Volume 6: Fighting for the World Chapter 275 Transformation

Action is worse than thought. The above combinations of black bone dragon mounts and humanoid undead riders are just theoretical subjective inferences based on my initial understanding of "artificial cultivation methods of undead dragon riders". They may not necessarily be correct and in line with objective reality. Whether this is really the case, it still needs to be verified by feasibility tests, and to test or explore more suitable combinations through practical practice, which is more conducive to giving full play to the combat effectiveness of artificially cultivated undead dragon riders.
"The Artificial Cultivation Method of Undead Dragon Riders" is a kind of artificial transformation and strengthening technology for undead subordinates. There are certain risks in the process, especially for the dominant undead wizards, it has very high requirements, which can be said to determine the success or failure of artificial cultivation. In the whole process of using the power of "Soul Contract" to guide and coordinate the control of the fusion of the body and the human rider, especially the consciousness, the attention of the undead wizard must be absolutely focused, and there can be no distraction. Once there is a slight negligence, it will not be able to effectively control the process of the fusion of the two originally independent undead creatures, resulting in strong adverse reactions such as confusion of consciousness and increased resistance between them, which will easily affect the results of cultivation. At the least, the fusion will fail, and both the bone dragon mount and the human rider will permanently lose the opportunity to become undead dragon riders. At the worst, both sides will become idiots and become useless waste. This is a delicate technical job. Although there is no clear proficiency requirement, the principle of practice makes perfect should still apply. Therefore, even though I am most optimistic about the combination of giant magicians and black bone dragons, I am not in a hurry to use them for experiments. I decided to start with low-level humanoid undead. Although according to the previous inference, there should not be much or even zero compatibility between them and black bone dragons. However, this is just my subjective guess. It still needs to be confirmed through practice. Maybe I misunderstood. More importantly, use them to "practice" and familiarize yourself with specific cultivation techniques to increase the success rate of fusion. It doesn't matter if black bone dragons and those low-level or common humanoid undead have more deaths. The number of giant magicians is limited, and they can't be easily turned into idiots.
The first to be tested was the Horror Flying Dragon Knight. Naturally, it is impossible to merge with the Bone Dragon when there is a mount. The mutual compatibility is zero. I selected a few and killed their mounts. Then I used the "horse-matching technique" learned from the "artificial cultivation method of the Undead Dragon Knight" to check their compatibility. Probably because the Horror Knights were originally riders, it is easier for them to accept the mounts given to them, plus the effect of the "soul contract" activated by my basic mental power attribute value of the Super Silver First Order. They are only at the lower level of the eighth level, but they can actually combine with the Green Bone Dragon that exceeds the upper level of the eighth level and even the Bone Dragon of the lower level of the ninth level. The compatibility value is between 20% and 35%. Although the success rate is a bit lower, there is still a chance to become a Horror Green Bone Dragon or a Horror Bone Dragon Knight. However, for me, such a result has no practical significance - even if the strength of the Horror Bone Dragon Knight is miraculously increased by one price, it will only reach the middle level of the ninth level, which is still useless. Facing the higher-level white-bone dragons and black-bone dragons, no matter how they were paired, whether they selected the strongest and most experienced horror dragon riders or the new-born bone dragons that had just been bred from the "bone dragon cemetery", their compatibility was still a pitiful few tenths of a percent or even zero, and the result was the same - the compatibility did not exceed 1%, which could be said to be almost impossible to have the slightest chance of success. Of course, after working so hard for a long time, it was not without gain. Although they had to give up the seemingly more suitable option of the horror dragon rider, it also showed that the undead who were originally undead knights were more likely to be fused with the new bone dragon mount to become a more powerful undead dragon rider according to the method of artificially cultivating undead dragon riders. The lower-level eighth-level horror dragon riders did not have the strength to become the riders of the upper-level ninth-level black-bone dragons. If they could find an undead knight who reached the ninth level, they should be able to form a perfect combination with the black-bone dragons and truly take on the role of a stronger cannon fodder.
