Chapter 513 His story is about to end...

"Brother... Emperor Europe..."
"…My cousin was killed by a teapot…"
Hearing the sound coming from afar, A Yin, who was still frightened, hurriedly got up and ran to the door.
The European Emperor is gone too.
I don’t know how it disappeared.
After entering the building, Ayin and Ouhuang were doing fine, and were even lucky enough to find a toy trumpet worth 75 yuan.
But for some reason, Ou Huang said he always felt like something was following them.
If a person feels this way it may be psychological and there is no need to worry.
But what was creepy was that Ayin also always felt that there was someone behind him.
But it was too dark in the building, with visibility limited to less than one meter around them, so the two had no choice but to stay close to each other and move forward together.
However!
Just as the two of them were walking to the entrance of an alley, A Yin accidentally scanned a large scroll worth 45 yuan in the alley.
He said "I'll move it" and walked in without waiting for it to be moved!
Leng Ran heard a scream behind him!
"Brother! Youdong——!"
The screaming stopped abruptly!
When A Yin turned back, in just two seconds, the European Emperor had disappeared.
Not only were the people missing, but even their bodies were gone.
In the dim light, one could only see a trail of blood, extending into the deeper darkness of the corridor.
The dark building creates a gloomy and cold environment with an eerie atmosphere.
The companions who were just walking together disappeared as soon as they turned around.
Let alone Ayin.
Even the Iron Blood Warrior would tremble when he came.
A Yin ran all the way and didn't have time to take the axle, so he escaped back to the spaceship.
Finally came back!
Then I heard Alin's voice in the distance, shouting that his cousin was killed by a teapot explosion.
“ What’s going on? A-Lin! A-Lin——!!!”
At this time of year, the sky was already dark and time had unknowingly come to 9:30 in the evening.
It was a pitch-black night outside, with a freezing wind blowing from time to time, making people's teeth ache from the cold.
Ah Yin quickly ran to the gangway at the stern and waved at Ah Lin who was running towards him with a box of Coke.
"Hurry! Alin! Let's go! The Emperor is dead!"
"My cousin is dead too! Huh-huh-huh-"
A-Lin ran out of breath, and seeing the gangway in front of him, he staggered and tried to climb up:
"Hurry up, hurry up, hurry up! My box is 45! Let's take off..."
However!
Not finished yet!
Suddenly!
Alin suddenly felt a muffled sound coming from behind him!
rumble--
Following right on!
The boss who was originally standing on the gangway to greet him stood there motionless, as if petrified.
"Boss?"
Alin thought that Ayin was offline, so he greeted him tentatively in a low voice.
Then, A Yin put his left hand on his waist, extended his right index finger, and made a pointing gesture, indicating him to look behind him.
Ah Lin turned his head and looked behind him in confusion: "What...?"
A giant as tall as two spaceships stacked together stood behind him like a silent mountain , shrouding him in a huge shadow.
"I--"
Roar——Boom——!!!
Next second!
Suddenly, a deafening roar of the giant was heard!
The huge claws suddenly grabbed Alin in its hand, lifted him high up and sent him into the huge mouth of the abyss!
Ah Lin's screams, like a dog whose tail was stepped on, were shrill and terrified. In the cold night, they echoed throughout the live broadcast room.
“Brother——!!!”
"Brother, chop his neck!!"
Snap!
A cloud of blood mist exploded and filled the dark night.
At this moment, the live broadcast room has exploded——
'Good job hahahahahahahahaha...'
'Tata, big brother!'
'The Tata is driving too rough, haha ​​...'
"If nothing else, the title of Boss does fit the description of a soldier..."
"Hey! What are you talking about!"
'Wolf Team'
"This crappy game is so showy..."
'I didn't expect it to be so funny before I clicked it...'
"The plot is so dense that I could make four or five episodes of video clips just based on this sentence..."
'Hahahahahahahaha why is this crappy game so weird...'
'Outrageous and abstract'
'I'm going to puke from laughing'
'It's so effective, I think it's going to be a hit...'
"……"
good!
Just as the fans said!
With its abstract style and bizarre extremes, "Deadly Inc." soon became a super hit that no one expected!
One week!
