Chapter 66: Outrageous! They are all friendly companies?!

After all, it represents the highest level of picture quality in the country today.
As soon as he entered the exhibition hall, A Yin followed the main group and came to the Xun Teng game booth, which had the highest number of comments, to watch the playback and demonstration of Fearless Sniper.
After watching a round of clips, everyone had a general understanding of the background of this game——
"Fearless Sniper" tells the story of a special forces team that infiltrates into the stronghold of an overseas criminal group.
Later, due to an inconspicuous mistake, the infiltration operation failed and was discovered by the enemy.
The protagonist of the game needs to find a way out of the numerous difficulties and wipe out this huge criminal group after his team is wiped out and all support is lost.
The game's story is nothing new and is still a mainstream anti-terrorism variant on the market.
"But I have to say, the graphics of this game are really good."
After finishing the experience, Yin walked out of the cabin and sighed:
"You may not be able to see anything on the big screen,"
“But after actually playing the game, I have to admit that the graphics quality of this game is indeed very high.”
As he spoke, there was also a lot of discussion on the barrage -
"But this plot is really old-fashioned."
"This game doesn't rely on the plot to win, the multiplayer mode is the core"
"Indeed, some of my uncles said that Xun Teng hopes to use this game to replace CrossFire."
"Fuck! Doesn't that mean we have to go to 888 again?"
'It's too small, the pattern is too small, let me tell you the number - ten yuan for one draw, a hundred draws guarantee a hero level'
"Damn! You know Xun Teng!"
"The main reason is that the game has only improved its graphics, and there is no improvement in the gameplay."
"What you're saying is...FPS gameplay hasn't improved in almost ten years. How about you tell me how to improve it?"
'Hahahaha so real'
'FPS has already been defined, just like a racing game, it's all about racing. What else do you want to play, driving a dump truck to transport goods?'
"Hahahahahahahahaha! Don't say that! Don't say that!"
'If anyone can help me, I'd really like to be a truck driver...'
'Brother, remember, if you are poor, you won't pull a pipe; if you are hungry, you won't pull a roll.'
'It's so funny, what a stupid game'
"……"
While talking!
A Yin and his group also came to the Yiyou booth.
Just as the barrage viewers said.
The two major categories of games, guns and cars, have been defined as such today.
For example, "Ford Rally 3" from Nuyan Games, a company that is a close partner of Yiyou, naturally did not escape the eternal theme of "racing".
From track racing to formula racing, and from cross-country racing to rally racing.
Speed ​​is always the core of car games.
After waiting in line for a while, the four Shark anchor representatives also took the opportunity to "test drive" the car.
I have to say that compared to Nuyan’s previous work, the improvement of this work is quite good.
From car modification to map design, to picture performance, and even driving feedback adjustment, everything has been taken to a new level.
It's pretty standard.
It did not fall short of the players' expectations, but it also did not exceed the task.
But think about it.
The gameplay has been stuck here. Nuyan wants to make some innovations on the "Ford Rally" IP, but he doesn't know where to start.
After the experience at the two main booths was completed, the host and his team also carried out a division of labor.
A Yin and Group 66 were responsible for experiencing and reporting the games in the exhibition area on the east side of the venue.
Sister Zhou and Hippo went to the west venue to experience the tour.
"Okay, let's split up first, and then let each other know when we find a fun game, and then we'll get together again," said A Yin.
"Okay,"
Sister Zhou nodded and turned on another live broadcast phone:
"Then we can keep in touch anytime..."
"No one is coming, Brother Sheng..."
As the exhibition began, a large number of media personnel poured in, and the scene suddenly became lively and bustling.
The location near the entrance is definitely the best booth in the whole venue. It is occupied by Xun Teng and Yiyou, and it is very lively.
A large number of reporters and self-media lined up in front of the booth, eager to try and find out what was going on.
As for the booths of various game manufacturers near the center of the venue, although they were not as popular as the two giants at the entrance, there were still many people coming to experience them.
Reporters from various media were recording videos and conducting interviews, so it was quite lively and popular.
That's what the show is all about.
The closer the booth is to the inner side of the venue, the more disadvantaged it is and the fewer people there will be.
Humans are herd-like creatures, and they tend to go wherever there is excitement.
This resulted in the queues in front of the booths becoming longer and longer.
As we got closer to the booths at the back, there were fewer and fewer people, and no one was even willing to take a second look.
Dajiang and Lubian were both a little discouraged:
"Even good wine needs to be hidden in a remote alley..."
Originally, they were full of confidence in the game "Left 4 Dead".
Whether it is the promotional video or the small level experience demo brought to this exhibition, the quality is extremely explosive.
Especially the settings of the second-generation FPS, which the two of them think is better than almost all shooting games on the market.
