Chapter 395: IP masterpiece vs. Blockman! The advantage is mine!
One sentence: "In the face of hegemony, we will never compromise!"
This is the tweet announcing the start of development of the Golden Wind Engine!
This is simply a manifesto and even a declaration of war!
Looking back, Golden Wind and Konami had an unhappy relationship over the Silent Hill project, and it can even be said that the talks broke down and they became hostile!
Both Huang Jinzhifeng and Gu Sheng were very restrained in their tweets, saying things like "even if the mountains don't move, the water will", "looking forward to our next cooperation", etc.
Although anyone with a discerning eye could see that cooperation was impossible, at that time both Golden Wind and Konami were eager to kill each other.
but!
The overall expressions of both sides were still very cautious, and they did not put the contradictions on the table.
But this time it’s different!
Due to Vivendi's unilateral operation, Huanmeng blatantly played the trump card of its policy of containing China.
China’s suppression and differential treatment have already hit us in the face!
Naturally, there is no need to hide the golden wind anymore!
There's nothing to say.
Anyway, we have been at odds with each other for a long time.
The shot fired in Sarajevo in 1914 was just a fuse; the war was only a matter of time.
Once this news came out, it undoubtedly set off an unprecedented wave of discussion in the gaming circle at the end of this year!
In just half an hour, the number of comments under Golden Wind’s tweet exceeded 20,000!
In addition to the seventeen brother companies that showed up to show their support, there were also the voices of tens of thousands of players!
"When friends come, there is good wine; when jackals come, there is a shotgun."
'Old Gutou is awesome! Mr. Ou is awesome! Shit!'
"The supernova of that year has now developed to the point where it can go to war with the great powers. I suddenly feel a little excited and even want to drop a little pearl."
'This is so awesome, Xiao Huang! This is simply World War I in the gaming world!'
'Oh no, I'm an Allied Power (dog head)'
'China is a peaceful nation (pulling guns)'
'Support Xiao Huang to launch strategic boy again in Japan (lotus style funny)'
'It's just like the 18 princes fighting against Dong Zhuo, awesome'
"Joining forces with 17 groups to develop an engine. Wow, I don't believe this without official instructions from the top."
"Indeed, this coalition army is too powerful..."
'I guess the first conflict will be in Cologne'
'German: Why do I have to do with every world war?'
“Hahahahahahahaha…”
Officially declare war!
As both sides bring conflicts and disputes to the table, the global gaming landscape will undergo unprecedented changes in the past 20 years.
In fact.
This is not a bad thing for Gu Sheng and Golden Wind.
Although this may sound a bit hawkish, there is no doubt that if one wants to quickly rewrite the world's industrial landscape, organizing and triggering a world war is the most effective way .
Although this protracted war may last three, four, or even longer.
But considering the long decades of game development, the rapid rise brought about by the world war is already the shortest way.
As the two sides officially confronted each other, the attention of the global gaming industry and even the high-tech industry was focused on this battlefield where undercurrents were surging and a head-on conflict was about to break out.
After all, as that comment said.
Just two months later in Cologne.
The first confrontation between the two sides will take place as scheduled at the Cologne Game Show.
…
"...and in this battle, we can only win, not lose!"
at the same time!
The might of the United States!
As we all know, generally speaking, as the CEO of Yunwei, Kodick basically does not participate in the development node meetings of a particular game.
After all, Yunwei has so many game studios. If he attended every game development meeting, he would have been exhausted to death long ago.
But this time!
This game, developed by Snow Leopard Studio, one of the three strongest studios under Yunwei, which is second only to Flamebird Studio and is known as the "one super and three strong studios" by the outside world, has made Kodick particularly interested!
Not only did he personally participate in the project development meeting when the project was launched a month ago, he also personally participated in the project development meeting.
Now that the project development has made some progress, he even attended the meeting again to understand the development progress and provide guidance on the development work!
Just because of this project!
This is the main exhibition project they will put on the Cologne Game Show to bury the Golden Wind with their own hands!
At this moment, Codick, who was sitting at the first seat in the conference room, couldn't help but feel .
That's right.
The current situation did not come about overnight.
Long before Codick contacted Huanmeng, Yunwei had already started preparing for the confrontation at the Cologne Games Show.
In terms of form, this game, now developed by Snow Leopard Studios, was inspired by the success of Night Owl. He proposed that although we regard Golden Wind as a thorn in our side, we can refer to the core of Golden Wind's previous games in game design.
At that time, "Call of Duty" had not yet become a huge hit. Looking back at Golden Wind's previous games, which game was the most successful in both word-of-mouth and sales?
It Takes Two
100% on all platforms! 5 million units sold in a single week! 99% positive reviews!
This thing is right here, what else can I refer to if not this one?
even!
