper half of a black dragon's skull. Even the dragon's eyes are still preserved, shining red. The dragon's horns are curved, and the dragon's fangs hang down from the top of the mask, giving it a primitive and wild beauty.
Murphy couldn't help but sigh when he saw the three legendary items dropped. He thought he had gotten three poor guys.
Why do I feel that these ancient dragons guarding the dragon clan are all very poor? The last time I killed the ancient blue dragon, it dropped the Dragon Spine Staff. Murphy couldn't help but sigh.
What fell off were all body parts, but you know what, they are quite suitable for a Dragon Eater like me.
The remaining equipment is not very good. Of course, for Murphy at present, they are all epic quality equipment, such as Dragon Tooth Blade, Dragon Bone Spear, Dragon Claw Amulet, Dragon Scale Badge...
However, with his current strength, he can no longer use it. Mo Fei thought that it would be a good choice to reward his subordinates and win their favor.
A day later, the large group of people finally returned to Dragonsong Castle.
Anweimar has become noticeably quieter since he experienced the test of life and death.
Not only did his profession change, but what surprised Murphy was that the dwarf's rank also increased.
Bact Anvilmar (Dwarven Swordsmith) Epic first-class hero. Level 72, HP 9450.
He actually advanced directly from Gold III to Epic I. It seems that he has taken a lot of risks during this period.
Even the title has changed.
"Your Highness Aidan, you saved my life again." He said with a wry smile.
"It's good that you survived. What are your plans next? Are you going to give Eagle's Nest Mountain a try?
The Bronzebeard dwarves and the Dark Iron dwarves have all visited, leaving only the Wildhammer dwarves.
Bact Anvilmar shook his head, "No, I have realized how naive I was. Times have long since changed. No one is willing to keep the ancient oaths anymore. Even the orc chieftain doesn't care about the promises he made. This is an era of the strong. Only strength can unite the three hammers and rebuild the glory of the dwarf empire.
The identity of a prince is meaningless, and without power everything is empty talk. Your Highness Aidan, please let me join you. I am willing to follow you, not only to repay your help to me, but also to gain power by following you.
Although I am not good at fighting, I have some experience in forging weapons, and perhaps I can provide you with some help.
[System prompt: Bact Anvilmar (Dwarf Swordsmith) wants to surrender to you. Do you want to accept? Yes/No.]
That's a must.
"I am willing to accept your allegiance. Welcome to join the Dragon Knights. I appoint you as the quartermaster of the Dragon Knights, responsible for the upgrade and maintenance of all equipment."
System prompt: Your faction has gained a new hero. You can query the hero's relevant data in the subordinate panel.
Murphy clicked on the hero's attributes to check them out.
【Bakt Anvilmar (Dwarf Swordsmith)
Hero type: Warrior/Blacksmith.
Heroic feats: Descendant of the Dwarf King, Senior Explorer, Warhammer Master, Curse Prophet, Artifact Forger (Legendary feat)...
Hero Position: Quartermaster of the Dragon Knights
Loyalty: 60/Submissive.
Identity introduction: The dwarf prince rescued from the eternal frost is said to be the only bloodline of the ancient dwarf king Anvilmar the Great. Although he failed in the action of uniting the Three Hammers Alliance, Anvilmar is still unwilling to give up his ambition to rebuild the Dwarf Empire.
Anvilmar once presided over the forging of the secondary artifact [Ashebringer], and gained a breakthrough understanding of forging technology, and possessed the potential ability to forge more powerful artifacts...】