Volume 2: The Road to Dragon Feast Chapter 57: The Hero's Path
There was darkness in front of Murphy's eyes. There was a gust of cold wind, and then white snowflakes floated past his eyes. A scene of snowy mountains appeared in front of him, and a deep baritone was narrating.
[My child, when you were born, the wind and snow of Alterac whispered your name - Aidan.
I am proud to watch you grow up day by day and become a strong Alterac man. You must remember that we have always ruled this country with courage and strength. I also believe that you will use your powerful power carefully...】
The picture turned, and a huge city located between the mountains appeared. It was covered with snow, with thick walls and tall towers. The picture continued to go deeper, passing through the spacious and desolate streets, through the castle walls, and finally fell on a young child. This child looked vaguely similar to Murphy, with a rather luxurious style of clothing and childishness.
[When you were seven years old, you were still a naughty child who loved playing very much. Every day you would -
1. Play in the forest.
2. Go to the stables and ride horses.
3. Play war games with friends.
4. Listen to the old people telling ancient stories.
5. Staring blankly all the time.
Murphy knew that the benefits were coming. This thing was only available to heroes with a certain background. At the beginning, they could obtain some initial skills and novice equipment. If they were lucky, they could also obtain additional specialized expertise.
The better the background setting, the better the options that appear.
Generally speaking, these options are usually related, and sometimes consecutive correct selections may unlock hidden options. He planned to take the melee route, and decisively chose the third one, "Play a war game with friends."
The animation shows a young Aidan wielding a wooden sword and fighting with a group of children. After a melee, only Aidan is left standing there.
[You always defeat your opponents in the game. Through subtle influence, you gradually master some tricks of swordsmanship.]
System prompt: You have obtained the expertise of 'Swordsmanship Expertise' (swordsmanship proficiency increased by +100%).
The scene changed and the child grew into a teenager.
[When you were ten years old, the king decided to find a teacher for you to teach you carefully——
1. You learn swordsmanship from the kingdom's knight commander.
2. You learn archery from a famous hunter.
3. You learn magic from the court wizard.
4. You learn how to govern the country from the court ministers.
5. You are very stubborn and unwilling to learn anything .
Murphy looked at these options and couldn't help feeling curious about what would happen if he chose the fifth one. Generally speaking, there would be no options without any rewards. The fifth option would either be very bad or very good.
However, Murphy was not prepared to take the risk and decisively chose the first option, to learn swordsmanship from the Kingdom's Knight Commander.
A burly knight in armor appeared in the animation. The young boy was waving a sword and practicing seriously with the knight. As the scenes kept flashing, the boy gradually grew up and his body became stronger .
[Your swordsmanship has become more and more sophisticated, and even the Knight Commander is amazed by you.]
System prompt: Your swordsmanship proficiency has increased by 1,000 points, and your swordsmanship level has been raised to the 'entry level'. Since you have the 'swordsmanship expertise' feat, you gain an additional 1,000 proficiency points, and your swordsmanship level has been raised to the 'mastery level'.
[When you were twelve years old, the king decided to let you start more arduous training——]
1. You begin practical training in swordsmanship.
2 (optional), you study ancient books in the library.
3. Follow the king and serve him.
4. You follow a mysterious old man and pray to the gods every day.
5. You are still naughty and wandering around the streets every day.
After hesitating for a while, Murphy still chose the first option. The other options were actually very tempting, but the worst thing about adding points is dispersion. It is better to concentrate on one field and stick to it.
[After a period of training, you learned some more advanced combat skills. In the harsh actual combat training, you accidentally displayed an extraordinary combat skill, and people were amazed at your performance.] In the picture, the boy displayed a sharp sword skill with gorgeous and swift movements. Suddenly, a gust of wind was raised around his body. When he swung his sword, a sword energy was released.
