Volume 6: Fighting for the World Chapter 303 Ghost Rider

When I led a large army and broke into the "Blood Pool" territory, found the blood lich Temur and asked it to take the "Promotion Pill", out of its royal pride, it was still unwilling to obey and showed resistance. It was unwilling to hastily take this pill of unknown origin and unknown function, for fear that I would play tricks on it and end up with something unfavorable to it. But under my coercion, it even showed a great blood witch that I had subdued, and showed an attitude that I would raise an army to quell the rebellion, kill it and replace it if anyone dared to disobey my orders. Since it was under my roof, it had no choice but to bow its head. Unwilling to give up the position of blood lich and sacrifice its life for righteousness, it finally wisely and reluctantly succumbed to my power. When I promised that I would not forcibly deprive it of its limited freedom and launch a full-scale invasion to take over the "Blood Pool" territory, it also promised not to rebel against me, and would not take the initiative to counterattack and create extra trouble for me. Then it honestly took the "Promotion Pill", quickly formed a blood cocoon, and began the process of mutation and evolution.
Temur's aptitude is not very good, at least it is far behind that of the taboo mage Rossberg, and it took almost 28 hours to complete the evolution. If it weren't for the "promotion pill" that had been processed by the dead old man, which further increased the probability of the undead creature to upgrade to the highest level, I would have gained a little more confidence. I would have really worried whether it could reach the tenth level as I wished, or whether it would only upgrade two or even one level because of its poor innate aptitude. Fortunately, the result was good. Temur successfully completed the evolution, and the level was upgraded to the highest level as I expected and expected, from the original ninth level to the tenth level, breaking through the fixed level of the blood lich set by the system, and the strength was greatly enhanced.
As Temur was promoted to the tenth intermediate level, the most direct impact was naturally the "blood change" ability given to us. Originally, the first-ranked "blood change" ability I had could only increase the basic mental power by 15% after it was used. It had not increased for quite a long time. Now it has increased by 5%. The basic mental power increased by the "blood change" ability has reached 20% in one fell swoop, which means a higher success rate of "soul contract" and the number of undead subordinates that can be summoned to the human world at one time. Moreover, although the number of times the "blood change" ability can be used is still twice a day, the duration of each "blood change" has increased from half an hour to forty-five minutes. The benefits obtained from it have exceeded my expectations and made me very satisfied. The second-ranked Shaman also benefited a lot. Once the "blood change" ability is used, the basic mental power can be increased by 75%, which is much higher than mine. Probably because of the compatible physique, it benefits more and the sustainable time is extended to forty minutes, which makes it more capital when it challenges the vampire prince for promotion. As for Qingwu Feiyang, Xinbi Tiangao, Qiu Shui Changtian and Tianxing who are ranked third, fourth, fifth and sixth, they should have benefited a lot as well. Although no one has revealed it to me, and it is not easy to take the initiative to inquire about other people's secret attribute information, and I don't know their specific increase, but just from the fact that Qiu Shui Changtian didn't come to me to protest or express any dissatisfaction, I can infer that they should be relatively satisfied with the result.
