Volume 8: The Road to the Ancient Dragon Chapter 439: World Boss Super Evolution
However, what came out this time was a strange seed, a black seed about the size of an egg. [Mysterious Seed (Quest Item)
Use: Plant a plant (requires Master Planter).
Item Description: A seed of an unknown plant. No more information is available at this time. Perhaps you can ask the druid in Moonlight Glade for relevant information. 】
Well, I knew it wasn't that easy. This kind of quest items are very common in the Sky World. Since it's not a story quest, the reward probably won't be that high. Try to do it when you have time in the future. If you don't have time, forget it.
However, since this seed can be preserved in the stomach for such a long time, I think it must be a good thing.
After processing the contents, Murphy then began to study the three heroic specialties that were revealed this time.
Click on the expertise system and three expertises appear before your eyes.
The previous battles with the Zerg of Ahn'Qiraj and Ner'zuk'Thun were the most difficult battles Murphy had ever fought, and the results were amazing. Therefore, he was very much looking forward to the hero specialties that could be spawned this time.
Now look closely.
[Feat 1: Zerg Slayer (Combat Expertise/Horror Legend): You independently killed more than 50,000 Zerg units in a plot campaign, rendering the Zerg defenseless against you, thereby causing the Zerg to feel genuine fear and awe of you.
From this day on, all Zerg-like monsters will flee from your presence.
Expertise Effect: Your damage to Zerg increases by 30%. When you fight Zerg enemies, all Zerg units that are hostile to you are affected by the stunned state, and all attributes are reduced by 30%.
When within 100 yards of you, the Zerg will make a will judgment every three minutes. Failure to judge will trigger a fear effect with the power equivalent to high-level "fear spell", and will completely lose the will to fight in 30 seconds.
A feared Zerg cannot be feared again for the next 10 minutes.
You will receive 5 legendary points. 】
[Feat 2: God Slayer (Combat Feat/Mythology and Legend): You defeated and killed the ancient god C'Thun in a battle, and thus gradually realized that those so-called "gods" are just more powerful creatures, not invincible, nor unkillable.
At the same time, as this incident spread widely, your name began to be associated with certain ancient myths.
Expertise Effect: When you fight against demigods, true gods, evil gods, and ancient gods, you are immune to the effects of their divine domains. Team members you lead are immune to the effects of "divine power", and your attacks can cause full damage to sacred armor.
You will receive 10 legendary points.
[Feat 3: Stormbane/Storm Companion (Honor Feat/Mythic Legend): The storm you summoned in this campaign left a terrifying memory in the hearts of your enemies and allies. This storm permanently changed the environment of Silithus and parts of Feralas, and triggered a series of natural disasters.
Because you have the title of 'Storm Disaster', people gradually realize that you are the embodiment of the storm, and when you appear, there will always be a storm.
Feat Effect: Companion Storm. You will gain a companion storm named after you. This storm is an extension of your will and power. It will gradually become stronger as your level and rank increase. As long as you are not dead, this storm will never stop blowing. You can control or summon this storm to move its coverage area.
You will receive 8 Legendary Points.
Note 1: Within the range of the storm, a large number of wind elemental creatures will be born randomly. These elemental creatures will regard you as their master, but you cannot command them directly.
Note 2: 'Storm Aidan' is a weather phenomenon with no health and cannot be destroyed, but can be temporarily dispelled by a high-level miracle. You can summon it again after 24 hours.
Note 3: Within the storm range, environmental damage such as 'tornado', 'thunder', 'hail' and 'snowstorm' will be randomly generated. The experience points of units killed by environmental damage will be shared by you and 'Storm Aidan'. 】
Oh my god! Oh my god! Oh my god!
Murphy looked at the three heroic specialties this time and called me over!
All three are legendary-level or above, and there are even two "mythical" ones. Although I don't know what the difference is between these expertise categories, they all look very cool.
The effects of specialties are more powerful than each other.
Mo Fei was drooling at the sight.
However, after so many experiences in selecting expertise, Murphy has basically mastered a set of mature and reliable process skills.
First of all, I have basically passed all the specialized expertise, except for the original Dragon Slayer expertise, which I retained because of my identity as a Dragon Eater.