System prompt: You have learned the skills 'Ready Stance' (basic combat skill), 'Thrust' (basic combat skill), 'Storm Blade' (elemental combat skill). 】
Murphy was delighted, it seemed that he had made the right decision to buy the bloodline of the God of Storms, otherwise he would definitely not be able to randomly obtain elemental combat skills. Elemental combat skills were generally skills that only magic swordsmen could learn. The name Storm Blade was obviously related to his identity as the Son of the Storm.
[When you were fifteen, something happened that left a deep impression on you——]
1. You killed an ogre with your own hands.
2. You successfully tamed a strong wild horse.
3. You found a treasure chest in a cave.
4 (Not optional) You received a response .
5. You had a horrible nightmare.
Hey, how should I choose these? The previous choices all had clear traces to follow, and I could probably guess what rewards I would get, but this time it seems a bit ambiguous.
Killing an ogre should give you reputation or experience.
By taming a wild horse, you should be able to get a top-quality mount.
Most of the items that come out of treasure chests are gold coins or equipment.
But the fifth one is really hard to understand. Could it trigger a special task?
Murphy hesitated for a long time, but decided to follow his feeling. This option was the most conservative and the safest, so Murphy chose one.
In the picture, Prince Aidan wields a sword and kills an ogre. He stands on the ogre's corpse, surrounded by cheering soldiers. In the distance, an old man wearing a crown looks on with satisfaction, his face full of smiles.
[You killed an ogre with your own hands and gained 100 reputation points. The king is very pleased with this. The king's favorability towards you increases by +10.]
This reward is not bad. The reputation value can increase the number of soldiers you can lead, and the king's favorability is also very useful. If the favorability is high, it will be easier to get good land when you want to grant it in the future. If the favorability is particularly high, you may even be able to inherit the throne.
[When you were eighteen years old, the king officially allowed you to start participating in the kingdom's affairs, and you chose to become——]
1. A Knight of the North Wind, fighting against the enemy on the battlefield.
2. An official in charge of a village.
3. A magic scholar (not optional) went to Dalaran to study abroad.
4. A court merchant who runs a guild and earns wealth for the kingdom.
5. A bandit leader (not selectable). The hatred between you and the king made you leave the royal city and join the local bandit organization. (Your hero rank is automatically converted to the same level of BOSS rank, and the "Usurp the throne" plot mission is triggered).
Hey, you can actually start the game as a traitor and get a free story mission.
This is the first time Murfei has heard of such a thing. If he can successfully complete the task, does that mean he can become king directly? This would be a shortcut to becoming a king.
However, the difficulty of completing this task is extremely high.
The bandit organization is a relatively low-end monster force. Generally, adventurers in their teens can upgrade by brushing the bandits. Players in their twenties and thirties especially like to brush the bandit organization's dungeons, which are of moderate difficulty and also give out skill books for various professions. It is not difficult to see how poor the combat effectiveness of the bandit organization is.
Wanting to lead a group of brigands, bandits, and robbers to fight against the Knights of the North Wind and the Highland Swordsmen and seize the throne is as difficult as leading a group of peasant rebels who cannot upgrade or change equipment to conquer the world.
Another thing he didn't expect was that the hero template could be directly converted into a BOSS template.
This is really unexpected.
Since it is possible at the beginning, will it be possible to trigger similar dark plot missions when the level is higher in the future?
If this is true, when you get tired of the hero template, you can switch to the BOSS template to try.
However, it seems that there is no answer to this question in the short term. This option is not available to him. Murphy guessed that it was related to the previous choices.
If you select all the options with "unruly", you should be able to choose the final dark route.
Of course, he would not choose him even if he could. A prince like him would rather be a bandit leader than become one. He must be crazy.
Murphy decisively chose the first one and became the Knight of the North Wind.
In the picture, Prince Aidan is riding a horse, wielding a sword, fighting with the enemy, and the narration continues.
[You became a Knight of the North Wind and followed your compatriots to fight everywhere. After countless battles, you gained numerous military exploits and finally won the title of hero. Now you are twenty years old. As the heroic prince of Alterac, your journey has just begun.]