Volume 5: Protracted War Chapter 68: Holy Spirit of Wind

With the completion of the "First Embrace", I have realized that I have gained a new ability - "Blood Bat Transformation", which allows me to transform into the form of a blood bat at will, without being restricted by time and space. In addition to the two inherent skills of "Bloodsucking" and "Blood Mist" that the Bat Demon has already introduced in detail, I am more concerned about the additional third skill to see if it can bring another surprise.
The additional skill is "Incarnation". When in the form of a blood bat, the main body can be split into a group of identical clones in an instant. The fixed duration is 30 seconds. The number of clones split is related to the health value at the time. Each clone carries 1% of the health value of the main body in good condition. As long as the remaining health value is greater than or equal to 2%, the "Incarnation" skill can be used. Up to 100 clones can be split. When in the "Incarnation" state, no other skills can be used or auxiliary props and equipment can be used, but the defense ability is still the same as the main body and will not be weakened by the split. When the clone is attacked, if the damage suffered exceeds 1% of the health value carried, the clone will die, but the soul of the main body can live in any clone. As long as one clone survives, it can be transformed back to the main body and will not die. Of course, the health value at this time will be determined by the number of clones that return to the main body.
The "outside body incarnation" skill is also not limited by time and space. In the "dead spirit space", it is the mental power that is split, and in the human world, it is the life value that is split, both of which are related to life and death. Learning it is nothing more than an excellent means of saving life and escaping. Once you encounter danger, you can split into a group of blood bats and fly away in an instant to get rid of the enemy's pursuit. The success rate will definitely be much higher than that of a single individual.
I was impatient and immediately transformed into the form of a blood bat, practicing and adapting to the flying state, and performing the three skills one by one. I practiced the skills under the advice of the bat demon. With such an expert here, I must make the best use of him. However, I also learned some bad news. Because it was the bat demon who gave me the "First Embrace", if he died, my ability of "Blood Bat Transformation" would also be lost. This also means that to some extent I will have to "collude" with him and bless him not to make any mistakes. If one loses, all will lose. Giving me the "First Embrace" was apparently a deposit paid to me, but in fact it further deepened the connection with the vampire bat tribe. When I got used to and even liked the "Blood Bat Transformation", it became even more necessary to help the bat demon fight Douglas and Graveson. No wonder he always reminded me intentionally or unintentionally before that it was either them who died or he died.
Finally, it was time to say goodbye. The bat demon, who was seriously injured, had to dive into the "blood pool" and soak for at least three months. Of course, he promised again that he would do his best to take care of the bat man, bat woman and the unborn blood bat baby. During this period, I had to expand my power and gather as many powerful subordinates as possible so that I could fight Douglas and Graveson to the death. In fact, this was ideal. By then, I should have been promoted to the seventh-level professional necromancer, and my second profession could also be promoted to the fifth-level professional thief. Perhaps I could subdue the Horror Bull Knight or even the Horror Earth Dragon Knight. My strength was further improved, and I would be more confident in dealing with Douglas and Graveson.
When I came here, I had to travel much slower because I didn't have Tao Tao to take me by car. Even if I kept using the "One Ride Away", I couldn't keep up with the speed of the Terror Knights. Now that I have learned the ability of "Blood Bat Transformation", I can fly quickly when I return without wasting too much time, which has improved my efficiency a lot. Of course, the blood bat form is not so perfect. I can't land on the ground or attach to other objects to rest like normal flying creatures. I must always maintain the flying state to consume my mental and physical strength, and there is no way to be lazy.
After a few days of busy work in the "Dead Soul Space" , Taotao was able to transform into a blood bat and fly. He was much faster when he was on duty. He could subdue the Terror Knights in a wider area, instead of being confined to a relatively small area to "commit crimes" continuously, which would easily cause unnecessary disturbances. Without this concern, the expansion speed of the Terror Knights' Corps experienced a short period of low tide and then began to explode again. He flew around in a hurry all day, with endless mental strength and struggle, and his work was busier than before. However, this also liberated Taotao, and he no longer had to serve as a means of transportation all day long, allowing him to take more time to transform the energy absorbed from the "Hell Magma Pool" or devour the soul energy of other undead creatures, which was also very helpful for his growth.