Total global sales: 6.9 million sets!
When the news came, Shen Miaomiao was stunned!
She knew that Lao Gu and his friends were tinkering with this little game, and had even created a document in the system for it.
But I don't expect it to lose money.
After all, although this game is cheap, only $10, its cost is also cheap, less than 7 million.
but!
Although I don't expect you to lose money, the sales of your crappy game are too scary!
Nearly 7 million units in a single week?!
You must know!
The last time their game sold over 7 million copies in a single week was "Plants vs. Zombies".
It was a game released on both mobile and PC platforms, and it created an industry legend thanks to its huge device base.
Today, it is really surprising that such a game released solely on the motion sensing cabin has such horrific sales.
In this regard, Gu Sheng’s explanation is—
[The unique mechanism of this game makes it both playable and enjoyable]
And this quality first gives it the ability to become popular among game anchors.
I believe that as long as they are game anchors, from domestic to foreign, from small anchors to big anchors.
If you want to retain as many viewers as possible and generate traffic, program effects are essential.
Why is it that Sekiro and Dark Souls, which are not considered popular in terms of genre, have dominated domestic and international live streaming platforms for weeks in a row?
One of the fundamental reasons is the live broadcast effect brought about by the "suffering" attributes of these two games.
And who doesn’t like to watch the anchors suffer and break down?
so.
The explosion of a deadly company that is full of various surprises and walks on uncertainty at almost every step can almost be said to be an inevitable result of industry choice.
Just as my cousin said: the show effects of this crappy game are too dense.
And on this basis!
Compared to games like Sekiro and Dark Souls, Deadly Inc. has an additional attribute of being “ simple and easy to play”.
Compared to the soul-like game experience of "laughing when watching others suffer, and crying when you suffer yourself",
The experience of watching Fatal Inc. live is exactly the same as the experience of purchasing and playing it yourself.
You can also experience the various unexpected situations that the anchors encounter in the live broadcasts during your own game.
The effect is even more explosive than the live broadcasts by the anchors.
It can be said that this Deadly Company is a game that is completely based on the show effect.
Whoever plays has a show.
after all--
[…Its bizarre monsters and environment settings make the entire game process full of various uncertainties]
In this regard, Xu Xiaolin, editor-in-chief of Tiantianyoubao game review, analyzed and commented in the review column:
[Compared to conventional games that focus on the protagonist, the playability of "Deadly Company" mainly comes from the various hostile creatures in the game with different mechanisms.]
[There are giant dogs that attack by sound, hoarding bugs that pick up items, black dogs that follow and wait for an opportunity to attack, spring heads that can only be slowed down by staring, and even a little girl in red that can only be seen by the player being chased...]
[When many monsters with different mechanisms appear randomly in the pitch-black darkness, the unexpectedness and chaos of the game become obvious.]
[Yes, Deadly Company has never been an easy game.]
[Under the surface of its 'simple' and rough game design, Golden Wind's understanding of gameplay transcends its time.]
[And this was a project that Golden Wind developed in just half a month with only three people in their spare time during the Tokyo Game Festival project.]
[Perhaps to some extent, the difficulty of making "Deadly Company" is much less than that of 3S-level masterpieces such as "Dark Souls" and "Call of Duty".]
[But the ingenuity and imagination in its game design are flashes of inspiration that are difficult to replicate.]
[Tiantianyoubao rating: 9.9/10]
[Comment: Great ingenuity without being elaborate, a simple yet ingenious work]
The opening score is 9.9!
A work that cost only seven million dollars to produce!
However, it received a column review by the editor-in-chief of Tiantianyou News and a score of 9.9/10!
You must know!
Although Golden Wind has produced many masterpieces in the past four years, there are only a handful of works that can achieve such amazing scores!
Let’s take a look at the games previously produced by Golden Wind that scored 9.9 - APEX, Sekiro: Shadows Die Twice, and Call of Duty: Modern Warfare!
Each one of them is a masterpiece with an investment of hundreds of millions!
Among all these "half-step masterpieces", "Deadly Company" has joined the list with an investment of only seven million!
The heat generated by such a high score is no less than the discussion wave caused by "To the Moon" which became a "perfect masterpiece" with a million-dollar investment!
