Volume 6: Fighting for the World Chapter 350: Number One in the World

Of course, performing "Death's Dinner" requires consuming all the mental power of the Undead Holy Spirit Mage, and there are also some other adverse reaction restrictions. Naturally, it is not a useless and meaningless setting. The level of basic mental power attribute determines the duration of the "Death's Dinner" and the ability of the Death's avatar to be summoned into battle. The amount of the summoner's mental power limit also has a very important function, which is to determine the combat radius within which the Death's avatar summoned by "Death's Dinner" can play a role. Death is the supreme god of the Undead wizard clan. Although the one summoned by performing "Death's Dinner" is only one of his clones, it possesses all of his spiritual consciousness and combat experience. In order to control Death's clone, one must use one's own spiritual consciousness as the dominant one, and rely on one's status as a tenth-level Undead Holy Spirit Mage and the summoning contract relationship temporarily established by "Death's Dinner" to make him obey one's orders. Otherwise, if one summons an clone of Death through "Death's Dinner" that does not obey orders and can act independently, it would be better to summon a normal undead subordinate than to have such powerful strength but cannot use it for oneself. The control of the clone of the god of death is also limited by distance. The farther away, the weaker the control. At the same time, the temporary summoning contract for the clone of the god of death is far less effective than the formal "soul contract". Therefore, the undead holy spirit mage who performs the "Dinner of the God of Death" must not be too far away from the clone of the god of death, and must stay within a certain distance, otherwise there is no way to command and dispatch it at will, and it is easy to lose control. All the mental power consumed by performing the "Dinner of the God of Death" is actually transferred to the clone of the summoned god of death, so as to further strengthen the spiritual connection with the clone of the god of death, increase the control of the clone of the god of death, and enable the clone of the god of death to fight at a farther distance from the summoner, which is also a greater guarantee for the safety of the summoner.
Although "Death's Dinner" is the ultimate summoning magic of the undead, it does not take a long time to cast it. It is only slightly different from the time spent on casting "Summoning the Undead". It is highly applicable to both single-player duels and multiplayer melees. However, in the few minutes before casting "Death's Dinner", you must first make corresponding preparations - many times you must first use an auxiliary function of "Death's Dinner" to establish a certain spiritual connection with the dead old man, that is, to greet him in advance, "register" with him, and let him be ready to accept the summons and descend to the human world. This is also out of consideration for healthy competition. After all, there are a total of twelve undead holy spirit magicians who are capable of summoning the dead old man's clones to fight, and the dead old man's clone can only descend one. There are too many monks and too little porridge, so there is a problem of reasonable distribution. If there is no competition from others, and only one Undead Holy Spirit Magus performs "Death's Dinner" during this period, it doesn't matter whether you call or not, and you will definitely be able to summon the old man's clone to the human world to fight. However, if there is a melee, or if multiple Undead Holy Spirit Magus want to perform "Death's Dinner" at the same time, it is necessary to call in advance and register, so that several summoners can know what the current situation is, how many people are queuing up to perform, what position they have grabbed, and when it is their turn to perform "Death's Dinner" and other situations, so as to better decide their own battle strategies, so as not to miss the opportunity and cause unnecessary chaos when the situation is unclear. And each Undead Holy Spirit Magus who has registered and waited in line to perform "Death's Dinner" has a maximum buffer time of five minutes. If it is their turn and they have not been able to successfully perform "Death's Dinner" within five minutes, and have not promptly requested to cancel, the registered number will be automatically invalidated, and the opportunity to summon will be given to the next Undead Holy Spirit Magus who has registered. At the same time, the specific circumstances of why the "Death God's Dinner" was delayed must be explained to the dead old man afterwards. If it is reasonable, it is fine. If it is due to subjective reasons that can be avoided, such as one's own mistakes, and the circumstances are serious, affecting the summoning of other undead holy spirit magicians and causing considerable losses, then the summoner who made the mistake will also be punished with "summoning failure". There will be a certain failure rate in the "Death God's Dinner" for three to five days, and up to half a month. The "summoning failure" may occur at any time - normally all the mental power is consumed, but the dead old man's clone cannot be summoned to the human world, and the summoning process can only be started again. This is also to encourage the twelve undead holy spirit magicians to perform "Death God's Dinner" more reasonably and try to avoid unnecessary summoning. Of course, compared with the other eleven Undead Holy Spirit Magisters, the restrictions I face are smaller. I hold the artifact "Scepter of the Dead" and have obtained the first-line summoning right for "Death's Dinner". As long as my mental power is full and meets the relevant summoning conditions, I will enjoy the priority of summoning and automatically obtain the qualification to perform "Death's Dinner" first. I don't need to register at all. I can jump the queue at any time and squeeze in front of the other eleven Undead Holy Spirit Magisters to perform "Death's Dinner".
