Chapter 331: Konami's mother returns for a limited time? A fierce battle at E3! (Part 1)
"Wooo——"
As a special guest anchor of the Laoshu Channel, Pew naturally did not miss this global gaming event.
As soon as he entered the exhibition hall, Pew couldn't help but exclaimed.
There are so many booths.
Although it sounds a bit similar to "there are so many people", it seems like nonsense.
But in fact, only people like him, who attend the four major exhibitions almost every year, can understand how correct his sigh at this moment is.
Yes.
Compared with previous exhibitions, this year's E3 exhibition has seen a significant increase in the number of exhibitors.
This can be seen from the distance between the booths.
Because the West Exhibition Hall of the Los Angeles International Convention Center can be regarded as one of the largest multi-functional comprehensive exhibition halls in the entire United States, and even in the Americas.
Therefore, in the past, the overall exhibition space of the E3 exhibition was relatively ample.
But this time it's different.
With the increasing number of exhibitors, the huge exhibition hall now seems a bit crowded.
Booths of various sizes and colors are lined up one after another.
In addition, more and more players entered the venue and the crowds were shoulder to shoulder.
So for a moment, the entire exhibition hall seemed particularly lively, with a bustling flow of people, giving a feeling of being a cyber fair.
There was also a lot of discussion in the live broadcast room at this moment——
"My goodness, there are at least 20% more exhibitors this time than last year, right?"
"Less, it feels like I'm almost 40. I remember at last year's E3, there were hundreds of people queuing outside some booths, and the aisles were still very spacious. But this time, there was no one queuing, and the aisles were almost full."
"I guess people haven't dispersed yet. It will probably get better soon."
'Where is Pew going? Why does it feel like he's getting closer and closer to the Fury's booth?'
'pew: I don't know where I'm going, I just follow the crowd, I have no choice'
"Hahahahahahaha indeed, you can't just go wherever you want at this time."
'The main theme is to go with the flow'
"Let's make the best of it. Fury's motorcycle racing is pretty good this year."
"The ridge bike feels pretty extreme, a bit like an expanded version of the ridge downhill race in Peak Country."
"It is said that this time Fury is really looking for Golden Wind."
"Give it a try. I can't go anywhere else for now anyway."
"……"
Since Nuyan's booth was bright red, it was particularly eye-catching among the other booths, so many players were attracted to it at this moment.
Following the suggestions of the audience in the barrage, Pew also entered the exhibition area of Rage.
After all, as the audience said, even if he wanted to try other games now, he couldn't resist the crowds.
Like all other exhibitions, this E3 exhibition also set up a media experience area.
Therefore, the certificate of "Twitch Special Invited Experience Anchor (Media)" hanging around his neck became Pew's pass to play.
As soon as he showed his work ID, Pew was invited to the media experience area, where he was the first to experience the first game at this year's E3 exhibition.
You can say that!
This time, Fury's "Ridgebike" is full of sincerity.
Relying on the full support system of Yiyou X2, whether it is the rolling heat waves in the roar of the motorcycle, the wild taste in the dust, or the passionate collision during the driving experience and the competition, etc., Pew screams happily from the bottom of his heart.
What surprised Pew the most and made him excited was that in a game that mainly focuses on "racing", Fury actually added some "out-of-the-box" settings in a unique way.
In one of the modes called [Unlimited Ridge Pull], players can actually carry props such as steel pipes and whips with them.
According to the game settings, once the yellow sand on the ridge rolls up, the helicopter camera following the scene from the air will be blocked.
At this time, you can pull out the hidden weapon, knock down the bastard driver who is driving side by side with you, or just kick him away and use despicable means to kill the opponent who is driving side by side with you.
"I can't say it's mean, I can only say it's too damn cheap,"
After experiencing it, the live broadcast effect was explosive, and Pew almost laughed himself crazy:
"Oh my God, I never thought that I could actually insert a steel pipe into someone else's car wheel. This is so fucking evil, hahahahahahaha..."
Besides being fresh and hilarious, Pew is actually quite strange.
Although he is not a person who is particularly obsessed with racing games, he still knows a lot about Fury, which has been nominated many times internationally and is considered one of the most prestigious somatosensory racing manufacturers in the world.
As far as he knew, all the games of Fury were based on the competition principles of "fairness, openness, and justice", and even adopted some real-life rally rules verbatim, leaving no opportunity for players to commit malicious fouls.
