Chapter 380 Add Money

Infiltration, sniping, CQB, blocking warfare...
These are the many elements of FPS games.
Judging from the current shooting game market, it seems that each of the above elements can be taken out individually to make an independent game.
And if you add explosions, fighting, escape and other plot arrangements and scenes to the game.
There is no doubt that this well-made stand-alone game will cause a lot of discussion in the player market.
but!
now!
There is a game that combines all the shooting game excitement you can think of into one level of the game!
In a world where the overall game creativity is so poor, no one knows what kind of sensation it will cause.
At least!
No one knew about it until the "Double Sniper Past" level came out.
And now.
With the announcement of the "Double Sniper Past" level!
Everything seems to have an answer.
[It's incredible! Being in Chernobyl, it's hard to escape the tense immersion! At this moment, you seem to have become the protagonist of a military thriller, and in the midst of the enemy's siege, you become the hero who never misses a shot! ]
——SLGamers tweet
[It's true! The compact and detailed story arrangement complements the background of the global crisis! As Sam said, the quality shown by the opening of the "Call of Duty: Modern Warfare" trilogy has indeed surpassed the peak created by Golden Wind's shooting games! ]
——Player Bonfire Review Station
[Records are meant to be broken! It is hard not to admit that this is another great milestone in global shooting games! Golden Wind has surpassed itself, and even surpassed the industry legend created by Titanfall! With an immersive sense of involvement and an unprecedented industrial level, Chinese games are catching up with the international market at an unparalleled speed! ]
——Simon, editor-in-chief of SNG
"You see, President Walker, with the flourishing of the gaming industry, the entire industry is developing rapidly and the market is getting bigger and bigger. To be honest, as a gaming company, we are also making a lot of money..."
Yes, with the launch of Call of Duty: Modern Warfare’s most comprehensive classic campaign dual sniper past!
The rich content and the tense and varied stimulating rhythm immediately caused a stir in the entire game review industry!
Even though the game has not been released for more than 24 hours at this point, the vast majority of players and even game review media have not yet completed the game and are unable to publish official game reviews.
But judging from the quality of the game so far!
Undoubtedly, Call of Duty is indeed as they said at the Tokyo Game Festival before, a work that once again revolutionizes the global FPS production standards!
Although the official review has not yet been launched, the final score of the game has not been announced.
but!
Official Twitter accounts of various review media and well-known media reviewers have already given extremely high praise to the game Call of Duty in their own tweets!
And now!
Bob Cordick, president of CloudWise Gaming Group, used these reviews as topics of conversation and approached Carter Walker, CEO of Dream Engine.
As one of the world's largest engine supply groups, the two engines under the Dream Group - "Dream 5" and "Fantasy 3" - account for 45% of the global somatosensory cabin game production engine market share and 38% of the other-end game engine market share.
Yes.
Since the motion cabin game needs to be connected to neurons, the game production engine used to develop the motion cabin game is different from the engine used to develop other games.
The "Fantasy" series is actually equivalent to an engine in the conventional sense, similar to Unreal, Frostbite, Unity, etc. in Gu Sheng's previous life.
As for the "Fantasy" series, it is a game engine specially designed for the development of somatosensory cabin games.
Looking around the world, among the many engine suppliers, the one with the largest market share and the most advanced engine comes from Huanmeng Group.
If the game is a toy that is processed and manufactured, then the engine is a complete assembly line.
Today, 45% of the world’s motion sensing cabin games are produced on the “Fantasy Dream” assembly line.
"…If you take advantage of this time to slightly change your company's charging model, even if it's just a small increase, I believe it will be a qualitative leap for Huanmeng."
Kodick said.
As the helmsman of such a company, Walker is no stranger to Kotick, and can even be said to be very familiar with him.
After all, one is the world's largest engine supplier and the other is the world's largest integrated gaming group.
The cooperation between the two parties has always been very close, and Yunwei has always been the biggest god of wealth for Huanmeng.
After all, as a comprehensive manufacturer, Yunwei does not only develop motion sensing cabin games, they also develop a lot of games for other ports every year.
In other words, Yunwei is not only the largest user group of the "Fantasy 5" engine of Fantasy Company, but also the largest user of "Fantasy 3".
According to the current charging standards of Huanmeng Company -
For games developed by "Fantasy 3", if the annual income exceeds $100,000, you need to buy the enhanced version, which costs $40 a month; if the annual income exceeds $200,000, you need to buy the PRO version, which costs $150 a month, or $1,800 a year.
