Chapter 450: Life goes on, Yun Wei’s 3S horror masterpiece!

A Battlefield movie!
The second half of the year has begun with the release of new games and hard work on promotion and marketing in the gaming industry.
At the same time, it also activated the golden age of China's gaming industry.
There is no need to elaborate on the success of Golden Wind. It was highly praised by all media, with sales of 4.88 million copies in a single week, and was called the "June Miracle" by countless media around the world.
The word "beating the odds" is not enough to describe this work.
After all, looking at the entire gaming industry, there is no work that can compete with it.
It can be said that he is the only true God and is the leader in the field.
And beyond that!
With the launch of this first self-developed engine, the entire Chinese gaming community has entered a period of frequent new releases and explosive production.
A large number of high-quality works have been released.
Not only was Tank Squadron from Zhenting Game Studio exhibited together with Battlefield, it also received widespread acclaim.
After the CJ exhibition ended, many medium-sized manufacturers followed suit.
Phantom Technology announced that their first independent first-person shooter game "Impact Journey" developed by the Golden Engine has been completed and will soon meet players.
Qunfeng Games announced that it would officially introduce the Golden Engine as its mainstream engine, and had completed the preparation work for the project "Codename: Space War".
At the end of July, a piece of news appeared, making the opening of the golden age even more dazzling:
【I've never seen this before! Golden Wind and Xun Teng Games jointly announced that their studios 'Golden Experience' and 'Tianlang Games' will jointly develop an FPS game "Codename: The Finals"...】
[It is reported that this work will give full play to the advantages of the Golden Engine and create the sense of destruction and excitement to the extreme...]
[…According to Tianlang’s chief director, with the addition of the physical destruction effects of the Golden Engine, the rhythm and excitement of this game will reach an unprecedented level, and will definitely bring players a brand new shooting experience…]
[There is no doubt that the golden age of Chinese games, led by Golden Wind, is slowly opening up. The previous reliance on overseas engines is becoming a thing of the past. Golden Wind also stated that it is making further optimization and upgrades to the Golden Engine, striving to take the performance of the Golden Engine to a higher level...]
Look at the overwhelming news in the gaming circle!
at this time.
On the other side of the ocean, Codick sat in his office with a gloomy look on his face.
An unprecedented sense of crisis seemed to be looming over him.
As the initiator of the entire "engine blocking" incident!
During this period, Yunwei seemed to no longer be the apple of the eye of her financial sponsor Weiwangdi.
In fact, their performance was indeed disappointing.
The failure of "High Energy Pioneer" had already made Vivendi somewhat dissatisfied with them.
Unexpectedly, the subsequent "Gulu" was even more amazing, "there are still masters", and the entire project was put on indefinite hold before it was even released.
And now.
The "engine blockade" plan, which he originally thought was flawless and foolproof, was declared a complete failure with the stunning appearance of the golden engine.
With so many attacks in succession, Vivendi was very considerate of them by not directly demolishing them.
With the addition of Konami, this treatment makes sense.
only.
Kotick was very uncomfortable.
The Golden Wind's resilience, which was completely invincible and invincible, was something he had never seen in his career.
Under the protection of the "not-on-the-market-at-all" golden bell, Yun Wei was fundamentally unable to deliver any fatal blow to them, and could only use technical blockades and some darker means to slowly grind Golden Wind to death.
But now!
The only "technical blockade" that caused some trouble to Golden Wind was also broken by Golden Wind.
For a moment, it was the first time that Kodick felt a little overwhelmed.
Although at this time, in terms of size, a behemoth like Yunwei is still not comparable to the Golden Wind.
But the feeling of being out of control became stronger and stronger.
The invisible balance seemed to have begun to tilt in the direction of the golden wind.
After all, when the suppression of technological blockade is no longer able to have any effect on the Golden Wind, at what speed and what peak will this speeding train of Golden Wind reach?
Think of this!
Kodick couldn't help but frown deeply and sighed heavily!
well--!
but!
Sighing is allowed, worrying is allowed.
Life has to go on and games have to be released.
Now, as the China CJ exhibition comes to an end, the second half of the year, a period of vigorous development for the gaming industry, has begun.
Although Yunwei has always coveted the countless and priceless IPs in the hands of Golden Wind.
But for such a large company, it is certainly impossible for them to survive by calculating against others every day.
They themselves also have to continue to launch works that are more in line with the market.
Today, they have managed to survive and have barely emerged from the shadow of "Gulu".
Although the final result of the engine blockade was still not very optimistic, at least it did not cause any direct losses to Yunwei .