In the meantime, I also launched two small-scale undead wars and subdued six or seven hundred corpse wizards. In order to avoid alerting the enemy and attracting Graveson's attention, which would cause unnecessary trouble to future joint raids, I dared not launch attacks too frequently. I controlled the conflicts in the border areas, creating a little friction, attacking strongly, breaking through quickly, subduing quickly, and retreating as soon as possible. I didn't even provoke the Corpse Wizard King. For the time being, I could only dispatch these ordinary corpse wizards to participate in the battle.
I was busy in the "Dead Soul Space" and expanding my power. The Tongxin League was also busy planning and working hard. Although Xue Wuxia and Afeng had done their best and mobilized all the forces they could, even more than 20 players of the life professions in the league were dispatched to explore the designated area of ​​the Central Continent, the "Group Exploration Mission" was too It took fourteen days of hard work to finally complete the exploration of all regions and meet the passing requirements of the mission. There was only one day left before the fifteen-day deadline, which meant that we in the Tongxin League had one day to carry out the additional task of challenging the Holy Beast, to see if we could successfully kill the Holy Beast and get some powerful props and equipment.
However, the type of sacred beast we are going to deal with is still relatively advantageous to us. The sacred beast of the wind system, the Holy Spirit of Wind, is a huge humanoid spirit about seven or eight meters tall and four or five meters in waist circumference. It looks more like a sturdy giant, with a strong green light all over its body. It can fly in the air and is good at magic attacks. It is the type that is strong in offense but weak in defense. Without suffering the penalty of death, it is still possible to kill it by continuously launching crazy attacks. If we change it to a sacred beast of the earth system, the Black Tortoise, which has super defensive capabilities, with our current attack power, we may not be able to break its extremely strong tortoise shell under our strong counterattack and interference.
Because of its reward nature, the Flying Wind Spirit can only dodge within a certain range and cannot escape far away, so most of the time it has to fight hard. This is a great opportunity to kill it. I don't dare to expect too much from a divine weapon, but if it can drop one or two powerful holy weapons, it can further enhance the strength of the masters in the alliance, and strive to "cultivate" Xue Wuxia, Afeng and other qualified people into top masters, so that they will not become a second-rate mercenary group after leaving our Tongxin Alliance.
I was naturally called back early in the morning to prepare, lying in ambush in the outer circle, constantly summoning corpse witches. A large group of magicians surrounded me to provide me with mental power, and several water wizards constantly restored my health. I could continuously activate the "Touch of Death" and continuously cast the "Summoning of the Dead" to summon all the corpse witches. There were also more than 200 terrifying giant bear knights who were ready for battle. Of course, Taotao and Hongxing were also two indispensable generals who could deal with the war on both land and air. This was also thanks to the protection of the system. During the challenge of the holy beast, I would not be harassed by other monsters. In addition, as long as I did not get too close to the holy beast, I would not be attacked by it. Only then could I be at ease to constantly summon the dead here. Otherwise, where would there be such a "paradise on earth" in the Central Continent where monsters were rampant and dangerous? It was a pity that there was not much time left, and the number of corpse witches I could conquer was limited, otherwise I would have a better chance.
In order to increase the chance of killing the Holy Spirit of Wind, Xue Wuxia also transferred the "Sky Thunder Array" and set it up nearby, and used the thirty-six magic crystal cores of eighth-level thunder beasts that he had purchased with great difficulty at a huge cost. The stun effect caused by the bombardment of "Wild Thunder Shocking the Sky" that lasted for more than ten minutes allowed us to buy more time to attack and try to inflict relatively serious damage to the Holy Spirit of Wind. The remaining time was limited, and we had to fight.
There were still ten hours left before the deadline. We were fully prepared, all the combatants were in place, and all the necessary auxiliary props were properly placed. We began to launch a general attack. We first sent out a small number of archers and magicians to launch a feint attack, luring the Holy Spirit of Wind out of its habitat and into the predetermined ambush circle. We immediately used all means to launch a fierce attack.