"...Why did you suddenly come up with such an irregular and passionate mode this time?"
In this regard, Pew was also very lucky to interview Director Li Xiaofeng, Chief Game Director of Fury and Chief Designer of Ridgebike.
Li Xiaofeng laughed:
"Yes, in fact, our original intention for this game was to combine Golden Wind's Peak State to create an extreme mountain rally motorcycle racing game,"
"I even personally found Mr. Gu of Gold and asked him for advice on design concepts."
"During our conversation, Mr. Gu proposed this design concept and suggested that we give it a try,"
"Yes, the mode you just experienced was actually proposed by Sam,"
“In fact, in the official version, after completing the first game of this mode, players can also see the words [Special Consultant: Sam] that we specially marked,”
"Even at the beginning, when our team was discussing it, we wanted to produce the game specifically in this mode,"
“The name ‘Ridge Motorcycle’ was changed later. The original name of this game was actually ‘Violent Motorcycle’…”
Hearing this!
The audience in the live broadcast room suddenly realized what was going on and couldn't help but burst into laughter.
"Fuck! I knew that such a stupid mode would not be thought up by a manufacturer as disciplined as Fury, hahahahahahahaha..."
'Hahahahaha Saaaaaaaaam, you are just like me!'
'This model is too abstract. It's really the work of an old thief.'
"It certainly looks like something this guy could have designed..."
"But it really looks like a lot of fun. Good news for Angry Road players. I'm pre-ordering it."
'Hahahahahahahahahahahaha this Road Rage made me laugh to death. Now I can really beat up that stupid driver if I see him.'
"You're going to start over my car, right? You wait, kid, when the sandstorm comes, you'll be in big trouble (dog head)"
'Hot-blooded (physical) racing'
"There were 20 contestants, and after a sandstorm only the top six remained (side-eye smile)"
'"riding"'
"I've bought it, I'm Zhao Zilong, the motorcycle tycoon. Who dares to fight me?"
'The motorcycle Zhao Zilong is so sloppy hahahahahahahahahaha...'
'Chinese manufacturers are so happy! How can they get free access to the old thieves' creativity! Why don't the old thieves belong to us Japanese! '
"It doesn't matter, you Japanese can be the old thieves (referring to Konami)"
"Grabbing the bamboo shoots, hahahahaha..."
"……"
A good start!
Although being carried along by the crowd was not Pew's original intention, there is no doubt that Nuyan's "Ridge Rider" is eye-catching!
The immersive experience and the unique "Modern Cavalry Brawl" mode made people excited. Many players chose to pre-order immediately, and the live broadcast room was also very lively!
After leaving the Nuyan booth, Pew followed the crowd and experienced games from several different manufacturers.
It can be seen that the quality of everyone's games has really improved significantly this time.
Among these advances, we can more or less see the shadow of Golden Wind.
There is no need to say much about the second-generation FPS. This shooting mode has become a standard feature of somatosensory cabin shooting games since its launch three years ago.
In addition, game modes such as skill + shooting and battle royale have also become popular among game manufacturers today.
Of course, in addition to FPS games, the unique gameplay and game modes created by Golden Wind have also more or less influenced manufacturers around the world.
For example, Shadowlands, a Sekiro-like game developed by a Swedish studio, won the love of many masochists at the exhibition with its dark style and hellish difficulty.
For example, in "Nobel Peace", a "survival"-like game produced by Warsaw Studio, players need to escape from the radiation zone heavily infested with radioactive mutated monsters with the help of a flashlight that may run out of power at any time. At the same time, they also need to collect supplies and materials to assemble masks. The dark and tense atmosphere does look like an escape game.
For example, "Rescue Operation", a multiplayer cooperative game similar to "Overcooked" produced by a Chinese studio, turns cooking into rescue operations, which is also hectic and chaotic. The cartoon style is exquisite and delicate, and it can be regarded as a masterpiece of domestic party games.
The quality is quite high.
Throughout this experience, Pew was full of surprises.
The audience also had a lot of feelings——
'The quality of this year's E3 exhibition is quite high'
'I feel like I can see Xiao Huang's shadow in many games.'
"I can only say that Huangyou is really awesome. The creation of new categories one after another is truly a benefit to friendly businesses."
"It feels like the entire gaming market has come alive since Xiao Huang appeared."