And the benefits are more than that. After the mutation, the level was increased by one level. The ability of the blood lich to grant six "blood changes" was also enhanced, and two more "blood changes" were granted. Although it was ranked seventh and eighth, and could only last for thirty minutes and twenty-five minutes respectively, the temporary increase in basic mental power would not be as high as mine, but it should be increased by about 10%, which can also play a very important role in many occasions. As long as I am willing to transfer it, I will definitely be able to exchange it for a good profit. Now, after learning that the blood lich Temur was additionally upgraded by an item called "Promotion Pill", which not only enhanced the effect of the "blood change" ability, but also likely to obtain one or two more "blood change" quotas, some top undead wizards consulted me for verification. This matter cannot be concealed. Unless I am willing to keep it hidden, it will be exposed sooner or later. I can only tell them the truth. After I confirmed that there were two more "blood changes" spots, a buying frenzy immediately broke out. Yeyou, True Destiny, Dragon Horse Spirit, Hair Like Blood and others kept talking to me and lobbying me to transfer a "blood change" spot to them, almost annoying me to death. In the end, I had to announce an open transfer, and the highest bidder would win. I asked them to bid for each other. Whoever could provide an exchange item that satisfied me would have the blood lich grant them the "blood change" ability. Let them fight for it. The more popular the "blood change", the greater the benefits I can get in exchange. I will naturally not let go of such a good opportunity easily. After all, the new "World Heroes Conference" is about to be held. It is said that this is also the last session during the first phase of the operation of "World". After that, we will start to make full preparations for the ultimate battle between the light and dark camps. This conference can be said to be the last chance to compete for heroism. It is not only related to personal reputation, but also provides quite generous prizes, even including cash rewards. The winning prizes will be paid in real Euro currency, and will be directly deposited into the personal account of each winning player by the official Tianxia. The results achieved will also be related to the qualification assessment for promotion to level 10 professions, so many players, whether for fame or profit, are trying their best to show their skills in this last "World Hero Conference" and strive to get the results they expect or even better. I, the "World's No. 1 Master" and "World's No. 1 Undead Wizard" in the previous session, naturally do not want to fall behind others, do not want to be defeated by others, and lose the opportunity to defend my title. However, except for the three artifacts, the other equipment on me is still inferior to those top players of the same level. With my current strength, I am not very sure to compete with them, so I must do my best to enhance my strength before the new "World Hero Conference" is held on August 1st. If you are reluctant to buy them directly, you can only use the existing resources to exchange them and try to sell them at a good price.
However, Yeyou and True Destiny also knew my intentions and seemed to have formed a common front in private. They proposed to exchange the "Blood Transformation" quota with me for either the same items or items of similar value, and they were not too precious to me and would not have much use, so as to avoid triggering vicious competition and prevent me from gaining too much benefit from it. Naturally, I would not agree, and I did not want to waste time and effort to bargain with them, so I put the matter aside for the time being and dealt with it coldly. Anyway, there are still two months before the "World Heroes Conference", let's see who will lose patience first in the end.
Helping Qiu Shui Chang Tian to set up the teleportation magic array was also in full swing. The first two to be set up were the Lost Continent and the "Bottomless Abyss", both of which required my participation. A total of six holy magic crystals of dark beasts were needed, and they had to be killed by me personally. For this, I had to spend time in the human world to challenge the dark beasts. Fortunately, the players have now been promoted to the ninth level of the profession, and the top masters have the strength beyond the tenth level. There is no need to set up traps and ambushes and make too many preparations in advance. Dozens of people fight one, and a frontal attack can easily kill a holy beast. Although the dropped items are no longer high-level equipment items, the holy magic crystals will not change. I asked A Feng, Xue Wu Xia, Yun Wu Ying and other companions of the Tongxin League for help. In a few days, I have collected a lot, which is enough to set up several teleportation magic arrays.
After setting up the two teleportation magic arrays, Qiu Shui Chang Tian did not ask me to continue to help. He excluded me from the staff of setting up the next two teleportation magic arrays. He probably didn't want me to share too much of the benefits. This was also what I had expected, so he tried his best to fight for the right to set up a teleportation magic array. Then he continued to deal with other matters in the "Dead Soul Space". In addition to going deep into the fire attribute area in the first forbidden area "Lost Kingdom" to subdue more Fiery Bone Snakes, and speeding up the transformation and training of giant magician dragon knights, the most important task was Khufu's next challenge to the Great Pharaoh. With the help of my delay, I cast the "Soul of the Dead" magic to heal its wounds as soon as I had spare time, especially the effect of the "Ten Thousand Years Fire Crystal" swallowed, Khufu's injury recovery was good, even better than I expected. There was still some time before the one-month challenge protection period, and he fully recovered early. After my careful inspection, and even a real combat exercise with it, I did not find any hidden dangers, and his body was indeed fully recovered. In order to race against time, become the Pharaoh as soon as possible, complete the relevant preparations in time, and set up the "Great Pyramid Sky Cage and Earth Locking Array" at the "World Heroes Conference", before the protection period expired, he took the initiative to find Kuthhab, one of the great pharaoh giants who had already applied for a challenge, and announced that he would accept its challenge. The sooner the challenge was made, the better it would be for Kuthhab. Even though Khufu had recovered from his injuries, he did not have much time to adapt to the new state, so he naturally would not object. He quickly agreed on the time and place for the challenge, and a decisive battle would take place two days later.