The performance of corpse wizards and blood wizards is even worse. The idea of ​​the necromancer knight is good, but the necromancer is not suitable for being a knight. Needless to say, those low-level corpse wizards and blood wizards will definitely pass. Even if they have the same or higher level as the horror dragon knight, as long as they are not at the same level or higher than the bone dragon mount, there is no chance. Except for the four great wizard kings, corpse wizards cannot reach level nine, and blood wizards around level nine can only be achieved by a very small number of great blood wizards. There is no such talent among my direct subordinates. As for blood wizards at the same level as the black bone dragon and upper level nine, that should be the level that only the top blood wizard royal family can reach, and it is impossible to be cultivated into a blood wizard dragon knight, which directly cuts off my thoughts of seeking breakthroughs in them.
Next came the pharaohs of the mummy clan. They were at the lower level of level nine and barely met the minimum standard of a two-price difference in level with the black bone dragon, but the actual compatibility was surprisingly low, no more than 10%. Even if they could successfully merge and become pharaoh dragon knights, with such a low compatibility, coupled with their thin bodies compared to the black bone dragons, they were not suitable for fighting as knights at all, and it was difficult for them to exert the combat effectiveness that dragon knights should have. After I worked hard to make several experimental products and went through actual combat drills, the results proved that these pharaoh dragon knights were all defective products with weak strength. The comprehensive combat effectiveness they showed was only slightly stronger than that of the black bone dragon, and the advantage was not obvious. They also had no practical value to me and were eliminated.
The performance of the bone giants gave me a little surprise. I originally thought that they looked silly, and belonged to the type with well-developed limbs and simple minds. They might not be able to control the upper-level ninth-level black bone dragons. The degree of compatibility with the black bone dragons was definitely not as good as the pharaohs who were also lower-level ninth-level and had a slightly higher IQ. But the facts overturned my guess. The compatibility of bone giants and black bone dragons was between 15% and 25%, much higher than that of pharaohs. Obviously, they were more suitable to become bone giant dragon riders. This should have something to do with their tall bodies. The power-type bone giant riders and black bone dragon mounts were in line with the traditional knight combination. They could better exert the melee strength of the undead knights. It was a pity that the degree of compatibility was still too low. The success rate of the fusion was not high. It took too much time to cultivate such a bone giant dragon rider team. Moreover, the strength of the bone giants of the lower-level ninth level was still slightly weaker. The overall strength was fully exerted, and it could only reach a level half a level higher than the upper-level ninth level. No matter what, it is impossible to exert the strength of the lower level of level 10, and it still cannot meet my requirements for the transformation of cannon fodder-type main combat troops. It is not worth paying too much for it. The compatibility of the ninth-level intermediate bone giant leader and the black bone dragon has exceeded 50% in one fell swoop. Unfortunately, there are too few of them. You need to conquer a piece of bone giant territory to subdue one or several. Even if the combat power of the bone giant leader dragon knight can be stronger, it cannot form a scale and cannot reach the standard of elites. It has little practical value and is tasteless. It is also not a good choice for me.
Through the experiments on these humanoid undead races, I have gained a deeper understanding of the specific fusion process between the bone dragon mount and the humanoid undead, and I am familiar with every step. In particular, I have strengthened my ability to use the power of the "soul contract" to guide and coordinate the consciousness between the bone dragon mount and the humanoid undead, ensuring that the cultivation will not fail due to my subjective mistakes during the fusion process. What is a bit troublesome is that the system actually has set up punishment measures for failed cultivation - even if there is not much loss of mental and physical strength, and it can be recovered in a short time , it will be prohibited by the system to cultivate the next pair of undead dragon knights immediately, and it will take three hours to continue. And no matter how low the fit is, as long as the fusion begins, the situation of natural failure without external interference often occurs when the progress of the fusion is more than half, which also takes some time, so I can't quickly cultivate the undead dragon knights, and it is almost impossible to cultivate more than three pairs a day. This is probably a procedural restriction that the system has imposed on the "artificial breeding method of Undead Dragon Knights" in addition to the stringent "seed selection" requirements. It will not transform too many of them in the remaining limited game time, so as to avoid the excessive proliferation of artificially bred Undead Dragon Knights and effectively maintain the balance of the "Dead Space" and even the entire "World".
