Volume 5: Protracted War Chapter 48: Advancing to the Quarterfinals: The Strongest Opponent
Without anyone to cover them, the corpse wizards were too fragile. The corpse wizard king and others were easily killed by the dragon knights. Apart from firing a "death bomb" before dying, they were unable to resist the incoming attacks. In fact, I had already realized this. I knew that summoning them would definitely lead to their death, but I had to do it.
Although the magic defense ability is relatively weak, even a young pterosaur pet cannot be threatened by just a few corpse wizards. If you want to achieve the greatest results in the shortest time, you have to send out the corpse wizard kings. The super-large "death cloud bombs" they launch can kill the black warriors with one blow, and their powerful attack power is comparable to the strongest attack of the terrifying giant bear knight. No other undead wizard has ever summoned a corpse wizard king. I think Real Madrid can't estimate their power. If the three corpse wizard kings work together and attack by surprise, they should be able to cause relatively large damage to the pterosaurs after a few rounds of attacks. However, if you focus on offense, you can't take care of defense. It's impossible to summon a horror knight to escort the corpse wizard king. Besides, facing the fast-moving dragon knights who can attack from all directions, the ground melee troops can't play a big role.
There was no defense, only an all-out attack. The battle between the Corpse Wizard King and Real Madrid was simple and direct. It could be said to be the shortest "Summoning of the Undead". It only took a few minutes for Real Madrid to circle the field and kill the three Corpse Wizard Kings and the three Corpse Wizards one by one. Of course, under the fearless Corpse Wizard King's strenuous counterattack, fighting for his life, the pterosaur had no way to avoid the close-range attack and suffered considerable damage.
In fact, if Real Madrid had circled in the air a few more times, dodging and looking for opportunities, he should have been able to reduce the damage he suffered. But when he was leaving me, I finally seized the opportunity when the pterosaur was hit by several "death cloud bombs" and activated the "Touch of Death", entangled his body, and absorbed his mental strength with all my strength, leaving him with not much time to delay. He had to strive for a quick victory, get rid of the corpse wizard as soon as possible, and then turn around and attack me to get rid of the threat of "Touch of Death".
The most threatening attack came from Taotao. When Real Madrid attacked the Corpse Witch, I had already changed the previous tactic of dealing with the master first, and instead focused on attacking the pterosaur as a mount, and joined forces with the Corpse Witch King to try to cause the greatest damage to the pterosaur. After all, Real Madrid's combat skills are superb, and it is not so easy to be hurt by Taotao. It is better to take advantage of his eagerness to eliminate the Corpse Witch King and wait for an opportunity to attack the pterosaur that cannot take care of defense. As a pet, it must obey the master's orders as the first priority, and it is impossible to care about its own safety. Use "Fire Feather Flying", automatically launch an attack when approaching the target, and then spray a mouthful of "Fire Roar" first, followed by a "Piercing Horn". The two skills are connected quite smoothly and used in the shortest time. This is also discovered by Taotao himself when practicing the attack, showing its high IQ. Although it cannot be compared with the seventh-level Warcraft in terms of attack power, the two skills can be used together. After many verifications, there should be a certain degree of damage bonus effect, which can cause greater damage to the opponent in a round of confrontation. I didn't use it in the previous games and have been holding it back until now, just to catch the opponent off guard and make him underestimate Taotao's attack power. I also specifically chose to attack the pterosaur where Real Madrid's vision was out of sight, so that he would not be able to detect it in time and take precautions.
When Real Madrid solved the threat of the corpse wizards, they found Taotao's continuous attack with combination skills and hurriedly forced it back. However, the pterosaur had suffered serious injuries at this time. Its flying posture was not so stable and its speed had obviously dropped. It was no longer as brave as it was at the beginning. The three corpse wizard kings were not only the main attack points, but also a bait to induce Real Madrid to attack. Together with Taotao, they were able to pose a threat to Real Madrid. Although the pterosaur could fly, it was not as good as the defense of the velociraptor. I don't believe that it can't be hurt. After all, the corpse wizard kings and Taotao are rare creatures. There is no relevant information and combat experience to learn from. It is inevitable that there will be some mistakes in dealing with them. However, when masters fight, there is no room for any mistakes.
