Chapter 561 [Warning: The content of this level may cause strong discomfort, do you want to skip it? ]
'Cool--!!!'
The fans were so excited just by watching the live broadcast——
"Fuck, the budget is burning."
"It's so crazy, I feel scared just looking at it."
"Michael Bay style, Sam is really good at bombing..."
"This level is so fierce, it's like a thunderbolt at the opening"
'The whole level is just one huge battle'
'It's too brutal, the audio-visual experience is maxed out...'
"GW's bombardment style even makes me a little worried about the quality of the following levels..."
"……"
It can be seen that the audience who can come to Simon’s live broadcast room have a relatively deep understanding of the game.
Is Modern Warfare II's rich and powerful opening effective ?
There is no doubt that the effect is outstanding.
After all, looking back at the ten-year history of somatosensory games, there are many games that use this kind of opening to maximize the audio-visual experience.
History has proven that starting the game with a big scene will indeed fundamentally stimulate the players' adrenaline, making their eyes light up and feel extremely excited.
But what then?
The easing of the pace after the violent start will inevitably cause players to fall into loss after the passion subsides.
What's worse, the first level of the whole game is the most explosive, and everything after that is garbage.
Players have been fooled too many times.
So much so that PTSD is inevitable.
And now, the same is true for Modern Warfare II.
Indeed.
This intense and exciting opening with full scenes is like the RPG that Allen runs into head-on at the beginning, with powerful power and explosive effects.
However, what is worrying is – will Golden Wind be like other manufacturers, helpless in dealing with the problem of declining emotions after the big opening?
No one has a conclusion.
After all, before this, even some large international companies seemed quite powerless when faced with this problem.
This is also the fundamental reason why in recent years, everyone's story development mode has tended to be straightforward and step-by-step.
It's not that I can't afford an explosive start.
It is more cost-effective to start from the basics and gradually increase the complexity.
Since the problem of waning emotions cannot be solved, it is better to start from scratch and let the players' emotions and expectations gradually increase.
We don’t seek the most explosive thing, but the most stable one.
This is the general consensus of major manufacturers and also the collective understanding of story-based games today.
However.
The emergence of "Modern Warfare II" fundamentally broke the conservative rules of major manufacturers in recent years.
You can clearly feel that in this first level of the game, Golden Wind is sparing no effort in piling up materials, and they want to show off their most powerful audio-visual and somatosensory technologies to the fullest.
There's even a kind of desperate attitude, as if to say, "I don't want to live any longer."
One can't help but wonder if they really don't plan to go on and invest the entire game's budget and technology into this level.
“It’s hard to say…”
Even the experienced Simon found it difficult to comment on this.
After all, this level is really awesome.
Whether it is the creation of the scene atmosphere or the presentation of physical sensations, it is unprecedented.
This is equivalent to Golden Wind laying the foundation at the ceiling level of other games when it first built Modern Warfare II.
How to build it afterwards?
Is it to use the ceiling as a base and then build a taller building?
Or is it going the other way and putting the beams first and then the load-bearing ones?
Simon couldn't guess.
"So, let's wait and see,"
Successfully cleared the first chapter. Simon took a deep breath and spoke with anticipation and nervousness:
"After all, this is Golden Wind's game, isn't it?"
soon!
With the end of the first level, the second level appears.
The second chapter is titled [Rock Climbing Operation].
Yes, it is the trial level of Golden Wind that was used for demonstration at the E3 exhibition.
There is nothing much to say about this chapter.
Simon had already analyzed everything that needed to be evaluated after finishing the trial play on the first day of E3.
And because "Modern Warfare II" uses a dual-line narrative level design structure like its previous generation.
So theoretically speaking, the storyline of Private First Class Allen, which is right next to the first chapter, unfolds in the third chapter.
Due to his outstanding performance in the Afghan battlefield, Allen passed General Sheffield's assessment and joined the [Task Force 141] organized and directly led by Sheffield.
This is a special forces team composed of the world's most elite soldiers, dedicated to carrying out the most difficult missions.
Allen didn't even follow the main force back to the base for rest. Sheffield took him directly on the plane and flew to Warsaw.
[Alan, the other members of Task Force 141 have brought back the attack identification system]
[The two of them destroyed an entire enemy base. I don't think I need to elaborate on my expectations of you.]
[Even though you were a soldier fighting on the front line yesterday, the concept of fighting on the front line no longer exists for you.]
[Now that war is raging, casualties are inevitable]
As General Sheffield spoke, the satellite map surveillance range continued to shrink.
Finally, the screen stopped on a building, and a photo of a Caucasian man with neat short hair, wearing a bulletproof vest, deep eye sockets, a hooked nose, and a sinister look appeared.
【Makarov】
[Now he is waging a war on his own, he ignores the rules and is not bound by them]
[He was involved in torture, human trafficking, genocide...]
He pledges no allegiance to any flag, country, or ideology.