"Death's Dinner" is just an ultimate summoning magic of the dead that the twelve NPCs or players who have been promoted to the tenth level of the Undead Holy Spirit Mage profession must master. In addition to it, I can also learn a dead magic as a job skill given by the promotion to the tenth level profession. Thanks to my early promotion to the tenth level of the Undead Holy Spirit Mage profession, I became the first player in "Tianxia" to be promoted to the tenth level profession. According to the old rules, there is naturally a corresponding promotion reward. The super high reward of the basic mental attribute value is mainly obtained by successfully completing the "killing" task. Therefore, the early and first promotion rewards fall on the skills of the tenth level profession, opening up several top-level undead magics that are not included in the normal learning content. There are direct attack types, complete auxiliary types, and auxiliary combat types, for me to choose to learn freely. After carefully asking the dead old man about the specific functions of each hidden level of top-level undead magic, I chose to learn a undead magic called "Illusion and Reality". After comprehensive comparison and consideration, I feel that it is the most suitable for me.
As a hidden top-level undead magic, it is not only about its relatively powerful functions, but also has very high requirements for the user. Even ordinary undead wizards who have been promoted to the top masters find it difficult to meet the conditions for their use. Take the "Also Illusionary and Real" magic for example. Although it is set that as long as you advance to the ninth level of the Undead Holy Mage, you are eligible to learn it. The starting conditions seem to be relatively low, but it is limited to undead wizards whose basic mental attribute values ​​reach the super gold level to understand and master it. This requirement is high. I am afraid that the tenth-level professional Undead Holy Mage with slightly weaker strength may not be able to meet it. It is really a hidden restricted-level undead magic. It is not something that ordinary undead wizards can learn. If they are weaker or lack a little opportunity, they may not even know the names of these top-level undead magic. And setting such a high condition for learning and understanding naturally has a very powerful practical effect. The "Also Illusionary and Real" magic is actually equivalent to a clone magic. Once it is cast, it can transform into a clone that is exactly the same as me. The name "Also Illusory and Real" means, as the name suggests, that it can conjure up a phantom to confuse the opponent, disrupt the opponent's attack, and better cover the main body's actions. It can also conjure up a physical clone, which has the same attack power, defense power, and agility as me, and can use most of the undead magic I have mastered - such as "Sacrifice", "Unparalleled Guardian", "Intermediate Puppetry" and other magic can be cast, and even ride on Taotao to fight, but the skills of the thief profession, "Pet Summoning", "Undead Summoning", "Death's Dinner", "Instant Movement of Demon Possession", "Blood Bat Transformation", "Blood Transformation", "Mental Attack" and other special skills or abilities cannot be used, which is equivalent to differentiating another me with most of the conventional abilities to fight together.
The "Reality and Illusion" magic can be used continuously. As long as the illusory phantom or physical clone is destroyed by the enemy, it can be cast again without any delay time. Moreover, the casting time is very short, almost the same as the "Sacrifice" magic. It can be further shortened by the functions attached to the "Dead Scepter". Even if you encounter an enemy attack, you can find an opportunity to cast it quickly. It is quite practical. Of course, casting the "both real and unreal" magic also requires a certain amount of mental power. If the illusion is just to confuse the opponent and has no actual combat effect, it will only consume a little mental power, which is of no concern to me and I can use it continuously without any scruples. If the illusion is a physical clone that can help me fight, then based on my basic mental power attribute value that has reached the third level of super gold, it will consume 10% of my mental power at one time. The physical clone has the same attack power, defense power and agility as me, and will have 60% of my health and mental power in the human world, and 60% of my mental power in the "Dead Space". Although the physical clone created by the "Illusion and Reality" magic cannot perform abilities such as "Summoning the Dead" or even "Blood Bat Transformation", "Blood Transformation", "Mental Attack", etc., and can only attack with conventional undead magic and other means of attack to help me fight, the combat effectiveness it exerts has been greatly reduced, but it is also a good helper. The most valuable thing is that it belongs to regular undead magic, which can be used in the "Dead Space" when facing challenges such as the tenth-level Hell Dragon or even other Ghost Knight Kings or Hades, the Hell Dragon King, to further enhance my combat effectiveness. When it is used in the human world, it can also distract the opponent's attention and play a better role in protecting me. It can be said to be quite practical. Especially after I was promoted to the tenth-level profession, I applied again to go to the "Relics of the Gods" to learn the "Advanced Puppetry" magic. If I give full play to its function, it should be of greater help to me.