Through this round of attack and defense conversion, I lost the summoned undead creatures, and Real Madrid's mount pterosaur was severely damaged and its strength was discounted. It seemed that neither of us had any advantage, but the speed of the pterosaur was affected, and the threat to me was reduced a lot. In addition, there was "Touch of Death" entangled in Real Madrid like a maggot on the tarsal bone, and his mental and physical strength were constantly draining. If this was not a stadium and there were no restrictions on the range of activities, he could still fly high and use his speed advantage to open up the distance to get rid of the shackles of "Touch of Death", but now he can't do anything, he can only find a way to defeat me as soon as possible, and the pressure he is under is naturally imaginable. As the saying goes, one wrong move, the whole game is lost. Real Madrid underestimated the damage that the Corpse Witch King and Tao Tao could cause, causing himself to lose his greatest advantage.
Although Real Madrid was still the main attacker, I was still in a dangerous situation, but the initiative gradually shifted to my hands. Without the advantage of speed, the role of the dragon knight would be much smaller. The ability of the pterosaur alone was not enough to repel Taotao. It often took a joint attack of people and pets to do it. Being constantly entangled gave me more opportunities to breathe. Not only could I continue to launch the "Touch of Death" without being interrupted by Real Madrid's attack, but I also continued to get mental power as a supplement and cooperated with the "Dead Curse" to attack the pterosaur with "Nether Ghost Fire". Both sides suffered damage during the attack and defense, but neither was fatal, and a stalemate formed for a while.
After the time limit was exceeded, I once again found an opportunity to use the "trip rope", which further reduced the speed of the pterosaur. In addition, Huang Ma's mental power had been absorbed by me, and he could not use skills to attack. His physical strength was also constantly depleting, which made the situation even more unfavorable for him. Tao Tao also took the opportunity to launch a fierce attack, not caring about himself. Every time he fought with the pterosaur, both of us were injured. Under the joint attack of me, he and the pterosaur died together and withdrew from the game together.
Both sides of the match lost their respective pets, but for a knight, the impact was much greater than that of an undead wizard like me, and his own combat effectiveness was also weakened. What's more, he was still unable to escape the entanglement of the "Touch of Death". Real Madrid, who had exhausted his mental strength, could no longer summon another low-level riding pet to help. On foot , he could only chase after me who had performed the "Ride Away from the Dust" with his dragon spear waving in the air, which did not pose much threat and aggravated the loss of physical strength. Under the constant attack of my "Ghost Fire of the Netherworld", he could only helplessly accept the fate of defeat.
Although three corpse wizard kings were sacrificed, it was a pretty good result. I didn't doubt that I would eventually defeat Real Madrid, but I didn't want to pay too high a price for it. According to analysis, he seemed to have an item that could store spiritual power, but it was a pity that he had already used it in the previous game and had no time to replenish it. If he could summon even a low-level third-level mount, he wouldn't have to passively take a beating after losing the pterosaur. Maybe it would force me to use the "magic storage ring", which would be extremely disadvantageous for the next game.
I finally made it to the top 16, and I am only one step away from the goal of being ranked in the "Top Ten". It seems to be within reach, but it is definitely not an easy task to successfully cross this threshold. Among the top 16, there are top players in each profession, including the Supreme Honor of the Knight of Light (with a level 7 magic pet Speed Dragon), the Magic Knight Dragon Travels the World (with a level 7 magic pet Speed Dragon), the Magic Knight Desert Eagle (with a level 7 magic pet Speed Dragon), the Light Priest Holy Angel (with a level 7 magic pet Light Spine Dragon), the Dwarf Berserker Fearless Warrior (with a level 7 magic pet Death Bull), the Knight Romantic Sakura (with a level 7 magic pet Pterosaur), the Angry Swordsman Yamato Spirit (with a level 7 magic pet Tongbi Stone Ape), the Berserker Drinking and Singing (with a level 7 magic pet Thunder Fire Two-Headed Dragon Lizard), the Light Knight Angel in the World (with a level 7 magic pet Speed Dragon), the Magic Archer Nomadic Tribe (with a level 7 magic pet Pet Purple Lightning Leopard), Assassin Korean Warrior (with a seventh-level magic pet Thunder Dragon), Elf Archer Little Match Girl (with a seventh-level magic pet Vine Tree Monster), Ice Magician ArcheAge (with a seventh-level magic pet Ice Green Python), Knight Prairie Nomad (with a seventh-level magic pet Pterosaur), Swordsman Lost World (with a seventh-level magic pet Poisonous Wind Scorpion), both people and pets are very powerful, none of them is easy to deal with. Most of my methods have been revealed in the competition, and it is difficult to use surprise troops. If I didn’t still keep the "Magic Storage Ring" and Red Star’s three "Life-Taking Flying Spears", plus I still have the Destruction Knight without a Horse to summon, I really don’t have the confidence to face them.