He takes money and then bleeds
【And from now on, he will be your boss】
[In order to place you beside him, we paid an extremely high price...]
oh--
Simon's mouth opened into an O shape.
It turns out that the fundamental reason why General Sheffield selected the elite was to pick a suitable candidate to infiltrate the Makarov Group and plant a top-secret insider!
The development of the plot was obviously far beyond his expectations!
What surprised him, and even everyone else, was!
Just as the players are gearing up to show off their skills and perfectly hide their identities to carry out this top-secret undercover mission!
A striking red warning suddenly appeared before their eyes——
【//Warning: The content of this level may cause strong discomfort, do you want to skip it? //】
【//Yes or No//】
"ah???"
The sudden pop-up warning startled Simon.
Content...strongly uncomfortable?
What's the content?
Simon was confused.
What kind of content could make Golden Wind worried and issue such a serious warning?
Seeing this, all the viewers in the live broadcast room were stunned and there was an uproar -!
'? ? ? '
"What the hell is this?"
"Warning? Damn! Is this the special effect of [Golden Ring]?"
"That shouldn't be the case... Didn't GW say before that the Golden Ring will only protect the players' safety while running silently, and will not have any impact on the operation of the game..."
'So what does this pop-up warning mean? '
"Oh my god...it looks serious..."
"No, brother, please don't do this to me, I feel a little weak when you do this to me..."
"Yes, this is a warning from the Golden Wind."
"Old thief, please don't do anything weird! We are all family, we won't do this to each other! Don't scare me!"
"Geneva, this is a bit scary..."
"You didn't warn me when I went to Silent Hill, you didn't warn me when I went to Giant Mountain Asylum, you didn't warn me when I went to Louisiana, and now you're giving me a warning?"
"Isn't this a shooting game? Huh? Modern Warfare, bro! You're not doing anything sinister! "
'WDNMD I don't want to play anymore, my cabinet has moved'
'Hahahahahaha this is too scary...'
"Indeed, if another manufacturer gave me such a warning, I might take it as a joke, but GW's warning..."
"Damn it, think about it carefully, I really need to think about it carefully!"
"……"
Simon is in a terrible state!
What the hell does this mean? !
As the live broadcast room water friends said -
If this was a warning from other manufacturers, I would definitely strike back without hesitation!
Warning? Not even a warning! I want to see how scary your warning is!
But the problem is, this is GW, this is Sam!
The father of the second generation FPS, the king of psychological horror, the godfather of abstract life!
They wouldn't make this level into a stream-of-consciousness horror game, but would describe the thrill of Allen's undercover mission from the side!
So scary.
No one should call anyone a coward.
If you don't agree, try the physical PT.
If I don't scare you into shitting, then I think you did a clean shit.
Gurgle.
Simon's Adam's apple moved up and down and he swallowed nervously.
He really wanted to listen to the advice and wanted to skip this level.
But curiosity is something that is sometimes beyond our control.
So what is the plot of this part? What is the presentation method? What is the scene setting? Will it have an impact on the subsequent plot development?
or……
“Try…?”
In the end, the rational little man in Simon's heart was defeated by the curious little man.
Strong curiosity drove him to focus his attention on the [NO] option.
Never mind!
Make up your mind!
Simon no longer hesitated, gritted his teeth and stomped his feet!
After all, I am the chief review editor, and it is my job to fully experience all the contents of a game!
Moreover, this level is about the continuation of emotions after the explosive opening of the first chapter!
You have no right to speak without investigation. How can I analyze GW’s design concept in this game if I don’t experience it myself!
Let’s see what’s going on first, and then we’ll do something if we can’t stand it anymore!
Today I want to see what exactly was done at this level that made GW so fearful and issue such a serious warning even with the blessing of the Golden Ring!
No matter how terrifying you are, you are just at the PT level!
How more inhumane can it be?
How more heartless can one be?
I just ignored the risks and continued the installation!
No! Do not skip this level!
Simon took a deep breath and resolutely chose to continue the level!
laugh--
As the eyes fell into darkness!
The sound of a package zipper was heard.
The rumbling sound of the elevator running made a slight sound.
He slowly opened his eyes, and three fully armed men appeared beside him.
The man in the lead, wearing a bulletproof vest, with neat short hair and holding an AA12 "Bulldozer" shotgun at an angle, was squatting next to the package bag in the middle of the elevator.
Kara.
As the man pulled out a standard M4A1 assault rifle from the package and threw it over.
Simon hurriedly took the rifle and saw the short-haired man's appearance clearly.
High cheekbones, deep eye sockets, hooked nose, and sharp and vicious eyes.
Vladimir Makarov.
This is……?
Simon was a little confused and was about to speak out in confusion, but he only heard a ding-dong sound.
The elevator stopped.
Then, the sound of bullets being loaded was heard.
Snap——!
Makarov, the leader, had a blank expression on his face. He turned around and glanced at Simon:
【Remember, no Russian】