I felt that I was familiar with the relevant procedures and would not easily make mistakes during the fusion process, which would cause unnecessary "damage" to the cultivated products. I began to work on transforming the giant magician and the black bone dragon. This is the best combination of a pair of mounts and riders that I have high hopes for. The black bone dragons are almost infinite, and there are countless in "Dragon Bone Mountain". The giant magicians in the holy land "Karamayi" that I have exclusive control over also basically have a fixed source of conquest. I have been looking forward to successfully cultivating a new type of giant magician dragon knight, bringing me more surprises, and forming a giant magician dragon knight corps with a larger scale and stronger practical value through artificial transformation. I have suppressed my desire to know the results and forced myself to endure until now. I have long been unable to hold back and eager to try.
I chose to combine the upper-level 9th-level six-armed giant magician with the same-level black bone dragon. Generally speaking, only when the rider has the same level or strength as or higher than the bone dragon mount can the combat effectiveness of the undead dragon rider formed after the fusion and combination of the two be fully exerted. The intermediate-level 9th-level four-armed giant magician is not very suitable, and there is also the opportunity to grow into a higher-level six-armed giant magician through the pilgrimage ceremony to the holy land "Karamayi". Usually I will not be willing to use them easily, let alone this kind of artificial transformation that completely kills their growth space. As for the 10th-level eight-armed giant magician, their number is quite rare, and they have more powerful strength and higher IQ. The ideal bone dragon mount that matches them should be the same-level hell dragon. There is a great hope that they can improve their combat effectiveness by one level and become an elite type of soldier . Naturally, I don’t want to waste them on the lower-level black bone dragon.
According to my idea, the giant magician and the black bone dragon are an ideal combination, which can truly reflect the characteristics of the rider and the mount playing to their strengths and avoiding their weaknesses, and complementing each other's advantages. The giant magician has the ability to attack with magic from a very long distance, and has strong attack power. The disadvantage is that the movement speed is slow and the mobility is poor. It is suitable for attacking or defending in place, and there is no way to move and attack, especially for pursuit. This greatly limits the play of their strength. Whether in the human world or in the "dead soul space". Many occasions are not suitable for summoning them to fight. If they are equipped with black bone dragon mounts and become giant magician dragon riders, while maintaining the ability of ultra-long-range magic attacks, their mobility is further enhanced. As a type of soldier that can both assault and charge and effectively dodge enemy attacks, it can play a greater role. Moreover, unlike the mounts of professional knights, the black bone dragon is controlled by the giant magician knight. But after all, it is transformed by the fusion of an undead with independent consciousness. They still retain their ninth-level upper-order combat instincts. With their close combat and ground magic attack capabilities, they can better protect the safety of the giant magician who is a rider. They can attack from a distance and are not afraid of close combat. They can be said to be an all-round soldier suitable for fighting in more occasions.
Of course. This is just my idea or expectation. Although it is theoretically feasible, according to my preliminary check using the "horse-matching technique", the compatibility between the fusion of the six-armed giant magician and the black bone dragon, both of which are of the ninth level, has reached more than 75%. The success rate is quite high, and they can be transformed and cultivated in batches, but it is impossible to accurately estimate the specific effect after becoming a giant magician dragon knight. The previous successful experiments were all melee-type horror green bone dragons and bone dragon knights, as well as the pharaoh black bone dragon knight and the bone giant black bone dragon knight. The corpse wizard dragon knight and the blood wizard dragon knight are only theoretically possible, and they are not actually feasible for me. I have not been able to cultivate a finished product for reference, so I have no way of estimating whether the ability of the mage-type undead knight will be restricted and weakened. Just like me, although I have a mount like Taotao, my job as a necromancer forces me to be restricted by the rule of "unlimited walking on land, half restriction on flying". Riding Taotao on the ground has no effect, but once I fly into the sky, I cannot use any professional skills, and my abilities are greatly weakened, so my dream of becoming a "high-altitude bomber" was ruthlessly shattered on the spot. Ever since I confirmed the feasibility of the combination of the Giant Mage and the Black Bone Dragon and placed higher and higher expectations on it, I have been very worried, fearing that the Giant Mage Dragon Knight who was transformed and bred would suffer similar treatment as me, depriving the Giant Mage as a rider of the right to release the "Torch Bomb" in the air to attack. Although from an individual perspective, this is not an ability that the Giant Mage originally possessed and will not have any effect on its original strength, but on the whole, it is equivalent to weakening the combat effectiveness of the Giant Mage Dragon Knight. The Black Bone Dragon's air combat advantage and the Giant Mage's magic attack have not been able to be more perfectly combined to cooperate with each other in battle. There is still a sense of fighting each other, making them just an incomplete or not a true Undead Knight, which is definitely a great pity.