I don't care about the specific ranking in the "Top Ten", but I must strive to enter the "Top Ten", which requires me to win one more game to enter the quarterfinals to ensure it. Otherwise, if I lose, I can only go through two rounds of play-offs, eight to four, four to two, and win two games in a row to get the last two places in the "Top Ten". Excluding the influence of artifacts, the strength of each other is basically the same, and it is difficult to say that I will win against anyone. If I have to play in the play-offs, it will be much more difficult to win the "Top Ten". Most of the top 16 have not used "pseudo artifacts", including Supreme Honor, Dragon Walks the World and Holy Heaven, three players who have real artifacts. It is unclear whether they have or not, which makes the game full of too many variables. For most players, it is difficult to predict the final result.
The list of the top 16 has finally come out. Maybe my good luck has been used up in the previous games. This time I drew a bad lot. The one competing with me for the top eight is the rising star among the four artifacts - Archbishop Shengtiantang of Light, who has the defensive artifact "Angel Robe". He, Supreme Honor and Long Xing Tianxia, who have offensive artifacts, are the opponents that I, and probably the other 12 contestants, are most reluctant to face. My "Touch of Death" seems to be more suitable for use in the "Dead Spirit Space". In the eyes of many players, it is believed that the power it shows is not commensurate with the name of the artifact, and it cannot be compared with the "Holy Cross", "Poison|Dragon Spear" and "Angel Robe". It cannot play a role in turning the tide of the battle in a short period of time, and it is not suitable for fierce individual competitions. This is also the reason why the outside world has always been pessimistic about me.
After many matches, the basic functions of the artifact "Angel Robe" of Holy Heaven have been mastered by the senior players who watched the game, and they have sorted out more detailed information. As an artifact, it naturally has a relatively high defense ability. When fighting, it can emit many white light spots by itself, like the seventh-level "Return to Heaven" magic of the light system, which has the effect of accelerating the recovery of health, mental strength and physical strength. However, the most powerful trick is that an illusory angel body protection flashes around the body. The left hand holds a light shield, which is about half a meter long and about one foot wide. It can be moved around to resist or weaken the attack. The right hand is pressed on the top of Holy Heaven's head, so that his whole body is shrouded in a layer of white light. It should be the "body protection holy light" attached to the angel recorded in the information, which further enhances his defense ability. Observing the performance of Holy Heaven in several games, two-winged archangels and four-winged angels of light appeared successively according to the strength of the opponents, and the defense capabilities would increase accordingly. This shows that according to the ability of the user, the power of the "Angel Robe" can be freely controlled. From this point of view alone, its effectiveness is above the other three artifacts - after all, our artifacts are obtained through lotteries, and their texture and functions are naturally not as good as those obtained by killing holy beasts.
According to speculation, the "Angel Robe" is activated by mental power, especially when using the "Angel Body Protection" ability, the mental power consumption is extremely high. This can be seen from the equipment of Holy Heaven. The rings on the hands, the bracelets on the wrists, the crown on the head, the shoes and socks on the feet are at least above the level of heavenly instruments, and the few whose origins can be investigated have the attribute of increasing the upper limit of mental power or the recovery speed. With such a high mental power, he is still so "stingy" in the game, and is not willing to use skills to attack easily. Generally, every shot is sure to hit the target, and rarely misses. It must be preparing to activate the artifact.
Regardless of whether there are other hidden means, it can be seen from the situation that has been shown that Holy Heaven is an extremely difficult opponent. With the "Angel Robe" protecting the body, even with the Supreme Honor and Dragon Traveling the World, which have offensive artifacts, it is difficult to seriously injure it with a limited number of attacks. Fortunately, the priest of light focuses on auxiliary and defensive skills, and is not good at attacking. The most powerful attack magic that Holy Heaven has ever used is only the sixth-level "Holy Spear Thorn", which has limited power and is not as powerful as my "Ghost Fire". In the previous games, we fought a protracted war with the opponent, fighting each other for consumption, and cast various auxiliary magic on our pet Light Spine Dragon, relying on the Light Spine Dragon's powerful attack skill "Dazzling Bullet" to defeat the enemy.