But the problem is!
Someone has to taste the Manchu-Han banquet!
It's no use just looking at something delicious and smelling good.
As a restaurant owner, it's useless to enjoy the food yourself. Without customers, you will go bankrupt sooner or later.
The two brothers couldn't help feeling discouraged as they saw that no one was visiting their booth.
Gu Sheng was not too frustrated about this: "Just wait. Anyway, the exhibition hall is so small, there are so many manufacturers, and there are so many media reporters and reviewers attending the conference. There will always be one or two who will come to our side."
What they lack now is a trigger point.
As long as there is one person willing to come and stop for a while, Gu Sheng is 99% sure that he can keep him!
after all!
Those exhibiting this time are all professional game media industry practitioners.
Their perspectives on games must be diverse.
"Left 4 Dead", which is equipped with the second-generation FPS design, will definitely attract the attention of these professional gamers because of this feature.
Even if we take a step back!
Even if the quality of the game itself is terrible!
The second-generation FPS mode is also an innovation, and many of the participants will definitely come to try it out with a curiosity.
Gu Sheng was speaking.
Suddenly, a man's voice came from behind me: "Um...Excuse me, is this Teacher Gu Sheng?"
Gu Sheng...Teacher?
Gu Sheng turned around.
I saw a man standing behind me wearing a plaid shirt, about thirty years old, wearing black-framed narrow-rimmed glasses, with an elite look.
"I'm not really a teacher, I'm Gu Sheng,"
Gu Sheng smiled politely and held out his hand:
"Can you forgive my poor eyesight?"
"Oh, I'm the director of Bluebird Games, my last name is Chen,"
Seeing Gu Sheng extend his hand, the man with black-framed glasses was flattered and quickly handed it over with both hands:
"I have heard of Mr. Gu's name for a long time. I regret not having the chance to chat with him at the Art and Games Development Festival. I did not expect to meet him here. I would like to visit and learn from you."
"Oh, it's Director Chen. I've heard of you for a long time."
Hearing this, Gu Sheng quickly became polite and stepped aside:
"It's not like we can learn from it, but we are honored to have Director Chen come to give us guidance."
It's just business promotion, and Gu Sheng handles this aspect very well.
Introducing Director Chen to his booth, Gu Sheng gestured to the LED screen and introduced: "This time, we at Golden Wind chose the theme of shooting games and combined it with the theme of biochemical zombies to produce this film, Left 4 Dead."
"Of course, we also made some bold innovations in gameplay,"
"For example, this one, I call it the second-generation FPS mode..."
Just now when Director Chen was introducing himself, Gu Sheng stole a glance at their Bluebird Games booth.
It is slightly larger than the minor booth of Golden Wind, limited.
In addition, he said that he had seen himself at Yiyou’s mini-game development festival.
Presumably, Bluebird Games is not a top-tier manufacturer.
Gu Sheng had a pretty good impression of these "brothers in distress" small business friends.
Besides, what he said was originally prepared for this media conference.
So the introduction is quite detailed and comprehensive.
An explanation!
Gu Sheng turned to look at Director Chen again and said cheerfully:
"That's the basic situation. Let's just say it's an attempt without knowing the extent of the problem. Director Chen, do you have any guidance? What the hell?"
Not finished yet!
Gu Sheng was stunned!
At this moment, besides Director Chen from Bluebird Games, there were actually more than ten people standing behind him and 'listening attentively'!
At first he thought these were media reporters transferred here.
But after scanning the work badges of these people, Gu Sheng's expression became a little complicated——
Qunfeng Games, Meiying Technology, Jifeng Studio, Jiahua Games...
Why are they all friendly companies?!
Is there something wrong with you guys?!
Why are you coming to my place instead of staying at your own booth?
and!
Those with work badges are either directors, deputy directors, or even deputy general managers!
They looked at themselves intently, like top students listening seriously in a lecture!
"Everyone..."
Gu Sheng's expression was complicated, even a little unreasonable:
"Are you all here to observe and exchange ideas?"
Crash——
As soon as these words came out!
Many friendly business executives came forward one after another, trying to shake hands with Gu Sheng:
"Hello, Director Gu. I am Li Xiaoqiang, the director of Qunfeng Games..."
"Director Gu, what are the specific differences between the second-generation FPS you just mentioned and the first-generation FPS..."
"Nice to meet you, Director Gu..."
"The zombies you designed are so oppressive. Can you tell me where the inspiration came from..."
"Director Gu, can I go to the sensory cabin to experience it?"
"And me and me..."
"This design is really amazing. Director Gu is indeed a supernova. He always has new ideas."
"Perhaps this time the Golden Wind will create history again..."
"Director Gu, this is my business card..."