Even for a period of time afterwards, players almost forgot that Golden Wind would participate in the Tokyo Game Festival.
The entire gaming community is buzzing with discussion about "Deadly Inc.", with live stream clips from various anchors flying all over the place.
until!
October 15th!
There is only one month left until the opening of Tokyo Game Festival!
Konami released the first trailer for "Silent Hill: Ascension", which is also the official trailer for this "world's first interactive streaming somatosensory game"!
"...The short-lived carnival is just a painkiller with limited efficacy. The real test cannot be determined by a small game worth less than 10 million..."
"It's time to get back to the topic, GoldenWind..."
Tokyo, Japan.
Konami headquarters.
As Nakamura Masakazu waved his hand with confidence.
The official trailer of "Silent Hill: Ascension" was released, opening the curtain of the fateful final battle.

Fog.
Light shadow.
Desolate town.
A lonely figure walking alone along the long, dark street.
In the disturbing town, the woman was walking hurriedly with her child, looking back from time to time.
【May I have your name?】
In the voice-over, someone asked the woman, his tone full of indifference and routine.
It seemed more like an interrogation than an inquiry.
【Astrid Johnson】
[Okay, first question—did you kill your son?]
Accompanied by thick fog and heavy and eerie music.
The footsteps of the woman and the child gradually disappeared into the thick fog.
The sky was filled with haze, and the classic Silent Hill ashes were scattered in the deep fog...
"Wow... this feels a bit like Silent Hill..."
As the official trailer was released, players who came to watch the game started discussing it in the comments.
"This fog and dust gives me a Silent Hill 1 vibe."
'Rather than Silent Hill 1, it's more like PT'
"Indeed, this setting was originally copied from Sam's PT project, and Konami used it for two consecutive games."
"But then again, actually looking at it now, the quality of Silent Hill 1 is pretty good, at least better than the reboot."
"If you compare it that way, then it is true."
"There's nothing we can do about it. Back then, Silent Hill 1 was competing against PT and Outlast. These two games are still T0 horror games today. It's not unfair that Silent Hill lost."
'Why don't you talk about how abstract the plot of Silent Hill 1 is, and how many people were fed up with the murderer's cleansing process?'
"I hope the plot of this movie can be more like a person, and not be so abstract."
'At least the opening of this trailer does seem to be... something like that?'
"It's hard to say. Let's wait and see..."
"……"
At this moment, the logos of [KONAMI] and [Nakamura Studio] faded away from the screen.
The camera angle slowly descends from a room similar to a chapel.
A Latina woman in a polka-dot shirt spoke in a nervous and apologetic voice:
[I did everything right]
[Following every word and every knife position as instructed in the book...]
[But...but what I saw...was something completely new...something we had never seen before...something we couldn't understand...]
And as the woman's voice fell!
The pace of the entire promotional video also suddenly accelerated!
A huge twisted black shadow passed by the window, leaving a dark shadow in its wake.
The monster, covered with wires, staggered out of the fire.
Faceless black monsters roam around the farm, and headless strange dogs shuttle through the gloomy forest.
【Dream】【Interlayer】【Plague】【Source】…
One obscure word after another was spoken by different people and intertwined with each other.
final!
A blonde woman and her daughter embraced each other in the thick fog: "I believe that there is no ..."
Then the perspective shifted and the scene returned to the boy at the beginning of the trailer:
"What if I have..."
Silent Hill: Ascension
【November 15】
[Coming Soon]
'hiss--'
The trailer ends here.
But the chill left to the players lingers for a long time.
It’s not that this promotional video is scary, frightening, or thrilling.
But after the KONAMI logo came out, the tone of the entire promotional video made players feel deeply uneasy.
"I have a bad feeling..."
'The beginning was quite interesting, but why did the perspective change and it felt a bit strange? '
"Do you know why it's strange? Because—"
'Hahahahahahahahahahaha! This emoticon is so vivid!'
"Oh! Right, right! Indeed! There are too many normal people here! It feels like a company building in Silent Hill! The original feeling of loneliness and horror is gone!"
'Doge'
"It may be because of the dual narrative. It seems that the mother and son have one set of narratives, and the church has another set of narratives."