Under the full force of the "Pyramid", in order to cope with the battle and treat injuries, the effectiveness of the "Ten Thousand Years Fire Crystal" has been consumed. Although there is still a little left, it is the most difficult core to refine. It can only be slowly absorbed and dissolved by the body, and can no longer be forcibly transformed and absorbed. Facing another powerful enemy like Kurt Harbor, one of the three great pharaohs, who has also comprehended the "Soul Burning Magic Wand", the remaining "Ten Thousand Years Fire Crystal" will obviously not bring much help to Khufu. I will never allow Khufu to make any mistakes in the challenge. For the sake of safety, I swallowed another "Millennium Fire Lotus" before the battle. After defeating the strongest great pharaoh Jefferson, his strength has been improved a little. He also knows the details of the "Soul Burning Magic Wand" and has deepened his understanding. He can take precautions in advance, without consuming the more precious "Ten Thousand Years Fire Crystal". With the help of the effectiveness of the "Millennium Fire Lotus", it should be enough to defeat Kurt Harbor.
The battle was very fierce. After the initial stage of probing and stalemate, after realizing that it was difficult to gain an overwhelming advantage and gradually showing signs of defeat in the face of the joint attack of Khufu and me, Kut Hab still insisted on not giving up and resisted stubbornly. Obviously, they had the same idea as Jefferson. They wanted to fight for their own defeat, become a dependent, and lose the qualification to become the Pharaoh, and also strive to severely injure Khufu, fight for a loss of both sides, so that it would be easier for Vilenzov to win the challenge. It seems that they are determined not to let Khufu become the Pharaoh. Unfortunately, under the dual attack of Khufu and me, the result was not unexpected. Kut Hab was finally defeated, lost its independent status, and had to swear to surrender to Khufu, becoming a poor dependent, and no longer had the pride and glory of the past. Although Khufu was severely injured again by Kurthabo's desperate counterattack, he had the experience of the last time and was able to activate the "Pyramid" to better exert the effect of the "Millennium Fire Lotus". In addition, the remaining power of the "Ten Thousand Years Fire Crystal" provided a little protection, so he did not suffer too much damage to his vitality, and the damage to his soul was not very serious. As long as I cast the "Soul of the Dead" magic for a few more days, it should be able to recover in time before the one-month protection period expires, so as to meet the challenge of the last great pharaoh giant, Velenzov, who is qualified to compete for the throne of Pharaoh.
After Kut Hab surrendered, the last great pharaoh giant, Vilenzov, immediately challenged Khufu. As long as he was defeated, it would only take time to subdue the remaining four great pharaoh followers. There would be no more difficulties. Of course, I had to hurry up. Each challenge had to be separated by at least three to five days. I had to make Khufu the pharaoh before the last "World Heroes Conference" on August 1st, so that I could set up the "Great Pyramid Sky Cage and Earth Locking Array". Time was very tight and I couldn't relax at all.
During this period, the expedition team I sponsored also brought good news. After careful exploration and search, they finally figured out some basic information about the Undead Knights in the area deep in the Lost Continent and submitted a very detailed investigation report to me. It is not a territory, or a settlement area for some Undead Knights, but a huge Undead Knight kingdom with a vast area. It can almost be said that it is infinitely extending in the depth of the Lost Continent. The expedition team has not been able to grasp its approximate scale so far. There are a large number of undead creatures living in the area, all of which are Undead Knights. There are no other Undead races coexisting with them. It is preliminarily estimated that the number of Undead Knights is at least millions. Of course, those Undead Knights are not the same, divided into different types, and each has different functions.