“…”
Gu Sheng was about to explode!
guna!
I want the media!
What the hell are you guys doing here to join in the fun!!!
"Brothers, how did you feel about this game? Give us your ratings in the comments out of five!"
At this time, in the west corridor of the exhibition hall, Sister Zhou was holding up her mobile phone and interacting with the barrage.
Just now, they experienced a work by a company called 'Star Games', called "Horror Portrait Gallery".
The specific gameplay is roughly similar to "Phasmophobia", which is still about collecting evidence and identifying abnormal biological types.
The only difference is that "Phasmophobia" identifies ghosts, while "The Gallery of Horror" identifies haunted paintings.
A bunch of '111' and '2222' floated across the barrage——
'My comment is, take the next one away'
"You won't change the way you play..."
'I can't say there's a big difference, I can only say they're exactly the same'
"If you hadn't told me it was a different game, I would have thought it was the DLC for Phasmophobia."
'I can't even say it 's not fun, because phobia is fun'
"Copying the gameplay doesn't count as plagiarism. These game manufacturers have really figured it out."
'A smell of horror, two points no more, and one point five for ghost phobia'
"……"
Looking at the comments on the barrage, Sister Zhou nodded in agreement:
“It’s scary, but the gameplay hasn’t changed much, so I’ll give this game a 1.5!”
Take out a small notebook and record the score of this game.
Sister Zhou and Wang Pineapple continued to move forward.
Turning the corner, the next booth is here.
"Bluebird Game."
Wang Pineapple looked at the name of the game booth, and then set his sights on the LED screen behind the booth that was playing a video in a loop.
A virtual figure stands in the middle of the screen. As colorful arrows fall, the virtual figure spreads his legs and crushes the arrows one by one to the dynamic music.
It's simply a replica of Dance Dance Revolution.
"This is quite interesting,"
Wang Pineapple tugged at Sister Zhou:
"Zhou Zhou, shall we play this?"
"Is this a... dancing game?"
Sister Zhou looked at the gameplay demonstration on the big screen, then poked her head into the Chao booth and said hello:
"Hello? Is anyone there? We are the anchors of Shark Live Platform? Can anyone explain this game to us?"
Generally speaking, no matter whether they are media or anchors, as long as they are participants, every time they arrive at a booth, there will be a designer from the manufacturer to receive them.
Whether it is introducing the background of the game or the creative gameplay, visitors will be explained.
However.
Here comes the Bluebird Game.
Sister Zhou called out three times before a young girl with a work badge came out from behind the booth:
"Hey, here we come. Do you two want to experience it?"
As she spoke, the girl was about to open the somatosensory chamber and let the two of them in to experience it.
Sister Zhou was stunned:
"Um...Excuse me, are you the designer of this game? Can you introduce the game to us?"
Sister Zhou asked hesitantly.
"Me? Oh, I'm not a designer, sorry, both of you."
The girl smiled awkwardly:
"Our designer has gone to another booth. I am just a guide, responsible for providing you two with the somatosensory cabin debugging services."
ha???
The designer ran away?
Sister Zhou and Wang Polo looked at each other, both a little confused.
This... the exhibition was in full swing, but the designer responsible for the game introduction ran away?
Or did you visit someone else's booth?
What is an offline designer?
“Oh…oh…”
Sister Zhou raised the corner of her mouth and smiled:
"Then...then we'll come back later, thank you."
After saying that, he took Wang Pineapple to the next booth.
"Let's take a look at this one,"
As she spoke, Sister Zhou looked up at the banner:
"Meiying Technology, what are the games they are exhibiting?"
Hearing this, a young man sitting in the booth stood up and took the initiative to greet him:
" Hello , everyone. Welcome to the Phantom Technology booth. The game we are exhibiting this time, Sacred Spear, is being shown on the big screen now."
"This is a shooting game. If you are interested, you can enter the somatosensory cabin and try it out..."
"ah--"
After listening to the young man's introduction, Sister Zhou scratched her head and seemed a little hesitant:
"Just introduce the type? What about other aspects?"
The young man smiled and said, "Oh, you may have to wait for our director to come back and explain the other aspects to you in detail. I am just a guide, responsible for providing you with the somatosensory cabin debugging services..."
What the hell?!
This time, Sister Zhou was really shocked!
Coming again?
What's going on?
One or two designers ran away?
Yes, the game manufacturers in the last row are generally small in scale.
But we can’t say that they are all slacking off, right?
For a moment, an outrageous and bold guess arose in Sister Zhou's mind!
"Okay, thank you. Let's go check out other booths and come back later..."
After saying that, he pulled Wang Pineapple and walked towards the next booth!
When I came to the booth, the first thing I said was:
"Hello? Is the designer of your booth here?!"
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