Volume 2: Storm Rising 2015 Chapter 432 Three Elements of Competition

Brandon Green didn't know whether to say that his boss was very confident in this game or that he was too far-sighted.
Even League of Legends, a game that became the world's number one in just three years, took two years of preparation and polish after its public beta in 2009 before holding its first world competition in 2011.
Although it is claimed to be a world event , its coverage is limited to Europe and the United States. Both the venue and the competition system are relatively simple. Later, it was nicknamed the "Internet Cafe League" by countless players.
Many people even felt that this first event was a forced move by the League of Legends officials, after all, Dota next door was also preparing to hold its first world event Ti1.
As League of Legends has always regarded Dota as its competitor, it is natural that it is unwilling to fall behind.
Even though it was launched in a hurry, they generously donated US$100,000 as the total prize pool and invited local veteran e-sports clubs in Europe and the United States to participate.
Although the total prize pool of 100,000 US dollars seems very shabby now, it was the second highest tournament prize pool in the world at that time, second only to Dota's Ti1.
Although it was jokingly called the "Internet Cafe League", it was the successful hosting of this event that put the development of this competitive game on the right track.
The 1112 line-division tactics, the signature skill of the first championship team, directly laid the tactical tone of the League of Legends and has been used to this day.
It is not even limited to the game League of Legends. Various MOBA games also use this tactic as the basis, which can be said to have rewritten the tactical landscape of MOBA games in one fell swoop.
Judging from the far-reaching impact in this regard, the value of this first championship is well deserved.
Now it seems that it was precisely because of the wise move of the League of Legends official to follow the footsteps of Dota that the first world event of great significance was successfully held.
This in turn prompted League of Legends to board the high-speed train of e-sports, which made the development of this game unstoppable and made it to the top of the world.
After all, games are always just games, but when they are linked to competition, the resulting competition for various honors and the sense of mission such as "bringing glory to the country" are enough to attract players to continue to participate.
And with the Crown of Honor, competitive gaming is no longer just a game, it’s e-sports.
From "Can playing games be used to make a living?" to "Playing games really can be used to make a living", these two short sentences are enough to summarize the long development process of e-sports.
Whether or not there are e-sports events, and whether the e-sports events are successful or not, have become important factors in determining the quality of a competitive game, and are also the basic foundation for ensuring the popularity of a competitive game.
As long as the market is still there, the competition will not disappear. As long as the competition does not disappear, the game will not go out of business. No matter how many players are lost, new players will appear. As the competition develops, maybe old players will return one after another...
Such a virtuous cycle of development is destined to provide a competitive game with a steady supply of blood, unlike some games that gradually become the tears of the times.
In order to host a qualified e-sports event, there are quite a few conditions that need to be met, but if you count them carefully, the resources Zhou Dongsheng has now are just enough.
With the support of Zhuchang Games, it is a good place to enjoy the shade. As for organizing the events, there is Banana Media owned by Principal Wang. As the organizer of the 2016 LPL League, it is definitely professional enough.
As for sponsors and broadcasting platforms, Zhou Dongsheng has a particularly harmonious cooperative relationship with several major live broadcast platforms... As for the audience and popularity base, those are the easiest to deal with.
The only thing is that there may be a shortage of contestants for the time being, but with a brand new e-sports event stage and the temptation of fame and fortune, are you still worried that there will be no contestants participating?
If no one is interested, Zhou Dongsheng doesn't mind playing in person to satisfy his desire to be an e-sports player. He will then bring along Principal Wang, mobilize the IG club, and add his own IM club...
At worst, we can recruit some strong but unpopular technical anchors to make up the numbers. As long as we get 25 teams together, it will be enough to support the event.
Anyway, the symbolic significance of this first event is far greater than its practical significance. As long as the three core elements of competition are maintained, it will be alright no matter how much trouble we take. As for what the three elements are, it must be fairness, fairness, and damn fairness!
As for the audience, if it is really played like this, it will be full of highlights, so would you be afraid of having no audience?
Especially the current live broadcast platforms, which are naturally in line with e-sports elements, and the audience group is almost mainly young players. It is a broadcasting platform completely tailored for e-sports events.
Prior to this, the development of e-sports events has always suffered from the lack of communication channels to increase their visibility. The old TV stations were indifferent and could not afford it, so even if the audience wanted to watch it, they were powerless.
Relying solely on live audiences and subsequent video dissemination is quite limited. After all, who would watch a recording?
Nowadays, with the development of the times, especially with the rise of live streaming platforms, these problems have completely disappeared and no longer exist.
The right time, right place and right people have pushed e-sports from the edge of the historical stage to the center of the stage.
Zhou Dongsheng naturally does not want to miss this ride. The sooner he can get on board, the better. Especially in the next few years, a lot of capital will come into play to boost the e-sports trend, making it even more unstoppable.
PlayerUnknown's Battlegrounds, which was "forced to grow" ahead of its time, may catch up with this trend by accident. Even if it can't make as much money as League of Legends, it can still have a taste of the soup...
It is also enough to prolong the life of the game "PlayerUnknown's Battlegrounds".
The theory exists, but the results will depend on the practical results. At least Zhou Dongsheng is confident that he can figure it out.
Zhou Dongsheng's confidence naturally comes from the resources he has accumulated through "untold hardships". Even if he has only integrated some of the resources, it is not to be underestimated. Given time, he may be able to compete with the big guys...
Zhou Dongsheng was full of excitement and ambition, and he took the opportunity to briefly tell Brandon Green about his ideas.
Although Zhou Dongsheng was full of confidence, Brandon Green thought that his boss was too "wishful thinking". Not to mention losing money to gain publicity, he was afraid that he would lose money and not even make any publicity.
Even if it is held next year, in such a short time of less than a year, how many players can "PUBG" accumulate? Brandon Green has no idea about this.
However, Brandon Green did not object, and even supported it wholeheartedly. After all, his boss, the godfather, was willing to spend money and invest resources in "PlayerUnknown's Battlegrounds" , so what objection could he, the biological father, have?
It’s a waste if you don’t want it.
Afterwards, Brandon Green, who was really too sleepy to hold on any longer, got up and said goodbye, and went home to sleep and recuperate. Just as the boss said, this was a protracted war, not a blitzkrieg.
As a game producer, he is also a "general". How could he fall down early?
However, both Zhou Dongsheng and Brandon Green more or less underestimated the potential of the domestic player group. When it comes to playing games, domestic players have always been serious.
Even on a global scale, Chinese players have always been among the best!
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