After that, I basically gave up.
This time is no exception. The Zerg Nemesis specialty was excluded first. In fact, this specialty is still very powerful because there are still a lot of Zerg in the Sky World.
Ahn'Qiraj Zerg, Spider Empire, Mantid, and various spider monsters.
But again, it doesn't match Murphy's main attack direction. The battle of Ahn'Qiraj is purely to repay a favor. There is no chance to deal with bugs every day.
The second specialty - God Slayer is undoubtedly also a very strong specialty. It is God Slayer, but as I said before, there are too few occasions where it can be applied.
After all, gods are relatively rare.
I carefully counted the various miscellaneous gods in the world of the sky.
The four ancient gods - various wilderness demigods - the twelve main gods have basically never appeared, and then there are the various evil gods.
In addition, the Titans may be the ones who may be effective. Archimonde and Kil'jaeden of the Burning Legion may also have divinity.
The problem is, who knows when I will be able to meet these big guys.
Besides, his Ancient Dragon Claws have the ability to cause damage to Holy Armor, and his Ancient Dragon Body and Scales can partially resist the power of God's domain. This specialty undoubtedly has duplicate effects.
Relatively speaking, the Storm Companion specialization has the best versatility.
In particular, you can obtain a companion storm, which is a powerful weapon. Although the environmental damage is generally not particularly exaggerated, it will never stop.
Go back and find an area with a lot of monsters spawning, stop the storm there, and gain experience just by lying down.
System prompt: You have obtained a new hero specialty - [Storm Disaster/Storm Companion].
The next second, Murphy's mind suddenly flashed with inspiration, and a mysterious and wonderful feeling emerged in his heart, just like the legendary connection between heaven and man. At that moment, his soul seemed to leave his body, and instantly crossed the endless sea, crossed the mountains and canyons, and returned to the place where he was born - the Alterac Mountains.
He could feel that his own power was gathering. No, that was not his power, but more like some kind of natural change caused by some kind of induction between heaven and earth.
A new storm is gradually taking shape on that continent.
It took a long time for Murphy to come back to his senses from this strange feeling.
System prompt: 'Storm Aidan' has appeared, you can check its location through the system map.
Murphy opened the map and took a look. Sure enough, it was in the mountains of Alterac. The area currently covered was very small, probably only a few square kilometers.
Interestingly, this storm seems to gain different storm properties depending on the environment covering the map.
Currently marked is.
['Storm Aidan' - a cold storm.
Derivative units: None.
Environmental characteristics: blizzard, Alterac howling wind. 】
Quite interesting.
I can study it carefully after I return, but as for now——
Murphy directly used his mind to move the storm to the vicinity of the Novice Village map. The environmental damage of a small storm was very low, and it was not easy to kill units and gain experience, so he decided to blow it in the Novice Map first.
After choosing the hero's specialties, the next step is to choose the hero's skills.
Murphy hasn't decided yet which skill to strengthen, so he's not in a hurry to use this one.
But the advancement of the BOSS's form cannot wait.
Murphy walked out of the room and came to the open space outside. He transformed into a storm dragon and the voice of the system immediately rang in his ears.
[System prompt: Your dragon form has been upgraded to a world-class BOSS. The upgrade of your rank has once again evolved your power. Please choose your evolution direction.]
This choice is even more important. Murphy now fights mainly by transforming into a dragon. It can be said that the choice of evolution direction is more important than his heroic expertise.
Murphy looked closely.
[1. Storm Dragon King: Dragon Territory Commander. The growth of your strength has increased your ambitions, and your outstanding military exploits have increased your reputation. The power you control does not match your identity. As a dragon king, you urgently need to strengthen your power and build your own dragon community.
The defeat of Ankarad makes you realize that the only way to survive is to command a huge group of dragons.
So you decide to form your own group of dragons. Your great reputation makes everything easy. With the help of the Storm Dragon Legion, you will no longer be afraid of any enemy.
Advanced Reward: Open the Storm Dragon Clan Management System.
Dragon Nest Construction × 1: You have learned the skill of building a dragon nest. You can build your own dragon nest in eligible areas. You can only have one dragon nest at the same time. You can increase the upper limit of dragon nests by improving the power rating.