The expedition team worked very diligently and conscientiously, with high professionalism and professionalism. They personally subdued some different types of undead knights and had a general understanding of the basic situation of the various undead knight populations living in the undead knight kingdom. Different from the common dark knights and horror knights in the native continent, this is a new undead knight race, called "ghost knights". They have a higher level. The weakest type or individual is at least level eight, and only accounts for a small proportion. Most of the ghost knights have reached level nine, and there are also super strong individuals at level ten. The expedition team once found an individual suspected to be a level ten ghost knight and launched a surprise attack to capture it. Unfortunately, their strength was insufficient. Not only did they fail to defeat and subdue it, but they were defeated by their opponents and the ghost knight guards who gathered after hearing the news, and almost lost their own lives. The risk of subduing is too high, and the expedition team dare not try it easily. Therefore, the relevant information is only learned and inferred from other subdued ghost knights, and there is no real evidence to confirm it.
Unlike the Horror Knight who has alternative mounts such as giant bears, wild lions, ground dragons, flying dragons, etc., the Ghost Knight seems to be closer to the lowest level Dark Knight. Its mounts are almost all undead horses, such as skeleton horses, mummy horses, and more advanced ghost horses. According to the way of movement, they can also be divided into ground horses and flying horses. In addition to the ghost horse, whether it is a sturdy physique or a heavily armored skeleton horse or mummy horse, its own ability is not very strong. It can only play the role of a mount and does not have too strong combat power. It mainly relies on the undead riders on horseback to fight, and they are also the most powerful part of the Ghost Knight.
The composition of ghost riders is also divided into three categories - skeleton riders, mummy riders and ghost riders, and ghost riders are the strongest. Most of them are equipped with heavy and solid armor and have strong defensive capabilities. In addition to some ghost riders riding Pegasus and capable of air combat, both mounts and riders are slightly more agile and flexible. The ground riders pay the most attention to strength and have strong collision and breakthrough capabilities. According to the experiments of the expedition team, if they collide head-on, a ninth-level upper-level ground ghost rider can easily force a black bone dragon of the same level to be knocked away. The black bone dragon can only gain a little advantage by relying on its flexible maneuverability in the air and performing mobile warfare.
The types of mounts and riders are not the same. With a skeleton horse mount, the rider can be a mummy or a ghost. This is also due to the characteristics of ghost riders - they do not have the property of growth and evolution. The level is fixed and cannot be upgraded by itself, but they can transform their own forms through growth. At the same level, the skeleton form has the lowest ability, followed by the mummy form, and the ghost form has the strongest strength. Some ghost riders with better innate qualifications can absorb and accumulate more energy during the growth process to transform their existing forms and gain stronger strength. However, the mount and rider are separate. Whether it is the mount transformation or the rider transformation, it requires a certain amount of energy and can only be done separately . Therefore, those purebred ghost riders with ghost horses and ghost riders are all old guys with good innate qualifications and have lived long enough. Among the ghost riders of the same level, they have the strongest strength.
Among the ghost knights, there is the most powerful one, called the Ghost Knight King, who is the supreme ruler of this ghost knight kingdom. There are extremely few of them, and they should be counted on one's fingers. Their level may not exceed the upper level of level ten, and they cannot reach the level of Hades, Robinho, and the Ultimate Destruction Knight, which are comparable to holy beasts, but they have higher IQs than ordinary upper level ten undead, and have some more peculiar and powerful abilities. Their strength is above that of ordinary upper level ten undead. It's a pity that the number of ghost knights conquered by the expedition team is too small, and their levels are not high. At most, they are upper level nine, and there are no level ten individuals. The Ghost Knight King only exists in the legends of these ghost knights, but no one has seen it with their own eyes.
