Chapter 483: Endless Dark Tide is on sale! Success or failure is also due to Xiao He!

Eighty dollars, damn, it's really not cheap...
As the game was purchased successfully, Drea, who had paid eighty US dollars, couldn't help but grimace in pain.
good!
Just now, the first multiplayer online cooperative horror shooting game "Alien: Infinity War" equipped with Phantasm VI was officially launched after five rounds of large-scale promotion!
Multiplayer cooperation, brand new engine, 3S standard, produced by major manufacturers.
For a time, the entire gaming community was attracted by it, and Drea was no exception.
"I hope the quality is better."
While loading the game, Drea joked:
"At least, at least, this IP derivative had better not be as bad as "Gulu", otherwise no one will dare to authorize Yunwei in the future."
Hearing this, the audience also laughed -
'Don't be so mean, no one is willing to authorize Yunwei anymore, the reason Alien is authorized is because the copyright is in Vivendi's hands
'Voluntary Authorization
'Hahahahahahahahaha...
'But the overall quality looks pretty good, at least that's what it looked like in the actual demo video released earlier.
'After all, it was made by Flamebird
'Indeed, the general plan of Yunwei's ace studio will not be too abstract
'My opinion is that as long as Kotick doesn't have any sudden ideas, the game won't be too weird.
'It's hard not to agree
'Big companies are big companies after all, and they still have overall strength. As long as you don't think about making a mess of things, you won't make a mess of things.
'Eighty dollars. If this is used as a defense, I'm afraid Yunwei's headquarters will be hit by a large plane.
'Please stop joking about this, my friend died in that disaster.
'I understand the logic, but your IP in the Arab region...?
'Best pilot friend in the Arab region, huh?
'Haha ...
'Mastermind is analyzing...
'LOOOOOOOOOOL......
'……
gag!
Here, the audience is warming up with jokes from hell.
On the other hand, Drea also formed her own team, which was composed of her old friends George and SAP.
According to the game description of "Endless Tides", this is a four-player cooperative shooting game similar to "Left 4 Dead", so it stands to reason that they have to gather a four-player team to start the game.
But unfortunately, today another good friend of drea's team, Tii, had to go out for something, so there were only three people left in the team.
"Fortunately, the game has an AI option, so it doesn't really affect the gaming experience."
While talking!
Drea also finished loading the game.
The three-person team was officially formed and several people entered the game one after another.
The game opens with a cutscene CG, which roughly explains the background story of the game——
In the future xxxx years, NASA has launched an exploration for extraterrestrial life. During one of the explorations, due to a malfunction of the aircraft, the exploration team the protagonist was in crashed on an alien planet. Here, they encountered a huge mysterious spaceship that had been in disrepair for a long time.
In order to return home, the exploration team had to enter this ship in the jungle, full of unknown
A huge spaceship. ….
What the exploration team didn't know was that at this moment, the spaceship had already been occupied by terrifying aliens. Everyone who entered the spaceship would experience endless dark tides and become the target of the alien incubator...
In fact, according to the original idea of ​​Flamebird Studio, it was originally planned to be a stand-alone game with a story.
However, during this period of time when the project was on hold due to engine turmoil, after several rounds of discussions in the studio, everyone finally shifted their focus from the plot to the stand-alone game.
There are only two reasons.
One reason is that the negative impact of "Gulu" was so great that Flamebird did not dare to easily try to continue the "Gulu" model and combine "IP authorization" and "original derivative plot."
The second reason is that in today's market, online multiplayer games are more popular, and the social attributes of games are gradually improving.
So, after several rounds of discussions, the production team finally set the tone of the game on multiplayer cooperation.
And it turns out that such changes have indeed brought them higher speed.
After all, looking at the global game market today, there are many multiplayer cooperative FPS games, but it is rare to add a "horror" label to them.
What's more, this time they are also supported by the sixth generation of Huanmeng's unique augmented reality technology.
So players are really looking forward to what kind of surprises this game "Endless Dark Tides" can bring them.
“Hoooooooooo OK!”
The playback is complete!
Drea and the other two also entered the game, formed a team, selected the first chapter "Prologue" level, and officially started the game.
However!
As soon as I entered the game, a sense of déjà vu came over me!
But at this moment, Drea, George and SAP, along with an AI teammate named Davis, were born in a small cabin.
The small cabin was cold and claustrophobic, with an indescribable smell lingering around everyone.