For games developed by "Dream 5", if the total revenue exceeds 1 million US dollars, a 5% licensing fee will need to be paid, or the license will be bought out at a one-time price of 2 million US dollars at the beginning of game development.
There is no doubt that the larger a company like Yunwei is, the more it is the god of wealth for their engine.
Looking at the entire charging model of the engine under the Huanmeng Group, it can be said to be quite complete.
From low prices to high prices, the prices are customized for large, medium and small game development companies or groups, all of which are reasonable.
But now!
As Kotick said.
With the rising popularity of motion sensing cabins in recent years and the continuous expansion of the global gaming market.
Recently, Walker has indeed been thinking about whether he should make some appropriate adjustments to the engine's licensing price.
For example, the monthly fee of "Fantasy" can be raised, and the licensing fee of "Dream" can also be adjusted appropriately.
It can be said that Cordick's call was exactly what Walker wanted.
After a brief silence, Walker smiled and asked:
"And what does Mr. Kotick mean...?"
The first thing Codick said when he got through the phone was that he wanted to negotiate a "win-win" deal with me.
Then he must have come with his own cooperation plan.
Hearing this, Kodik laughed and said:
"As we all know, looking at the global game market today,"
"Except for game giants like Japan's Konami, Germany's Fafox, and Eastern Europe's Aurora, which have been exploring independently for a long time and have a deep foundation, they are able to use their own engines in some games,"
"Most game companies rely on the game production framework provided by engine suppliers like your company to produce games,"
"And this includes the vast majority of Chinese game companies."
At this point, Kodick paused.
Walker's heart moved.
indeed.
As Kotick said.
For many years, China has been one of the world's largest game sales markets, and its local purchasing power ranks among the highest in the world.
However, the overall development level of its gaming industry has always been unsatisfactory, even worse than that of Eastern Europe.
It is only in the past two or three years, under the leadership of a game navigator named "Golden Wind ", that China's overall game manufacturing level has improved significantly and has begun to step onto the world stage to compete with traditional big companies.
"The Chinese gaming industry is gradually rising, and the global gaming industry is also getting better and better,"
Then Kodick continued:
"This is not only an expansion of the game market, but also an expansion for the game manufacturing industry,"
"For your company, the cake is bigger, so the fork to divide the cake should also be bigger, right?"
Um--
What Kotick said certainly makes sense.
It seems like he is thinking about their dreams everywhere.
But as the saying goes, there is no such thing as free lunch.
Kotick is so actively pushing for an increase in licensing fees, he must have a fundamental business purpose.
"Let us be frank, Mr. Caudrick,"
After a moment's silence, Walker said:
"We can always implement the policy of increasing licensing fees, but the question is, what benefits will this bring to us? I mean, what additional benefits?"
Walker certainly knew that such a price increase would increase their overall revenue.
But the question is, what are the benefits of doing so?
As soon as these words came out!
Kodick on the other end of the line chuckled: "The added benefit is..."
Huanmeng will receive exclusive support from the two strongest comprehensive game manufacturers in the Eastern and Western Hemispheres.
That’s right!
Now, with the release of "Call of Duty: Modern Warfare", it is only a matter of time before "Nightfall Island", developed by Konami, fails.
Even now, Konami has started monitoring the current president, Keimasa Kamikoshi, in order to prevent him from taking the opportunity to escape.
Judging from the current situation, as soon as the first week sales of "Night Cloud Island" are released, the board of directors headed by Director Ito and related investors and interest groups will launch an impeachment attack on Joetsu Keima, and then support Nakamura Masakazu to take the position, and quickly control Konami with lightning speed.
And Itosuke was secretly supported by Vivendi.
That is to say.
Now, there is still about a week of buffer time before Vivendi takes control of the two major gaming giants in the Eastern and Western Hemispheres.
Once the plan is implemented perfectly, Vivendi will become the actual controller of the world's two largest comprehensive game manufacturers.
And at this time!
If the three parties join forces, "Dream 5" will be designated as the exclusive development engine.
This is undoubtedly an opportunity for Huanmeng to significantly increase its market share!
Today, although the market share of Fantasy Dream 5 is as high as 45%, it has not yet reached the "monopoly" level.
But if they can get support from global consortiums such as Yunwei, Konami or even Vivendi, their market share will exceed 60%!
The financial income is comparable to that of a monopoly, which is an astronomical figure.
And as a price!
They need to give special preferential treatment to the two major manufacturers while increasing the fees.
Moreover, the company is also taking extra care of the rapidly growing Chinese gaming market, which has become a major concern for Kotick.
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