According to the preliminary analysis conclusions drawn by the expedition team through exploration, as a higher-level representative of the most famous undead creatures, the ghost knights have powerful attack power. Not only are they at a higher level, with many level 10 individuals, but they also have a variety of attack methods, which is what I value most about them. In addition to the two-handed saber, the standard weapon of the horror knight, which is also equipped in large quantities among the ghost knights, the weapons for close combat also include lances, spears, long-handled machetes, long-handled battle axes and other styles, and even include ghost knights who hold a shield in one hand and use one-handed weapons such as greatswords, one-handed sabers, and short axes, which are more defensive. What makes me even more happy is that there are many ghost knights that can attack from a distance. The largest and most common ones are ghost archers. They are pure long-range attack troops. Their mounts are ground horses, and their weapons are bows and arrows. They shoot bone arrows or ghost arrows to attack the enemy. The attack distance can generally reach 200 to 300 meters, and the shooting speed is also relatively fast. Not only can they attack statically, but they can also attack the enemy while moving at a low speed, and they can shoot arrows while jogging. In addition, they also have the ability of "continuous arrows", which can launch attacks by shooting arrows continuously at a faster speed, making it more difficult for the enemy to dodge and the attack power is stronger. Of course, this will also consume a lot of arrows and cannot last too long. Arrows are made from the bones of the dead. In addition to the fact that the ghost archers can use the bodies of other dead souls to keep a standing stock of 80 to 120 arrows according to their different levels, the main source is their mounts. They can use special skills to quickly make arrows from their mounts. Skeleton horses and mummy horses can make bone arrows, and ghost horses can make ghost arrows with stronger power and longer range, to ensure that there are more arrows to supply in battle, so as not to lose basic combat effectiveness by shooting out the standing arrows too early. Of course, arrows cannot be made from mounts without restrictions. Such a process is equivalent to constantly hurting the mount's body. The number of arrows that can be made is determined by the mount's physical strength. When the mount's condition is below a certain standard, it can no longer be made, so as not to endanger the mount's life. It is necessary to wait for the mount's body to recover a little.
Ghost archers have no melee ability. Once the enemy approaches them and launches an attack, they will not have the opportunity to shoot arrows. Both the mount and the rider have no ability to resist. With such a large size, they can only be slaughtered. Therefore, they will not act alone. Wherever they go, they will be a group, at least thirty or fifty, forming a battle formation and launching a volley of arrows, while jogging and moving to attack. It is really not easy for enemies with weaker strength to get close to them. The number of larger ghost archer populations can reach hundreds or thousands, and arrows are shot at them densely, which is not something that ordinary forces can afford to provoke. On the one hand, the expedition team received my trust and paid special attention to the long-range arms. They spent a lot of effort to explore. At the same time, by chance, they took advantage of the conflict between a group of ghost archers and another group of ghost knights to sneak up on them and launch a sneak attack. Fortunately, they defeated and subdued several of them, including a real ghost archer, and then learned more details.
This is not the only surprise I have. In addition to the ghost archers, I have also discovered another type of ghost knight that can carry out long-range attacks - the ghost lance cavalry. Their mounts are also ground horses, and their attack methods are somewhat similar to those of the red stars. Depending on the level, each person carries eight to twelve lances, which are also divided into bone lances and ghost lances. The attack distance can reach three or four hundred meters, and it has stronger lethality. Moreover, the lances are not only long-range attack weapons for the ghost lance cavalry, but can also be used for close combat, so that they will not be powerless to resist once they are attacked by the enemy at close range like the ghost archers. The lances also need to be made, and the method is the same as the ghost archers' arrows, which are made from the corpses of other undead creatures or their own mounts. However, the production speed is slower, not as fast as arrows, and it takes a little more time and consumes more materials. Too many cannot be made at one time. Once a certain limit is reached, it will also be forcibly terminated. The number of Ghost Lancers is less than that of Ghost Archers. They are not everywhere , but they are not difficult to find either. This is probably because they have some ability to protect themselves in close combat, and their movement speed is also faster than that of Ghost Archers. Although most of the Ghost Lancers travel in groups, there are also some individuals who act alone, and their population is not large, usually only a few or a dozen, at most a few dozen, and there are very few large populations consisting of hundreds of Ghost Lancers.
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