The chilly temperature, the unpleasant smell, the dim lights, and the inexplicable noises...
Have to say!
With the support of Dream Engine VI, the environmental realism and immersion brought by this "Alien: Endless Tides" are indeed much better than Yunwei's previous games. It is even as stated in the promotion of the sixth generation Dream Engine -
With just the "augmented reality technology", the sense of immersion brought by the enhanced sense of environmental interaction is enough to catch up with or even surpass the realistic feeling brought by the "full sensory assistance system" of Yiyoux2.
But think about it.
To put it bluntly, Yiyou's "full sensory assistance" is actually a "sensory amplifier" that can amplify players' various sensory experiences within a safe range. In the final analysis, it is just an external auxiliary plug-in.
The "Augmented Reality" of Fantasy VI is a technology that classifies all the senses and then optimizes and enhances them as appropriate. It not only processes more delicately, but can also adapt the perception to different environments, and it also allows players to essentially experience a more concrete sensory enhancement experience.
It is indeed hard to imagine how explosive the games produced would be if one day someone could combine the external plug-in "full sensory assistance" with the original technology "augmented reality". ….
drea thought to herself.
Although my taste has been spoiled by the Yiyoux2 which has all-sensory assistance, I can still feel the subtle differences.
There is no doubt that engine technology has improved.
but!
You game!
Its form... ?
This opening... ?
Its camera movement... ?
This is the perspective of the controlled character from top to bottom... This table is full of primary and secondary weapons and healing backpacks... And this familiar security door...
"…I feel like I've seen you somewhere before? Hmm? The ones buying food?"
Drea pondered for a while and asked a soul-searching question:
“Isn’t this really the OD of Left 4 Dead?”
That’s right!
This familiar equipment supply method! This familiar UI interface setting! And this safe house engraved deep in the DNA!
All of this!
It’s simply the damn “Left 4 Dead”, in parentheses “Proax power-enhanced technological innovation PLUS next-generation remake”!
Snap!
Picking up the assault rifle, Drea pulled the bolt and aimed the gun expertly, and Chunchun was dumbfounded!
no……?
Dude, do you really think I've never played games?
You...at least change it!
Let me ask all the motion sensing cabin players around the world, who has not played "Left 4 Dead"?
Even if I've never eaten pork, haven't I seen a pig run?
Are you just so blatantly copying the safe house from Left 4 Dead?
If this wasn't an eighty-dollar, first-party 3S-level shooter developed by Yunwei, I would have thought Golden Wind had reset the fucking Left 4 Dead!
For a moment, Drea was speechless!
speechless.
I want to complain, but I don't know where to start.
After all, looking at the comments, what the netizens said makes sense -
'Since I can't make it myself, I might as well copy it as it is
'It's always a good idea to copy...
'That's right. I have to say that Flamethrower understands the game. They know exactly who to copy...
'Oh no, they really figured out the game!
'L4D (the abbreviation of Left 4 Dead) has been perfected after so many years of development. There are hundreds of thousands of ODs in the creative workshop, and various settings and gameplay are also the pinnacle of this type of game. It is absolutely right to copy it.
'My evaluation is - Flamethrower understands everything
'When I first watched the trailer, I felt that the UI looked familiar, but when the official version of Safe House came out, I couldn't hold it back.
'It's too cruel. It's really unacceptable to take someone else's cold rice and stir-fry it.
'……
"No? They just copied it exactly like that? Can we sue them for this?"
at the same time!
Little Nezha, who was "observing the works of competitors" with Lao Gu, couldn't help but jump up from the sofa, with his hands on his hips, indignantly:
"Although copying the gameplay doesn't count as plagiarism, they are going too far!"
"Just tweak the UI a little bit, change the background story, and change the safe house art, and you sell it for $80?"
You Yunwei people are really nice!
They could have just snatched it away, but they were so kind as to give players a copy of the game!
However!
Gu Sheng, who was sitting on the sofa like a Yasuo, waved his hand cheerfully, telling the angry little Nezha who was fighting for justice to sit down and stop being so excited: ….
"Flambreath isn't that stupid, they still have some changes..."
As an experienced game designer, Gu Sheng's perspective is naturally different from that of ordinary players like Xiao Nezha.
It is his natural reaction to peek into the essence of design through the surface of the game.
It is his professional instinct to analyze the theme of a work through clues in the game design.
Indeed, as of now , this game called "Alien: Endless Tides" is exactly the same as "Left 4 Dead" in terms of the opening settings and UI style.