"After all, any one of Xiao Huang's games is enough for other manufacturers to study for a while."
"I wonder how Xiao Huang's "Resident Evil 7" will perform this year."
"Returning to the terrifying biochemical world, tsk tsk, my scalp tingles just thinking about it"
"The key is that this is the old thief's biochemical 7."
"But to be honest, this wave of Konami's "Silent Hill" is also not weak"
"Indeed, when I watched the trailer before, it really had a lot of PT flavor. Konami has really studied PT thoroughly this time."
"To be honest, I won't say much more. As long as this Silent Hill 2 can have 60% of PT's power, it will be considered a success."
"I think it's possible. After all, Nakamura's previous work "Night Owl" is considered to be the best wolf game since "Sekiro". This designer is really good..."
"……"
As the audience talked, the visitors in the exhibition basically dispersed.
Players who like racing go to racing games, and players who like sports go to sports games. Although the stadiums are still crowded, people can finally move around normally.
Pew was finally able to follow the venue's instructions and find the target area he had set at the beginning.
"A generous gift - crab -"
As soon as we arrived at the target area, we heard Pew's soft cry.
Look up.
But at this moment, a large exhibition stand was set up in front of him.
In fact, it doesn’t seem quite accurate to call this thing a booth. It would be more appropriate to call it a “model room”.
It is like an enlarged model of a model room without a ceiling. The entire "room" is filled with outdated decorations, the wallpaper on the walls is peeling and fading, and the furnishings in the room are also old and worn.
The living room of the room is the main exhibition stand, and the other large suite connected to it is the experience area. As for the bedroom on the right side of the room, it is the media experience area.
The entire booth exudes a dark, terrifying, and chilling atmosphere.
And here.
It was Konami’s booth!
Such an ingenious booth decoration naturally caused Pew to exclaim:
"Oh my god... Konami's booth layout this time... is such a waste..."
The eerie old apartment booth exuded a chilling chill from the inside out, and the jaw-dropping spectacle was unprecedented in all previous game shows!
The audience was shocked when they saw it——
"Wow! What a thoughtful booth layout..."
"Konami really put a lot of effort into this."
"After all, it's a 350 million blockbuster 3S game, and it's also a reboot of Silent Hill. It's the main hit of the second half of the year, so it must be impressive."
"This is too impressive..."
'Compared to other manufacturers, it is simply unique'
"I was just saying that this Konami designer has some talent..."
"Awesome..."
"……"
For a moment, the audience exclaimed continuously.
The unprecedented booth layout style attracted the attention and admiration of players as soon as it was unveiled.
You know, in the past, the family style of Konami's booths was a very obvious red and black color scheme.
But this time, their transformation was so great that it was really surprising.
At the same time, the previously released "Silent Hill 2: Reboot" trailer was playing in a loop on the big screen on the booth.
In fact, as an old horror game player, it would be a lie to say that Pew doesn't hate Konami.
Everyone knows that if Silent Hill can take advantage of the PT trend and continue to be supervised by Gu Sheng, it will definitely have the potential to become another major horror IP after Resident Evil.
But because of Konami's greed, although Silent Hill has finally been able to compete with Resident Evil, Gu Sheng is on the side of Resident Evil.
Gamers hate Konami and are disgusted by what Konami does.
But players are not blind at the same time. Most of them still maintain an objective mind when facing a work.
Now, Konami has put up such a grand display, coupled with the superb quality of the previous trailer.
For a moment, Pew, who originally wanted to skip Konami and come to this area to look for the Golden Wind booth, couldn't help but take a deep breath and stepped into Konami's gloomy model room booth amid the urging of the audience.
High-quality promotional videos, coupled with such a unique booth layout that breaks away from the family design.
In fact, at this moment, Pew, like his fellow fans, could not help but become curious and wanted to see whether the quality of this game was worthy of such a grand occasion.
Konami's booth naturally welcomed Pew's arrival with open arms and feet.
Although I know that before this, Pew had some complaints about Konami because of the Silent Hill PT incident...
Well, I’m not complaining, I’m just saying [Fvk KONAMI].
But what time is it now?
Game show!
Other booths are eager for Pew to come and experience it!
No matter how dumb the people at Konami are, they wouldn't be so stupid as to bring up old issues at this time and shut Pew out.
So soon, under the enthusiastic guidance of Konami staff, Pew was arranged to experience "Silent Hill 2: Reboot".