'But there are too many of them, men and women, young and old, black and white, even Latinos and Asians... (awkward laugh)'
'Don't ask, asking is right'
"Perhaps it will bring some different effects? After all, this Silent Hill is said to be a revolutionary work. It seems that Konami has great ambitions."
"That's true. It's hard to say. After all, the work released by Golden Wind this time is a bit abstract. It's not a realistic 3S."
"Indeed, this time the battle between Golden Wind and Konami feels like picking a general from a group of dwarfs."
'One is a company team-building Silent Hill, and the other is an adult fairy tale cartoon. Both are a bit abstract...'

"So it's not very optimistic, okay."
at the same time.
The live broadcast room of Japanese anchor Yingshu.
Yingshu, who had just watched the trailer for "Ascension", grinned awkwardly:
"If it had been according to the usual scenario, Golden Wind would have participated in the exhibition with a game of the same level as Outlast or Resident Evil,"
"Then I can just announce that the champagne is open,"
"Konami can't play a bit,"
"But the current situation... uh..."
Yingshu opened his mouth.
After thinking for a while, he reluctantly said:
"At least the promotional video for Golden Wind is... a little more detailed, right?"
As a standard "yellow blow"!
Yingshu racked his brains, and it seemed that he could only find a place for Golden Wind's "Phantom of the Village" in terms of the level of detail.
As soon as these words came out, they naturally aroused a rhythm of ulterior motives in the live broadcast room——
"Please stop bragging, GW's entries are just for fun and are obviously a bunch of crap. If the anchor can't clean it up, don't try to clean it up."
"It looks worse than Ascension . Village Phantom is obviously a childish fairy tale pretending to be profound. I don't know what the host is talking about."
'If you can't blow it, don't try to blow it hard'
"Huang Chui is also helpless this time, he can't even find the angle to blow."
"Because the main theme of Golden Wind's exhibition this time is a piece of cake. They are arrogant because of their cutting-edge technology and want to challenge the market's tolerance."
"To put it bluntly, they didn't take Konami seriously. As expected, after becoming big and strong, everyone is bound to make the mistake of underestimating the enemy."
"The situation has reversed. Now GW is the evil dragon. I hope Konami can strike back hard against GW."
"Let the yellow fans calm down for a while and stop making the anchors who are looking for angles to blow the horns like this."
"If I were the anchor, I would just play dead and ignore Konami's promotional videos. I would feel more at ease if I were to brag about it this way."
"……"
For a moment, the entire live broadcast room was filled with attacks on Yingshu and ruthless ridicule of Golden Wind.
This also indirectly proves Yingshu's status as "Japan's No. 1 motion-sensing game anchor."
Otherwise, there wouldn’t be so many people squatting in his live broadcast room, waiting for a loophole in his language and then launching a wave of such rhythm.
"Uh...ah this...I..."
Faced with the explosive rhythm of the barrage, Yingshu was at a loss for words to respond for a moment.
There is no angle!
Indeed, Konami's promotional video for "Ascension" has a rather ominous flavor.
But it is undeniable that since Golden Wind released the trailer for "Phantom of the Village" two months ago, Xiao Huang's reputation has not been very good!
It was during this period of time that the mini-game "Deadly Inc." became a hit, which slightly diverted the attention of players and restored the reputation of Golden Wind.
But once we return to the focus event of "Tokyo Game Festival"!
Players’ attention will return to the topic of “Golden Wind’s Arrogant Play”!
Two months of public opinion fermentation and Golden Wind's silence have made this topic an objective fact tacitly accepted by millions of game players!
That is to say!
Now!
The rhythm party is in the right!
Even a staunch "believer of the Golden Wind" like Yingshu could not find a reason to fight back.
Scratching his head, Yingshu was really at a loss as to what to do with this large-scale rhythm, and even a little at a loss.
But just when he was about to explain a little bit!
Ding Dong——!
Suddenly.
Suddenly, an official Twitter notification popped up in the lower right corner of Yingshu’s live broadcast screen.
【New content released for "Golden Wind V"! 】
【Please click to view the full text——】
[Golden Wind V: His story comes to a close...]

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