Chapter 705: When [Ghost Guard] can move freely...

Although the extracted skills are not very powerful in terms of pure lethality, they all meet the [counterattack] capabilities that Mo Cheng needs.
As long as [Netherworld Guardian] is placed in a place, it can reduce the mana recovery speed of that place. Anyone who dares to use spells and skills within the range must bear the damage first, making all the enemy's normal skills become [Seven Wound Fist], which can be released only after injuring themselves first.
At the same time, this skill also eliminates the possibility of some enemies bursting out with low health to counterattack. Mo Cheng couldn't remember how many times he controlled a magic big brother with low health to release a big move to reap, but was counterattacked and killed by [Netherworld Guardian] first.
[Corrosive Skin] is also a good skill. When attacked, venom will be secreted on the skin to enhance magic resistance. Of course, another very important point is that the venom will splash onto the attacker.
In general, it can be regarded as a poison version of [Blade Armor].
[Sandstorm] This skill was actually ruled out by Mo Cheng first. Mo Cheng did not have a high demand for this skill. A sandstorm with continuous area damage, plus the effect of invisibility within the effective range, is quite good, but the combination of the two is mediocre.
It needs to deal damage, but the damage is not high; it needs to be invisible, but the invisibility is limited to a certain range.
Then he looked at [Corrosive Skin] and [Netherworld Guardian], and Mo Cheng finally chose [Netherworld Guardian].
[Corrosive Skin] only adds a counterattack damage with toxins, and increases magic resistance after being injured. In terms of practical significance, it is much worse than [Netherward].
After all, this thing called [Ghost Guardian] is a real nightmare for magicians. Anyone who dares to use high-level spells within its range will have to suffer a round of damage first.
After making his choice, Mo Cheng closed his eyes and felt it carefully. He could feel that a not very strong, even weak, force was being born in his body.
This is a very strange power. It does not seem like magic, and it carries some breath of death, but it is not pure death.
But this power was too weak, and Mo Cheng could not obtain more information from it.
"The magic power of the underworld, the Sanzu River and the Styx?"
Recalling the origin of the skill [Ghost Guard], Pugna's background story clearly points his power to the Sanzu River.
The power of [Pugna] at least involves [Nothingness], [Annihilation], and [Reincarnation].
But these powers are a bit far away for Mo Cheng. It’s not that he can’t touch them, but the magic power of the Styx in his body is too weak.
So weak that he couldn't give any more analysis on it.
The magic power of the Styx condensed in his hands, emitting a yellow-green glow. After thinking for a while, Mo Cheng released the [Ghost Guardian] on the table.
I saw the magic power of the Styx begin to condense rapidly, and then a thin pillar as long as a forearm grew on the table like grass, supporting a floating sphere on the top. The entire sphere was yellow-green in color and was made up of highly condensed magic power of the Styx.
Mo Cheng did not test the other abilities of [Ghost Guard], but tried to move the table under [Ghost Guard] with a serious face. With just a slight force, the table and the [Ghost Guard] on it moved about half a meter.
"I'll go, that's fine too."
Even though he had expected it, Mo Cheng couldn't help but be surprised. [Ghost Guard] cannot be moved after being deployed, but at this moment Mo Cheng discovered another use for [Ghost Guard]. He can place [Ghost Guard] on a movable object, so that he can move with it.
Even if the [Ghost Guardian] fixed on the ground is powerful, it is just a fixed target. But as long as the [Ghost Guardian] is placed on the back of a horse or some other mount, and someone carries it around the battlefield...
In this way, the deterrence to enemy wizards is no less than nuclear deterrence.
If a mage
Of course, some high-end mages do have other ways to avoid the backlash after the spell collapse, but how many such mages are there?
Mages are known for the versatility, diversity, and magic of their spells, but their extreme fragility is also their name.
The spell fails due to interference during casting, which is one of the top five causes of death among mages.
From now on, Mo Cheng doesn't even need to consider the threat from the mage army in the Siyalanna Imperial City. As long as he places the [Ghost Guard] there, Mo Cheng will be willing to call anyone who dares to use spells within the range a "good man."
The labels of the remaining two directional skill points are not as clear as the previous ones. They are [Aura], [Destruction], and [Thief] respectively.
The other one is [Earth], [Flame], and [Nobility].
For the first label for locating skill points, Mo Cheng removed [Aura] and [Thief] after some thought.
The reason for removing the [Halo] is simple, because now he temporarily does not need more halos to enhance the strength of the army. Similarly, the improvement of only level one halo is very limited for him.
If the [Thief] label is removed, Mo Cheng will clearly know the heroes that fit this label, but their skills are of little use to Mo Cheng now.
I kept [Destruction] in the hope that I could get lucky and draw [Tidehunter]'s ultimate skill [Destruction].
Although this possibility is very slim.
[Long Po Zhan: Darker than dusk , redder than blood, time passes, but your power endures. In your name, I swear in the darkness that all the foolish things that stand in my way will be destroyed by my power and yours!]
(Dragon Slash: Lina channels the dragon's breath, releasing a wave of fire that burns all enemies caught in the path.)
[Static Field: When the gods walk the earth, the air is filled with static electricity bursting. ]
(Static Field: Every time Zeus casts a skill, it will shock all nearby enemy units, causing a certain percentage of their current health as damage.)
[Demon's Edict: Ancient energy explodes from one plane to another, turning everything it touches into ashes.]
(Demonic Edict: Fills the area around Leshrac with magical explosions, dealing pure damage to enemy units and structures. The fewer enemies in range, the more damage they take. Lasts 10.0 seconds.)
After looking at the three skills, although I was not able to get [Destruction], one of the strongest crowd control skills, the skills that appeared were definitely not bad.
Or maybe it's a little too good.
Each skill showed Mo Cheng very clearly how much they fit the description of "destruction".
The only thing that worries Mo Cheng is that both active skills are intelligence-related hero skills, and their consumption is not low.
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