And this time.
Konami did not prepare a trial version like it did for Golden Wind, but instead directly copied the prologue of the original game.
This is the opening of the game and a key part that sets the tone for the entire work.
So for a while, both Pew and the audience were concentrating their attention, wanting to see whether this Silent Hill could reverse the reputation!
Ding-dong-
As a pleasant doorbell rang, Pew slowly opened his eyes.
But at this moment, he seemed to be lying on a big bed, and everything around him was so real.
With strong technical support, Konami once again used the Phoenix Engine and pushed the engine's graphical performance to the extreme.
As for other aspects of full sense, although KMN-3 does not have the full sense assistance technology of Yiyux2, it relies on the top-level picture expression, and the overall feeling is really amazing.
Exhaling, Pew stood up from the bed and asked casually, "Who is it?"
However.
The person outside the door seemed not to hear anything and continued to press the doorbell: "Mr. John? Mr. John, are you home? Hello? Is anyone there?"
"Yes, yes, yes..."
Pew answered three "yes" in a row, walked out of the bedroom, and turned the corner into the hallway.
However!
Just turned around!
Pew stopped coldly!
Because at this moment, I saw several iron chains hanging in a crisscross pattern on the door of his room, and on the iron chains, there were countless densely packed padlocks!
"Ward-fa?"
Pew frowned, and rushed to the front door of the house in two steps, trying to open the chained door:
"Hey! Hey hey hey! I'm here! Where the hell is this?"
While talking!
Pew tried to shake the door, but it didn't move at all.
In an instant, a chill ran up his back.
Putting my eyes on the peephole, I saw two people standing at the door.
A young woman seemed a little worried and said to another middle-aged man in a security uniform:
"These past few days I've been hearing strange noises coming from Mr. John's room. Plus, he seems to have not gone out for three or four days. Did something unexpected happen?"
Obviously.
The young woman was his next-door neighbor, and out of safety awareness, she reported to the apartment security that he had been "missing" for several days.
I haven't been out for several days?
Hearing this, Pew raised his eyebrows slightly, and then knocked on the door:
"Someone! Someone! I'm fucking locked in here! You have to help me!"
However!
Even though Pew's throat was almost broken from shouting, the two people outside the door seemed to have no reaction at all. The security guard even took out the spare key and tried it.
After trying to no avail, he shook his head:
"I can't open it, and there doesn't seem to be anyone in the room. I'll report it to my superiors, and if that doesn't work, I'll call the police to break the door and check..."
That’s it!
The security guard nodded to the young woman, and they both left.
"Hey! Fuck! Hey!!!"
Bang bang bang!
Bang bang bang!
This realistic immersive experience made Pew a little nervous. He knocked on the door desperately to make some noise, but to no avail. He could only watch the two people leave through the peephole.
"Fvvvvvvvvvvvvk!"
Pew cursed.
But the next second!
His body froze in place.
Shit, something’s going to happen.
Because as far as Pew knows, in the world view of Silent Hill, the world is divided into the "surface world" and the "inner world".
And no matter how the people in these two worlds shout or make any movements, they cannot detect each other.
In other words…
Rustle, rustle——
Pew left the peephole and heard a rustling sound above his head. He couldn't help but look up slowly.
On the door frame, I saw several shiny black cockroaches clinging to the old wallpaper and crawling back and forth.
And at this moment.
Giggle——Giggle——
A strange sound, like joints twisting beneath the flesh, slowly sounded behind him.
A hollow voice like that in Silent Hill PT, accompanied by a strange creaking sound, was like an invisible giant hand that instantly strangled his neck.
Slowly turned around.
On the wall not far behind him, a mass of black decay and erosion appeared, as if the entire wall had turned into a thin layer of plastic film.
And beneath the film, a lifeless, pale face was slowly protruding.
"A generous gift - Ward sent it! Fuck, bring a girl!"
Pew was indeed frightened by this strange scene. He wanted to find something to resist the human face, but was blocked at the door!
So, he could only watch the face break out from the film on the wall, and twitch and shake wildly as the lights in the room flickered!
This moment!
The fear that was once dominated by Lisa has come again!
With his heart beating rapidly, Pew pressed his body tightly against the chain of the gate, watching the expressionless pale face getting closer and closer!
call--!!!
Open your eyes again!
Pew suddenly jumped up from the bed, covered in cold sweat.