All doubts, worries and expectations will be tested and answered in practice. I attach great importance to the birth of the first giant magician dragon knight. I spared no effort to select the strongest group of black bone dragons and six-armed giant magicians, and matched them in pairs. I used "horse-matching" to check the compatibility between them, and selected a pair of six-armed giant magicians and black bone dragons with a compatibility of up to 91% as the first pair of fusion transformation objects. At the same time, I stayed in the territory of a bone giant, and was protected by a thousand black bone dragon guards nearby to ensure that there would be no interference from external forces during the transformation process, so that I could succeed in one go and cultivate a giant magician dragon knight. When the time came, I was even more uneasy in my heart. I was eager to know the real combat effectiveness of the giant magician dragon knight. I couldn't bear to experience failure again, and I had to wait for a while.
The fusion process went smoothly. I showed unprecedented concentration, carefully guided and coordinated the communication between the six-armed giant magician and the black bone dragon, tried my best to suppress the black bone dragon, and helped the six-armed giant magician to gain control, fearing that a little mistake would lead to failure. Probably because of the high degree of fit, it only took more than three hours, consuming 74% of my mental and physical strength, to help the six-armed giant magician and the black bone dragon successfully merge into one. The giant magician has ridden on the back of the black bone dragon, and at the same time released a black mist, obscuring my sight and mental perception. They still need to go through the last period of adjustment and recovery before they can completely complete the transformation and reveal the true face of the giant magician dragon rider in front of me. There is nothing left for me to do. For the time being, I can only wait anxiously.
After waiting for more than an hour, my first Giant Mage Dragon Knight was finally born. This is also one of the feasibility of artificial transformation of Undead Dragon Knight. It does not need to take ten days or half a month like normal Undead evolution. If it is delayed for too long, success or failure will be determined within a few hours. The result will be obtained soon, which will facilitate the Undead wizard to make adjustments and transform a larger number of them in a limited time. Serving as the main combat force. I have been waiting on the side and hurriedly checked the attribute status of the Giant Mage Dragon Knight. Everything is normal, and there is no abnormal status display, indicating that the rider and the mount are well integrated, both the body and consciousness meet the basic requirements of the Undead Dragon Knight. The race name has changed. The names of the six-armed giant magician and the black bone dragon of the two undead have been cancelled, and they have been combined into a brand new Giant Mage Dragon Knight. The level has changed a little. Unlike the previous Pharaoh Dragon Knight and the Bone Giant Dragon Knight, it is probably because it is a fusion transformation between two undead of the ninth level, which has been raised by half a level and reached a level beyond the ninth level. However, they were not given names by the system. Although they have reached the minimum standard for ordinary undead to have names, which is beyond the ninth upper level, artificially modified Undead Dragon Knights are different from normal undead. This is an abnormal "creation" action. If the rider and the mount had no names before, no matter what level they are in after becoming an Undead Dragon Knight, they will not be given names by the system. If both the mount and the rider have names, the name of the dominant rider will be used as the new name of the Undead Dragon Knight. Otherwise, the name of the mount will be used.