In order to make this game well, Kotick also made a contribution to Golden Wind and bought a copy of the game to play it himself!
And after some fun!
President Kotick also gave his own analysis of why the game is fun and instructions on development goals:
"This is a game that focuses on jumping,"
“Players can solve puzzles by constantly jumping and triggering mechanisms, which brings a sense of accomplishment and satisfaction,”
"Although this two-person collaboration was also successful, I don't recommend that we follow suit completely,"
"After all, if we also borrow the cooperation part, it will definitely have an adverse impact on the reputation of our game..."
A calm analysis!
It's hard to say that Kotick's analysis is completely wrong.
After all, what they said makes sense. In the game It Takes Two, for most of the game time, the two players who cooperate with each other advance the game plot by jumping and overcoming game obstacles.
In a way, this is indeed a platform jumping puzzle game!
Starting from the small tool room, Cody and Xiaomei jumped and danced, and finally jumped out of the tool room.
In the later castle toy house level, Cody and Xiaomei also jumped and jumped, and finally jumped into the castle of Cutie Pie III.
Even at the end of the game, the two of them were jumping on the disco ball, and finally danced out a game ending that received full marks on all platforms.
As Kotick sees it, jumping takes up the majority of the game time from beginning to end.
but!
Is the reason why this game is fun and gets a perfect score because of the game setting of “jumping through obstacles”?
Obviously not.
And Kotick obviously doesn't understand the game.
As a businessman, he will not spend a lot of time studying the core and essence of the product.
After all, when imitating a product, the most important thing is its appearance.
All Kotick needs to focus on is the shell of "game play".
As for the "two-player cooperation" gameplay other than jumping, as Codick said, it is not convenient for them at Yunwei to copy it completely.
so!
In order to make up for the lack of this selling point, Kotick also announced another explosive gimmick on the spot:
[We have reached a cooperation intention with New Line Cinema, a subsidiary of Warner, and will purchase the IP license for the movie version of "The Lord of the Rings" from New Line Cinema! ]
Lord of the Rings!
Also known as "The Lord of the Rings"!
As a magical blockbuster that has won 351 international awards, received 284 nominations, and won 17 Academy Awards, "The Lord of the Rings" trilogy can be said to be the ceiling of global magical films.
Not only is the quality of production explosive, but the reputation and fame are also world-renowned.
Use this thing as a gimmick!
It is hard to imagine what kind of sensation the news will cause in the gaming circle after it is announced!
So!
Such a platform jumping puzzle game authorized by the Lord of the Rings came into being!
name--
The Lord of the Rings: Gollum
That’s right!
In order to find a new way, Codick boldly proposed changing the main perspective!
This time, we are neither the brave and warlike dwarf warriors, nor the noble and elegant elves, nor the tenacious human race!
Since it is a platform jumping puzzle game, it is most appropriate to lock the perspective on Gollum, the former holder of the Lord of the Rings!
Moreover, with Gollum's agile mobility on all fours and the invisibility ability of the ring, they can also add stealth and assassination elements to the game to enrich the playability of the game!
A game with super IP authorization, combining the most popular platform jumping gameplay and the unique stealth assassination gameplay!
It was hard for Kotick to imagine it not being successful.
Especially after seeing the "Minecraft" concept poster that Golden Wind has confirmed will be exhibiting at the Cologne exhibition!
This kind of self-confidence has reached its peak!
After all, the work Golden Wind developed without the engine's speed boost was too bad!
The picture is full of pixels and the characters have rough square heads!
To put it bluntly.
Kotick even thought that if he learned programming for two days, the game he could make might be comparable to Golden Wind's Minecraft.
but!
"...We still can't take it lightly,"
Kodick said:
"After all, there are quite a few die-hard players of Golden Wind,"
"Plus, this time they were tough enough to declare war on us directly on social media platforms,"
"Such public relations means are bound to increase their marketing enthusiasm,"
"So this time, even though their work looks like complete and shoddy garbage,"
"But their momentum cannot be underestimated,"
"Especially at the beginning of the game show, we must be more careful and try to suppress the Golden Wind from the very beginning. Don't give them any chance to breathe!"
Talking!
Kodick looked around at the solemn-looking Snow Leopard Studio members, nodded, and continued in a serious tone:
“This time, we have the support of a world-renowned super IP, and we also have sufficient development funding of up to 328 million!”
“A 3S-level IP masterpiece versus a crude cube man!”
"The advantage is mine!"
“This time, we will avenge our previous shame and turn the Cologne Games Show into the burial place of Golden Wind!”
"What World War I, huh?"
"World War I lasted four years,"
"But this time, at Gamescom, we will completely root out the problem and strangle Golden Wind!"
The words fell!
Everyone in the Snow Leopard Studio nodded solemnly and shouted in unison!
"clear--!"