Volume 5: Protracted War Chapter 83: The Birth of the Wind Demon (1)
After I subdued Hades, I didn't stay in the "Hell Volcano" for long. I quickly left this troubled place with my men. It was like digging Hades's territory. Although such a little strength was of no use to the powerful Hades Dragon King, and he might not even take it seriously, I had to act more cautiously. I came and left in a hurry, and never stayed for long. No matter what we did, we had to act together as a group of four people, and try not to give Hades the opportunity to attack us secretly. If he dared to do this and killed Taotao and the others in one fell swoop, wouldn't it be too obvious? After all, even the "great" Hades Dragon King had to be bound by rules and couldn't be too reckless, or he would be punished by the "heaven"!
After checking the information of the necromancer, I was most concerned about the skills it possessed. I had high hopes for Hader. The decisive battle with the ghost banshee was inevitable. Even if Xiaobai successfully evolved into an emperor-level ghost, he would definitely not be the opponent of the ghost banshee with hundreds of thousands of soldiers and a much higher growth rate. I would definitely need her to help. The engulfing ghost floats in the air, and secondly, it has a strong defense against physical attacks. In addition to a limited number of flying soldiers such as Taotao, the main means of combat can only be long-range magic attacks - this way, there is no need to charge forward against the fierce wind, which is relatively safer. Before, I didn't even have a corpse wizard king, but only some ordinary corpse wizards. I always felt a little guilty when I wanted to deal with the ghost banshee and the dozens of ghost kings. Now that I have subdued the necromancer Hader, even if I am not as good as the wizard king, I am definitely better than the corpse wizard king, and I have more confidence in dealing with the ghost banshee.
The dark red light shield is the "Hellfire Shield", which has strong protective performance, especially with the "flame absorption" effect. It not only has a high resistance to fire damage , but also can absorb it at a certain ratio and convert it into its own mental power. This is also one of the reasons why it can last so long in a three-on-one situation. Taotao's attacks are inevitably accompanied by fire damage, which not only cannot hurt Hader, but also indirectly replenishes it. It is really a very practical protective magic, but it is limited to being cast on myself, and cannot add a layer of protection for me, the master. The auxiliary magic imposed on the opponent is "Fire Curse", which can weaken the opponent's fire resistance by 50% and increase the fire damage effect by 30%. The offensive magic "Hellfire Rain" is similar to the "Hell Will-O'-the-Wisp" of the Undead Wizard, but it is only a range attack magic. It cannot focus on one target and requires more mental power. The advantage is that it can last for about one to two minutes, and it does not affect the action and casting of other magic during this period. The offensive magic "Hellfire Bomb" is similar to the Corpse Wizard's "Death Cloud Explosion Bomb", but it is more powerful and has additional fire damage. It is released quickly and in short intervals. The size of the Hellfire Bomb is at least one size larger than that of the Corpse Wizard King.
No wonder Hader can firmly occupy the eleventh place in the immersion qualification. He is indeed very strong. In comparison, the flying fire ghosts are a bit shabby. Their biggest advantage is their fast flight and agile movements. They only have two skills: "continuous stab" and "thrust". "Continuous stab" can quickly and continuously stab several shots when close to the enemy, but it cannot be launched immediately and requires a little preparation time. Once you can't get close or deal with an equally agile opponent, it will be useless; "thrust" is the most commonly used skill of the flying fire ghost. Combined with the advantage of speed, it can launch a quick assault and stab a powerful shot. After hitting the target, it can quickly retreat and avoid being injured by the enemy's counterattack.
The first lesson for beginners is to build relationships with Wu Ma and fight side by side. Daxiu and Gu Ben, two main forces who joined not long ago, are naturally indispensable. Although the expedition to "Dark Wind Valley" urgently needs a large number of corpse wizards to help, I am now weak and it is not convenient to go to war with corpse wizards. It may be that the conspiracy I suffered that time was too dangerous. I have always been a little cautious about the witch king Graveson. I am not sure and never want to rashly set foot on the territory of corpse wizards. What's more, the blood lich Douglas is involved now. I don't know if they are able to detect my cooperation and conspiracy with the bat demon Tika. Regardless of whether I am "guilty of the thief", I must be more careful in my actions.
In addition to constantly urging the "Touch of Death" to ensure the supply of Xiaobai's spiritual power, my main energy is still on conquering the Terror Knights, and I am trying my best to expand the size of the legion. For ordinary undead wizards, the Terror Knights are actually the most suitable undead creatures as the main combat arms. Maybe the attack method is a bit simple, but from giant bears, tigers, wild lions to barbaric bulls and ground dragons, to the relatively small number of Terror Dragon Knights, their strength is gradually increasing, and they can be applied to at least the eighth-level profession. More importantly, there is not much trouble in conquering them. The huge and mixed group of Terror Knights is in a relatively loose social form. There is a lack of close connection between individuals. There is no strong leader to preside over the overall situation. The resistance they encounter is individual and local, and it is easy to be defeated one by one. Unlike zombies, engulfing ghosts, corpse witches, blood witches, vampire bats, and even the Nether Dragon Clan, there is a ruling royal (royal) family that may interfere with our undead wizards' conquering actions at any time, bringing us all kinds of troubles. We really don't dare to easily provoke or even resist such a boss- level character. Looking back at the several times we accidentally provoked the strong, even with the help of the unique Taotao and the artifact "Touch of Death", we were able to escape death. If I hadn't negotiated the conditions and worked together with the Bat Demon Tika this time, I would definitely not have the intention to deal with the fourth wizard king Graveson. And if Xiaobai hadn't evolved into the ghost royal family and could not obtain an equal status with the ghost banshee and suppress most of her subordinates, I would never dare to take the initiative to go to the ghost banshee's territory to provoke her.
With the best candidate, "Vampire Fang", I naturally have no intention of keeping Xiaobai as a pet, so I don't have to wait for it to be born. However, in order to save time, I have mobilized the army in advance and started to prepare for the expedition to "Valley of the Wind". "Psychic attack" is a sharp weapon against ghost banshees. The three corpse kings must be brought with them. In addition, there are more than 2,000 corpse wizards who serve as the main force of the battle. They move slowly, so they must set off first. Send 3,000 horror knights to escort them to the edge of the "free territory" and station them on standby. As long as Xiaobai successfully completes the evolution, he can immediately head to "Valley of the Wind". As for me and Taotao, they all have the ability to fly, and Had, the necromancer, is not slow either. Once we start to move, we can catch up quickly.