I increased the basic attribute values, learned the magic of "Death's Dinner" and "Also Illusionary and Real", and completed the promotion ceremony. However, I have not officially become a level 10 Undead Holy Spirit Mage. I still lack a necessary step - choose to replace one of the twelve Undead Holy Spirit Mage NPCs headed by Kreta, and take the dark artifact he holds for myself, so that I can be considered to have truly promoted to become a Undead Holy Spirit Mage. I am the first player among the Undead wizards in "Tianxia" to be promoted to the tenth level. According to the relevant rules, I have the first priority to choose. I can choose any one of the twelve artifacts held by the twelve Undead and replace the position of that Undead Holy Spirit Mage NPC, so that he no longer has to fight on the front line and can retire with peace of mind. It is better for the dead old man to first introduce to me the specific properties and functions of the twelve dark artifacts held by the twelve Undead Holy Spirit Mage NPCs one by one, so that I can compare and make a choice. Finally, I can decide which Undead Holy Spirit Mage to replace. The dead old man will take back the artifact given to him, strip him of his current position as the tenth-level Undead Holy Spirit Mage, arrange for him to retire behind the scenes to enjoy his old age, and then transfer the artifact to me, officially replacing him as the new Undead Holy Spirit Mage.
I let go of the artifact staff held by Creta, as well as other artifacts held by the previous Undead Holy Spirit Magister NPCs, and finally chose to obtain an undead robe called "Death Robe". Its attributes and functions are relatively simple, and its own defense ability is not high. It is not much stronger than the high-level holy artifact "Dark Holy Robe" equipped on me, and it does not come with other protective magic or functions. It is not good at defense. The only attribute it comes with is to increase the upper limit of mental power, but it only increases by 150%, which is only 50% more than the mental power upper limit increased by the "Dark Holy Robe". As an artifact, it is really too shabby. However, I am not an idiot, so I will not choose a useless garbage artifact for no reason. What I am looking at is another function of the "Death Robe", which is "storing mental power". The specific function is similar to that of the "magic storage ring". It can replenish the mental power that can be stored at ordinary times, and can be quickly released when needed and added to the holder for use. Of course, as a divine artifact, the mental power that can be stored in the "Death Robe" will definitely not be just 20% of the "magic storage ring", but 80%, which is just enough for the undead wizard holding it to perform a "summoning of the dead". It can also be absorbed in batches, at least 10% of the mental power stored in the "Death Robe" should be absorbed at a time, and the amount can be increased by 10%. More 20%, 30%, 40%... can be absorbed at one time until the highest 80%, which also means that as long as the mental power stored in the "Death Robe" exceeds 10%, it can be used, and it can be absorbed and supplemented at will according to needs. Moreover, unlike the "magic storage ring", it is not necessary to wait for a period of time to automatically store full mental power after each use. In addition to waiting for the "Death Robe" to automatically store full mental power, the holder can also use the "Hand of Darkness" magic to directly absorb the mental power of other undead subordinates to replenish the "Death Robe" in a similar way. Although the efficiency of storing mental power is not as good as replenishing it for oneself, it takes several times more time, but it does not affect the holder to do other things at the same time, such as "charging" while traveling. At the same time, as long as the mental power stored in the "Death Robe" is consumed, it does not need to be completely absorbed. No matter how much is absorbed, you can choose to replenish it. It is also quite practical. Especially for me, I already have the artifact "Death Touch", which happens to be the same series of artifacts as the "Death Robe". It is of great help to the "Death Robe". If it is directly "charged", it can further shorten the time required for "charging" and enhance my ability to continue fighting. Therefore, although the overall evaluation of the "Death Robe" is not very high, and it ranks relatively low among the twelve artifacts held by the Undead Holy Spirit Magister NPC, but according to my actual needs, I mainly rely on relatively powerful undead subordinates to fight, and I do not need direct attack artifacts, nor do I need defensive artifacts or auxiliary artifacts with cover or shielding functions. The "Death Robe" can store up to 80% of mental power, and can be "charged" more quickly with the cooperation of the "Touch of Death". Whether it is a single-player duel or a multiplayer melee that lasts for a longer period of time, it allows me to cast the "Undead Summoning" several times in the shortest possible time, which is a great help to me.
After I made my choice and finalized it, the old man summoned the NPC Undead Holy Spirit Mage who held the artifact "Death Robe". After praising him, he announced that he would retire from the ranks of the twelve active tenth-level Undead Holy Spirit Mages, took back his artifact, and gave it to me. From this moment on, I officially took over and became a true tenth-level Undead Holy Spirit Mage. The system also issued a notice at the same time as I took over the artifact "Death Robe", announcing that I had the fourth artifact "Death Robe" and succeeded to become a tenth-level Undead Holy Spirit Mage, the first player in "Tianxia".
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