Naturally, they have to regroup and concentrate their efforts in the second half of the year to launch some of their own works.
to this end.
In the end, Codick chose to play it safe and mobilized the most successful and well-deserved Yunwei head studio - Flamebird Studio.
And Flamebird Studios did not disappoint.
In just two weeks, a game planning plan was launched——
Alien: Infinity War
I have to say that the strength of this old studio is still very good.
This time, Flamethrower has precisely set its sights on the now extremely popular FPS game.
FPS itself is a major category of games that stands out in the motion sensing cabin.
Coupled with the boost from Battlefield.
Looking at the global gaming industry now, it is a bit of an exaggeration to say that eight out of ten manufacturers are developing FPS, and two are trying to transform and explore FPS.
Very popular.
Although theoretically speaking, this trend will not last too long, at most only about half a year.
After all, a large number of repetitive games of this type will inevitably cause aesthetic fatigue among players, and the popularity of FPS will naturally fade.
But half a year.
This was more than enough for Yun Wei.
"The sales fluctuation curve of story-based FPS games is far less stable than that of multiplayer online battle games,"
In this regard, Spitfire's chief game director explained:
"Half a year is enough for us to catch up with the global FPS craze,"
"Once this craze is over, our game sales will enter a period of slowdown, and we can even participate in price reduction activities appropriately, and it will not be affected at all."
And beyond that !
Flamethrower also seems to have been inspired by the "Resident Evil" series, and has set its sights on "Alien", a horror IP that has been popular all over the world for more than 40 years and has continued to this day.
Shooting plus terror.
The Resident Evil series has proven that this combination can be successful.
Now, they just need to follow in the footsteps of those successful people and develop and produce honestly and step by step, and they will definitely not go wrong.
Hot game genre.
A typical case of success.
Plus a veteran studio team.
Such a combination really has almost no risk of rollover.
What's more, the copyright of "Alien" has always been in the hands of Vivendi, so there is no difficulty in copyright authorization.
Kotick thought for a moment, then nodded in agreement with the game plan.
only!
Just when Kotick was about to finalize the game project!
Flamethrower suddenly made an additional request:
“In terms of the game engine used... we hope to use the Phoenix engine, which has more prominent graphics, rather than the Dream Engine.”
Although Flamebird's request was unexpected, it was also reasonable.
As we all know, among all the engines nowadays, Huanmeng is the undisputed leader in terms of comprehensive performance.
But judging from the visual performance alone, Phoenix is ​​better than Huanmeng.
and.
Ever since Golden Wind first used the Phoenix engine in Silent Hill PT, it seems to have become the exclusive engine for horror games.
Konami's "Silent Hill" uses it, Farfox's " Midnight Shadow" uses it, and Aurora Games' "Pupil" also uses it.
It can be said that for horror games, Phoenix, which has more outstanding picture quality, is definitely the best choice.
And now.
Spitfire's upcoming Alien: Infinity War is a horror shooter.
In the game, due to a malfunction of the aircraft, the exploration team the protagonist belongs to crashed on an alien planet, where they encountered a huge mysterious spaceship that had been in disrepair for a long time.
In order to return home, the exploration team had no choice but to enter this huge spaceship located in the jungle, full of unknowns.
What the exploration team doesn't know is that at this moment, the spaceship has already been occupied by terrifying aliens, and everyone who enters the spaceship will experience endless dark tides and become the target of alien incubation containers.
Dark, cramped, weird and scary.
This kind of art style is absolutely perfect to be presented by Phoenix.
"Uh, this..."
Hearing this.
Kotick was a little worried.
You know, they are now wearing the same pants as Huanmeng.
It is not an exaggeration to say that since the implementation of the engine blockade, Huanmeng 5 has become the only designated development engine for Yunwei.
But now.
Yunwei had just emerged from the shadow of "Gulu", and for the engine of their first 3S-class masterpiece, they chose Phoenix, a company with which they were not particularly closely related?
What kind of signal does this send to the gaming market?
What kind of implication does this give to the Dream manufacturers?
What will the market think and what will partners think?
"Can't we use a dream?"
Kodick thought for a while and then asked.
The director of Spitfire spread his hands:
"It's not impossible. After all, Huanmeng is not bad. But in terms of the final presentation effect... Huanmeng is definitely not as good as Phoenix."
After all, he is the only professional in horror games, the god of graphics!
then!
Think again and again!
Finally, Kodick nodded:
"Okay, then I'll let Pétain contact Phoenix..."
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