The giant magician riding on the back of the black bone dragon can still cast the unique "Torch Stone Bomb" magic, and the black bone dragon as a mount has not changed much, and still has the same skills as before. It is good at close combat in the air, can spit "dragon flames", and stay on the ground to cast some undead magic. This is why the artificially transformed and cultivated undead dragon knight can exert stronger strength. Although it generally obeys the orders of the rider, the mount can still have complete combat instincts, can determine the best response strategy according to the battle situation, and give full play to its subjective initiative. Unlike the orthodox undead knight, the mount completely obeys the rider and has no room for free play. It cannot provide much help to the rider in battle, and the mount is not like the giant magician dragon rider, who has the same strength as the rider.
Of course, these are just basic situations. What I am most concerned about is the actual combat power that the Giant Mage Dragon Knight can exert. Will he be a "fake knight" like me, and not have the ability to cast the "Torch Stone Blast" magic in the air? I asked this guy who had just completed the transformation and was under my control, but he couldn't explain it clearly. I immediately ordered him to take off and test it in actual combat. However, what happened next scared me immediately. The black bone dragon mount flew without any problem, but the giant mage sitting on its back was too amazing. His tall body swayed from side to side, and it looked like he might fall down at any time. I almost thought that the transformation had produced a counterfeit product. A rider who was unable to ride on the back of the mount, could he still be called a knight? Isn't it worse than I expected? Fortunately, the result did not disappoint me. The black bone dragon slowed down its flying speed, and the giant mage was also trying his best to adjust. Finally, he stabilized his shaking body and flew into the sky with such a strange combination.
To be honest, the performance of the Giant Mage Dragon Knight in his first appearance was not good enough, and could even be described as terrible. If it were not for the system settings, such performance could only be attributed to the fact that he was not yet used to it. After all, long-distance continental travelers suddenly became "airmen" and could soar into the sky. Such a huge change was definitely not something that the Giant Mage could adapt to in a short period of time. It reminded me of the first time I flew on Tao Tao. This is probably a shortcoming of the artificially cultivated Undead Dragon Knight. If a humanoid rider does not have relevant riding experience, especially flying riding experience, he will definitely not be able to become a qualified Black Bone Dragon Knight for a while. He can only ride enough to intensify training in normal times.
The giant magician did not immediately execute my order to try to cast the "Torch Stone Blast" magic as soon as possible, which scared me again at the time. I thought it was in the "unable to cast" state as I worried. Fortunately, I soon got a definite answer after my questioning. It told me that it was not forbidden to use magic and should be able to cast "Torch Stone Blast", but it was not used to flying yet. Most of its energy was used to maintain its balance in the riding state, and it was unable to concentrate on casting skills for a while. I finally felt a little relieved. I waited for the giant magician dragon rider to fly in the air for a while, and got used to flying on the black bone dragon mount, and slightly stabilized my panic. After getting used to it, I began to test the casting of the "Torch Stone Blast" magic in the air.
The black bone dragon was already flying very slowly, but it still didn't work. It was not until it was frozen in midair that it was successfully used. The range of "Torch Stone Bomb" did not change, reaching 300 meters away. The size and shape of the stone ball did not change much, so the power should not be affected. However, the accuracy of the attack was reduced a lot. I didn't feel anything without specifying a specific target, but the giant magician dragon knight reported that it was difficult to control the angle of the attack, and it was not as handy as before on the ground. It felt a little empty and a little panicked, and it deviated quite far. I specified a specific target and let it try it several times. Sure enough, there was a big deviation. It couldn't hit the black bone dragon 50 meters away when it was frozen. It was really embarrassing.
After repeated experiments many times, I finally figured out the current capabilities of the Giant Mage Dragon Knight. The basic attack capabilities are available without any restrictions. The low attack hit rate is because I am not familiar with and adapted to the combat in the flying state of the mount. It is a subjective reason. After practicing diligently for a period of time, it should gradually improve. At the same time, the Black Bone Dragon cannot cast magic in the flying state. At least it needs to temporarily freeze in the air when casting the "Torch Stone Bomb". The attack frequency is also reduced a lot, and more attack intervals are required. It can be further improved by getting familiar with the flight, but it is still inferior to the frequency of ground attacks. In general, the Giant Mage Dragon Knight should have air combat capabilities, which meets my transformation requirements and belongs to a more powerful new soldier.
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