Volume 3: Taking Roots 2016 Chapter 579: One Step at a Time

Looking at the cheers coming from the office area, a large group of bearded, unkempt men hugged each other and celebrated, their faces full of joy, and the atmosphere was extremely warm.
Zhou Dongsheng was even somewhat infected and couldn't help but smile. Although he didn't know what was broken, there was no doubt that it was related to the game "PlayerUnknown's Battlegrounds".
It must be a good thing to make these men so happy. It is naturally not a bad thing for Zhou Dongsheng, since he is the largest shareholder.
After the cheers, someone obviously noticed Zhou Dongsheng and Li Jiana standing aside. Naturally, the group of people were familiar with their boss Zhou Dongsheng.
A burly man with a hairy face walked out of the crowd, came to Zhou Dongsheng in three or two steps, and with a happy tone in his voice, he talked a lot to Zhou Dongsheng.
If the plaid shirt on his body was replaced with animal skins and he held a stone spear in his hand, he would definitely be a primitive man. Who else could it be but Brandon Green?
Li Jiana translated faithfully: "Boss, Brandon said he has a surprise for you..."
"Oh? Then translate for me what a fucking surprise means..." Zhou Dongsheng joked cheerfully, which earned him a roll of the eyes from Li Jiana.
In other words, Brandon Green didn't understand, otherwise he would have said "bull nose~" and continued speaking only after Li Jiana translated.
"Just now, the trial version of PlayerUnknown's Battlegrounds on the Steam platform successfully created a historical record of 1 million players online at the same time!"
Brandon Green said this with pride, even his stubble couldn't hide his smug expression, as if it was a great achievement.
But Zhou Dongsheng was a little confused. "Millions of players online at the same time? Didn't we already do that in China?"
Obviously, Zhou Dongsheng has some blind spots in this regard, although he knows that this is heavy data with great value.
Even in the domestic market, there are only a handful of games that can achieve this data, and these games, without exception, have engraved their names in the history books of domestic games.
PlayerUnknown's Battlegrounds, which was first launched in China, has already achieved this achievement, and its performance in overseas markets is just a second success.
Good things are good things, but judging by Brandon Green’s expression, it seems to be a remarkable achievement…
Brandon Green looked embarrassed, and then began a long speech introducing the meaning of this data on the STEAM platform.
As the world's largest gaming platform, Steam's position in the overseas market is naturally very important. It has supported countless game companies and independent game producers, and is highly praised by countless players.
Despite this, Valve, which created the Steam platform, has maintained absolute dominance on its own platform for a long time, especially in some authoritative platform records, which are basically occupied by Valve's works.
After all, as Valve's own platform, the promotion and publicity of its own games must be the highest priority, which is naturally understandable.
Of course, this is also closely related to the fact that the games created by Valve are very sophisticated and of excellent quality. Whether it is dota2 or csgo, once they were launched, they became popular all over the world and set off a phenomenal craze.
It also directly created the record for the largest number of online players in a single game on the Steam platform. The record holder is "Dota 2", with a peak player count of 1,291,328!
At first glance, it seems not worth mentioning. The record of less than 1.3 million players online at the same time is just remarkable. It is still questionable whether it can rank in the top ten in the domestic market.
Tengda doesn't even need to send out its three generals. It only needs to take out a record of 1.5 million in "Blade & Soul" to surpass it.
As for Zhuchang, it is a sure win just by playing "Fantasy Westward Journey".
Despite this comparison, it seems that Steam, the world's largest gaming platform, is a bit lagging behind. Even with its huge overseas market, it cannot compare with the single domestic gaming market.
One of the main reasons for this data difference is naturally related to the console player group, which accounts for a large proportion of the European and American player groups.
Compared to console games that are regarded as mainstream in overseas regions, they are well-deserved niche in China.
After all, in the minds of most domestic players, the concept of console games may still be stuck in the era of the Subor game console.
However, the consumption concept of spending a high price to buy a game console for playing games and then paying extra for the game content is obviously difficult to prevail in the domestic game market.
Therefore, compared with the highly concentrated characteristics of the domestic player group, the characteristics of the overseas player group are undoubtedly relatively dispersed.
The performance presented in the data will cause such a huge contrast. Therefore, even if the heavy data of millions of players online at the same time is the same, the value is incomparable.
"So, the record we set on the Steam platform not only broke Valve's monopoly on its own platform, but also was the fastest game to reach a million simultaneous online players..."
"And to achieve this in such a short time, it will obviously not be difficult to surpass the platform record held by "Dota 2". By then, our "PlayerUnknown's Battlegrounds" will be the most popular game of the year!"
Brandon Green waved his hand enthusiastically and proudly, as if the direction of his finger was their journey, and a group of rough men in the office area also showed proud smiles.
There is no doubt that participating in this project is probably the most brilliant achievement in their life resumes, which even Brandon Green cannot deny.
After listening to the translation, Zhou Dongsheng showed a look of understanding. So that's how it is. It sounds like it has a lot of value.
But for Zhou Dongsheng, who is familiar with the development of PlayerUnknown's Battlegrounds, this is just the beginning.
After all, he used the "free method" as his trump card for "PlayerUnknown's Battlegrounds" right from the start, and directly abandoned the initial sales volume of no less than tens of millions of US dollars.
Converting all of it into traffic, with such sacrifices, it is absolutely reasonable that "PlayerUnknown's Battlegrounds" can rise so quickly in the overseas market.
"In that case, why don't we make a concerted effort to break the record that's set above us?" Zhou Dongsheng said in a sarcastic tone.
Brandon Green's eyes lit up. As a self-taught game producer, one of Brandon Green's great advantages is that he is not like the professionals who are trained in professional schools and have their heads full of rules and regulations.
Therefore, Brandon Green did not resist Zhou Dongsheng's wild creativity and ideas at all. Instead he accepted them and enjoyed them very much!
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