Dragon King Spouse x 1: You can get a spouse by contacting a dragon of the opposite sex. When you and your spouse are in the dragon's nest, you can use the "lay eggs" function of the dragon's nest to get free dragon eggs. You can increase the spouse limit by improving the power rating.
Legion Banner x 1: As the leader of a dragon group, you have the power to establish a dragon legion. The legion banner can greatly boost the morale of the legion.
Dragon Transformation: As the leader of a dragon pack, you gain the ability to transform dragon eggs into dragons.
Promotion Badges x10: As the leader of a dragon group, you have the power to promote the rank of the dragons/dragons you choose. The number of your promotion badges will be refreshed every week. You can increase the number of promotion badges by increasing the level of your power.
Obtain exclusive skills: transform into human form (???), command aura (legion skill), summon dragon group (legion skill), etc.]
[2. Storm Dragon King: Lone Dragon Overlord. You have experienced countless battles, witnessed the rise and fall of kingdoms, the prosperity and demise of tribes, and gradually realized that those humble and weak servants are meaningless. No matter how many ants there are, they are just ants. The only way out is to become stronger.
So you walk alone in this world, constantly increasing your own strength, and finally you are reborn. Your body becomes larger, your scales become tougher and stronger, your dragon powers become incredibly powerful, and you are confident that you can defeat any enemy in a one-on-one battle.
Advanced Reward: Open the Dragon Bloodline Evolution System.
Behemoth. Your size becomes even larger, breaking through the category of giant, with a 30% increase in size and a 30% increase in all basic attributes.
Horrible Minions. All your basic dragon physical combat skills have a +1 level, and physical attacks have a crushing effect.
Re-armored. Your dragon scales become stronger and tougher, and more difficult to penetrate. Armor value increased by 30%, immune to armor-breaking effects.
Dragon Devour. Your Devour skill level is +1, you can devour large units, and the devoured units will restore an equal amount of health to you.
Obtain exclusive skills: Transform into human form (???), Advanced Dragon Might (bloodline skill), Dragon Rage (BOSS skill), etc. 】
[3. Storm Dragon King: Disaster Dragon. You have released powerful storm power many times in the long battle, bringing disaster and destruction to the world. People are afraid of your reputation and your legend, and regard you as the legendary dragon that brings disaster.
This terrifying belief seems to increase your power invisibly.
Even Anoros, the storm god, has taken notice of you.
Therefore, you gradually realize that the power of faith can be controlled and seized. As long as you master the terrifying magic of controlling the storm, you can become the overlord of this world and turn the fear of mortals into the power of faith in the dragon. You have touched the boundary of the gods.
(Choosing this advancement route may cause hostility from Annoroth, the God of Storms).
Advanced Reward - Open the Storm Dragon belief system.
Wind Control: You have mastered the wind to the point of feeling it, thus gaining a 30% increase in flying speed and a 50% increase in agility. You will not be affected by wind speed when flying against you, and gain a double speed bonus when flying with you. You are immune to the slowing and blowing effects of all wind spells.
Faith in the Dragon: The fear of the Disaster Dragon has caused a large number of mortals to begin praying to the Disaster Dragon Aidandelon, praying that the disaster will not befall them or their enemies. Every prayer will bring you the power of faith, and you can also improve the efficiency of faith accumulation by building temples.
Miracle of Storm: The fear and prayers of mortals towards you will bring you the power of faith. You can consume the power of faith to release "minor miracles". Since your faith domain is "Storm", you can only perform minor miracles related to the "Storm" domain.
Enslave Wind Elemental: You can take the defeated wind elemental creature as a servant and make it serve you.
Obtain exclusive skills: Transform into human form (???), summon wind element (secondary miracle), secondary storm field (secondary miracle), etc. 】
Looking at the three advanced options in front of him, Murphy felt inexplicably familiar.
When I defeated Midnight Magic God and Dawn Sword and advanced to the world-class BOSS, I seemed to be faced with these three options.
This moment is exactly like that moment, the difference is that now I am stronger and the situation I face is more complicated.
So, which one should we choose?