Volume 1: Dance of the Black Dragon Chapter 11 Battle Strategy 'Sea of ​​Monsters'

Although the BOSS will be subject to various restrictions in the dungeon, there are also many benefits.
The first is the enhancement and adjustment of attributes and skills. The system will make corresponding numerical adjustments to the BOSS in the copy according to the number of people in the copy, and usually they are adjusted upwards. Strictly speaking, Murphy's subordinates are not particularly powerful. The strongest Dragon Cult priest has only the strength of the first level of disaster, and the weakest ogre wizard is even just a third-level skeleton.
However, since it has now become a 40-person raid boss, its attributes have been maxed out, and its health alone has increased several times.
Secondly, becoming a raid boss also allows you to use "battle strategies" in boss battles to gain additional advantages.
Ordinary gatekeeper BOSS has one strategy point, and the final BOSS has 3 strategy points.
The choice of strategy combined with the BOSS's own abilities can make the BOSS battle more random and operational.
At this moment, Morpheus began to study the battle strategy for this time.
The system will generate optional combat strategies based on each BOSS's identity, experience, and current environment.
As the final BOSS, Morpheus has more than a dozen optional combat strategies.
Battle Strategy 1: Summon monster minions.
Summon monster minions to assist in the battle during boss battles.
Currently available monster minions.
1: Black Dragonlings. A group of 35-45 black dragonlings that can use the dragonling fireball skill.
2: Dragon Guard. A guard team composed of eight elite Dragon Guards who can use Charge and Cleave.
3. Dragon Priest Group: A support team composed of four elite Dragon Priests who can cast Bloodthirst, Healing, and Dragon Breath.
4. Black Dragon Air Raiders. An air support team consisting of four black dragonlets, which can spray explosive fireballs from the air to attack the enemy.
Battle strategy 2: Phase transition.
Enter a specific combat form during boss battles.
1: War Behemoth. In this form, you can only use melee skills and your own dragon talent skills, armor is increased by 50%, physical damage is increased by 50%, and normal attacks have a crushing effect.
2: Flame Dragon. In this form, you can only use dragon breath to fight, and cannot use melee skills or dragon language magic. The power of your dragon breath is increased by 50%, and the dragon breath has a splash effect.
3: Dragon Swarm Leader. In this form, all friendly units around you gain a 30% property increase, and gain scene skills: Summon Dragon Guards, Summon Black Young Dragons, Summon Black Young Dragons (scene skills can only be used in the current scene).
Battle strategy 3: venue transformation.
In boss battles, you can transform the current battlefield and use the changes in the battlefield to gain tactical advantages.
1. Landslide. Hit the dome of the cave with all your strength. Rocks will continue to fall from the top of the cave. The falling rocks will cause 1-999 points of physical damage to the enemies in the scene. Lasts for 30 seconds.
2. Lava jet. Hitting the ground activates the lava flames hidden underground. The ground will intermittently eject lava pillars, causing 500 points of fire damage to the enemies hit. Lasts for 60 seconds.
3. Secret passage. Open the secret passage leading to other areas of the dungeon. You will periodically receive support from monsters in various areas for 180 seconds.
Battle Strategy 4: Special Strategy.
A policy that must meet certain conditions before it can be used.
1. Death Rage. Available when your health drops below 30%. The threat of death awakens the brutal dragon instinct in your heart. You will fight the enemy uncontrollably in the most primitive and brutal way. All your damage will be increased by 50%, the cooldown of regular skills will be reduced by 50%, the mana consumption of all skills will be removed, and you will be immune to taunts.
2. Summon an ally. Available when HP is less than 50% and there is more than one enemy hero on the field. Summon a powerful ally to join the battle (the current available ally is [Hildesanx]).
3. Dragon Knight Contract (Dragon Clan Exclusive Strategy). Available when HP drops below 30% and the target is a hero. Give the target a Dragon Knight Contract. After the contract is concluded, the target will become the mount of the target and the boss battle will end immediately.
4. Summon Princess Catherine (Story Campaign Strategy). The effect is unknown. Using this strategy may trigger a plot twist.
Looking at these strategies, Murphy fell into deep thought. He usually studied this combat strategy system a lot and summarized several strategic combinations for different enemies.
His favorite combination is a strategy he calls "Monster Sea".
Phase transition: Dragon Leader + Summon Black Dragon Legion + Scene Transformation: Secret Passage.
Although the black dragonets have relatively poor combat power, they are ranged units. Forty black dragonets can fire dragon fireballs together, and one round of salvos can easily kill any adventurer.
The secret passage will refresh a wave of monsters every ten seconds, a wave of elite monsters every 30 seconds, and a monster boss every 90 seconds.
Coupled with the scene summoning skill of the Dragon Leader, three minutes is enough to create a terrifying army of monsters. Moreover, with the enhancement of the Black Dragon Lord's halo, the attributes of these monsters will be greatly improved, and they will not be so easy to be cleared out. If the enemy is a little slower in clearing the monsters, they will be overwhelmed by the army of monsters.
This strategic combination is absolutely enough to crush ordinary adventurer teams, but I don’t know how capable this adventure team is at clearing monsters.
Murphy was not in a hurry to determine the strategic combination and continued to pay attention to the enemy's movements.
At this moment, the team of adventurers finally passed through the Dragon Fire Corridor and arrived at the Dragon Fire Square area at the end of the maze.
This is the first BOSS location, and the dragon commander Borax has been waiting here for a long time.
[System prompt: Dragon Warlord Borax used the battle strategy of "Strength in Numbers". ]
The effect of this battle strategy is to add a large number of small monsters and elite monsters to the BOSS battle to form a 'cluster BOSS'. The side effect is that the attribute health of the BOSS itself will be reduced by 30%.
This option is the most suitable for Borax, because it is a commanding BOSS, and its own combat ability is not strong. Reducing it by 30% does not make much difference. On the contrary, there are eight more elites, four chiefs, two lieutenants, and dozens of monsters around it. At least it looks like it has "strength in numbers".
Seeing the adventurers entering the Dragonfire Hall, Borax immediately came forward waving the battle flag.
Borax (Dragon Warlord): "Invaders, scum, dare to invade Lord Morpheus's territory, unforgivable ! Unforgivable! Warriors and soldiers of the Black Dragon Legion, come to me, let us kill them all!"
Following the BOSS's roar, the surrounding dragon warriors, dragon guards, dragon raiders, and dragon wizards immediately moved.
Some charged forward, some formed formations, and some cast spells. They were just like a well-trained army.
The adventurer team here did not move at all and still maintained their battle formation. Only the Midnight God smiled slightly, flicked his cloak, and walked straight forward. Facing the black mass of dragon army rushing over, he raised the staff in his hand.
"In the name of the Mother Earth, I summon the power of Serasean , the spirits of the earth, the elements of rock, and obey my command—"
He slammed his staff hard into the ground - earthquake!
Boom! An invisible force instantly spread to the surrounding ground. The ground cracked and undulated. The dragon soldiers staggered here and there and could not stand steadily. They all fell into a state of dizziness.
Taking advantage of this opportunity, the Midnight God raised his staff once again.
"In the name of the evil god of fire, I summon the power of Ragnaros, the spirit of fire, the element of burning heat, to obey my will—"
He swung his staff with all his might—fire storm!
The air suddenly became hot, and then a vortex of fire appeared in the center of the dragon army. The vortex of fire began to spread and rotate, making a whistling sound of wind and the sharp sound of hot air bursting. The vortex grew larger and larger, gradually turning into a fire storm covering an area of ​​more than fifty meters. The violent flames swept all the dragons into it.
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