But judging from the items and equipment that Drea and others had looted,
Rather than saying it is a more powerful remake of Left 4 Dead, it is better to say it is a 3S-level upgraded version of another game.
Alien
This is a third-person top-down cooperative ACT game developed by Cat Gaes in 2004 in Gu Sheng's previous life and published by Valve Softare.
If you are unfamiliar with this description, let us explain it in a more straightforward way: "Alien" is a game about aliens.
In the game, players can cooperate online , also forming a four-person team, exploring a fixed map, completing tasks, and evacuating safely.
The firepower settings in the game include not only standard combat rifles, shotguns, and pistols, but also heavy firepower weapons such as flamethrowers, electromagnetic cannons, and grenade launchers.
At the same time, the game also provides a variety of options for the selection of props——
Such as sentry machine guns for defense, medical kits for healing, amplifiers for increasing firepower, electromagnetic towers for paralyzing aliens, and so on.
And that's besides the point.
"Career" is also a major feature of this game.
The four major professions, commander, medic, heavy firepower, and hacker, each have their own advantages. If they are properly matched, it will make the journey to the next level easier.
So it seems so!
Now, looking back at "Alien: Undertow" developed by Yunwei, it can be clearly seen that it is actually more like "Alien Infestation" in Gu Sheng's previous life.
In terms of weapons, basic firepower and heavy firepower are also matched, and special props can be obtained by rummaging through boxes during the game.
In terms of props, the Flamethrower borrowed heavily from Golden Wind's Overwatch and APEX.
Torbjörn's turret, Soldier 76's milk stick, Gibraltar's stance shield, the scanner of the seriously injured, and even the portal of the evil spirit girl...
They cleverly combined "skills" and "survival" together, giving players a very good getting started experience.
And in fact!
Just as Gu Sheng expected!
At this time, the drea team discovered that "Alien: Endless Tides" seemed to be different from "Left 4 Dead", and gradually got the hang of it and had a lot of fun playing it.
The team shouted and screamed as they fought with the aliens that kept appearing.
The atmosphere in the live broadcast room was also very harmonious. The viewers were quite surprised and the atmosphere was very hot.
But Gu Sheng knew!
This seemingly lively and hot start actually conceals a huge problem of this game——
The monotonous feeling brought by repeated play.
Although it seems that 99% of the players now say "Flamboyant copied it".
The game design concept based on the survival theme made "Endless Tides" quickly popular as soon as it was announced, and the live broadcast effect was extraordinary.
But as the saying goes, "Success and failure are both due to Xiao He."
If the roles were reversed, Gu Sheng would never have chosen "Left 4 Dead" as the design template for a project with such a huge investment and such high importance.
Because Left 4 Dead - it's too repetitive!
Flamebird obviously only saw that although it has been more than four years since the release of "Left 4 Dead", it still has many fans and the number of players remains high.
However, there has been no careful analysis of why it has remained so popular, and even today it is still the leader in terms of online user numbers for such games.
Is it the gameplay of "Left 4 Dead"?
Indeed, in that era, the "second-generation FPS", "zombie-type" and "multiplayer cooperative mode" proposed by Left 4 Dead were very powerful, and they are still influencing the gaming industry today.
But with the development of the times and the rapid progress of motion cabin games, this type of game has actually shown signs of fatigue.
Fixed clearance routes and level settings, as well as level updates that are far slower than clearance speeds.
The new speed is destined to cause its gaming experience to continue to decline as the number of play times increases.
It is no exaggeration to say that this game is the typical one that "you don't want to play if you don't have friends" and "even if you have friends, they just finish it together and then leave it aside to collect dust."
until--!
The emergence of [Creative Workshop]!
It gives "Left 4 Dead" unlimited possibilities and infinite vitality!
This is the fundamental reason why "Left 4 Dead" has been so popular for so long!
In fact, essentially speaking, it is not wrong to make such a game. Even Gu Sheng himself wants to make another cooperative game of this kind when he has time and play it as a small game.
But Yunwei’s mistake was that, without the support of the [Creative Workshop], it used it as the “only focus of promotion” for the “engine innovation” masterpiece!
Such a game that easily causes player fatigue is regarded as the only way to change one's destiny!
Players' enthusiasm for playing is indeed high now.
But what happens when the enthusiasm quickly fades?
Without the support of the "life source" such as the [Creative Workshop], how can you maintain the vitality of this game that has the highest expectations?
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