First, six thunder magicians led by Xue Wuxia activated the "Heavenly Thunder Seal" and the "Heavenly Thunder Formation". The "Thunder of the Sky" struck down. Although they were powerful holy beasts, they were inevitably affected to a certain extent by the "Heavenly Thunder Formation" triggered by the magic crystal cores of thirty-six eighth-level thunder beasts. The direct damage they suffered might not be too great, but the dizziness caused by several "Thunder of the Sky" hitting at the same time also interfered with the actions of the Holy Spirit of Wind. The body was not so flexible, and the counterattack seemed a bit chaotic, and it was difficult to pose a big threat to us for a while. This was also a condition in our favor. We encountered a wind-type holy beast that had no immunity to thunder magic, and we could maximize the effect of the "Heavenly Thunder Formation". If we happened to run into a thunder-type holy beast, this battle would probably be more difficult.
Taking advantage of this opportunity, the six or seven hundred corpse wizards, more than three hundred archers and magicians of various branches, as well as various magical pets that can fly or carry out long-range attacks, who were lying in ambush everywhere, jointly launched a fierce attack. Faced with the Wind Spirit floating in the air and out of reach, melee professional players like Afeng dispersed and openly exposed themselves under the nose of the Wind Spirit, constantly shouting at it to attract its attention and attack, while preventing it from leaving the effective attack range of the "Sky Thunder Array", using their own sacrifice to provide cover for their companions who were attacking from a distance. Anyway, they would not have to bear the penalty of death, and could repeatedly rush back to participate in the battle, which could also play a significant role.
After just over ten minutes of continuous attacks, more than six hundred melee professions were almost all killed, and some knights with fast legs even died twice. Even though there was a "Sky Thunder Array" there to contain the enemy, the counterattack of the Holy Spirit of Wind was still terrifying. The dancing huge tornadoes, or the countless small tornadoes that suddenly emerged, were causing harm to us from time to time. Those who were hit were either killed or seriously injured. What was even more shocking was that if we were directly attacked by the huge tornado column magic, we would most likely be swept into the air, "dancing in the wind" for a while, and then fall heavily to the ground. If we did not have enough health support or our bodies were too fragile, we would most likely be torn into pieces and die in an extremely miserable way. The Holy Spirit of Wind fully demonstrated the powerful might of the violent holy beasts of the Central Continent in front of us.
When the effectiveness of the "Sky Thunder Array" expired and there was no longer the stun effect of the "Wild Thunder Shocking the Sky", the Holy Spirit of Wind began to go completely crazy. Wherever the tornadoes of all sizes passed, no grass was left, and the ground was even thinner. No player could resist its magical power. Archers, magicians, and even the six or seven hundred corpse wizards I summoned were all blown to ashes. If I hadn't ambushed Taotao, Hongxing, and more than two hundred terrifying giant bear knights outside the attack range, they would definitely not have been spared.
Under the crazy suppression of the Holy Spirit of Wind, the group-scale attack quickly collapsed. The subsequent battle has evolved into a continuous war of attrition. We were easily killed, and then hurried back, using all means to attack the Holy Spirit of Wind. We have already tried all the means we can. In the fierce attack of more than ten minutes just now, we invested a lot of money to buy the most sophisticated props and weapons, just to kill the Holy Spirit of Wind to the maximum extent. Now we can only do our best and leave it to fate. See if we have that luck and use the human sea tactics to "grind to death" the Holy Spirit of Wind before the deadline. Alas, in fact, this is really a torturous additional task. The powerful props such as the "pseudo-artifacts" of the masters have almost been consumed in the "World Heroes Conference". Now we have to challenge the holy beast again. It is difficult to take out a suitable guy. Let alone other things, if my green bone dragon is used here, it can entangle the Holy Spirit of Wind for a few rounds, which can buy more time for our group attack.
Melee players tried their best to attract the attention of the Wind Spirit, while long-range attack players tried their best to launch attacks. In addition, their pets, which were also not subject to death penalties, consumed the life of the Wind Spirit bit by bit. This place was not too far from the teleportation array, so it did not take too long to rush over. A thousand players could be used as tens of thousands, and the limitation of not being able to escape was not conducive to the battle of the Wind Spirit. It could only be completely exposed to our attacks and could not get a chance to breathe. After seven or eight hours of continuous fighting, it gradually became a little bit unable to withstand it, and the altitude finally slowly dropped, getting closer and closer to the ground.
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