At this moment, the protagonist's soliloquy in his mind also sounded:
"Huh - things are getting weirder and weirder lately. Ever since I moved into this house, strange things have happened one after another, and nightmares have come one after another. What on earth is going on..."
Wow——
This moment!
There was an uproar in the live broadcast room!
"Oh shit! There's something..."
"This sense of horror and suspense... it's very PT-like..."
'I'm just saying that Silent Hill is a bit awesome this time!'
"I declare that Konami's mother will return for a limited time. We will see how she performs later."
'Although it's not as dark as PT in terms of overall atmosphere, this performance is already the strongest psychological horror work on the market besides PT, right?'
"It's a bit like that. Although Pew didn't get disconnected as directly as PT, the sense of oppression is already very strong."
“Hiss——It feels like a showdown between two powerful people——”
"This wave, this wave looks like a duel between Konami and Golden Wind, but it's actually a duel between Old Thief (Golden Version) and Old Thief (Konami Version)"
"Indeed, whether it's the twitching of the ghost face or the crawling of the cockroach, this is simply a slightly weaker PT."
"This designer has really studied the style of the old thief thoroughly. Whether it is the previous "Night Owl" or the current "Silent Hill 2", the old thief style is quite strong."
"There's something. Let's take a look..."
"……"
Opening Lightning Strike!
Without a doubt!
The setting and performance of the dream within a dream at the opening of Silent Hill 2 far exceeded players' expectations!
Although we cannot rule out the fact that Silent Hill 1 was of poor quality due to Yamamoto's management, the psychological horror flavor displayed in this Silent Hill has indeed won praises from many netizens!
And as Pew continues to play the game in depth, he finds the quality of the prologue of Silent Hill 2 to be very satisfying!
When Pew woke up for the second time, the door was still locked.
But the difference is that there is a big hole on the wall where the pale ghost face appeared in the previous dream.
Climbing into the big hole, a bizarre inner world appears.
Here, Pew met a strange woman who seemed to be trapped in the other world just like him.
Through the protagonist's soliloquy, Pew learned that he seemed to have seen the woman before, and the two seemed to have worked together.
However, now he seemed to be in the confusion of amnesia. He only felt that the woman looked familiar, but he had no idea who she was.
After some conversation, the woman briefly talked about her situation and insisted that she was dreaming.
Afterwards, the two went their separate ways.
Pew followed the other world behind the hole in the wall and after some strange battles and puzzles, he found a card with an address on it.
Following the clues on the card, Pew finally met the woman again in a deserted store bathroom shrouded in fog.
However, this time, the woman fell in a pool of blood, dying, with a string of numbers strangely carved on her arm.
On her deathbed, the woman left a sentence "I hope you will be free soon", then she stared with her eyes wide open and died without a sound.
And Pew suddenly woke up from his sleep again!
Who is this woman? What does the mysterious number on her arm mean? Why did she say "I wish you a speedy release"? Why did we meet before? Why did I lose my memory?
It seems that the only way to find the answer to everything is in the official version.
This is the end of the trial version prologue.
Get out of the cabin!
Pew just felt that his whole body was still a little cold!
There is no doubt that "Silent Hill 2: Reboot" has subverted his perception of Konami's horror games.
Although compared to PT, which made Silent Hill famous, its overall look and feel is still slightly lacking, and the atmosphere of psychological fear it creates is not as suffocating as PT.
but!
Compared to all the horror games Konami has played before!
This Silent Hill can be called a unique and high-quality masterpiece!
The bizarre monsters are cleverly designed, and the arrangement of several Jumpscares is just right.
It has both thriller and suspense, and at the same time, that mysterious temperament is almost identical to PT.
For a moment, even Pew couldn't help but nod and praise:
"The quality of Konami's Silent Hill is really high, and the atmosphere is also very good. It scared me a lot at least a few times..."
While speaking.
Pew also went to the Golden Wind booth.
After all, the reason he came here was because of the Golden Wind.
He had not originally planned to go to Konami's booth, so the experience he just had could be said to be an unexpected one.
"Konami's mother can indeed return for a limited time. I even feel that if Sam doesn't come up with a surprise move this time, it is very likely that it will be evenly matched with Silent Hill."
As he spoke, Pew turned around the aisle and came to the Golden Wind booth:
"I hope the golden wind can give me a surprise this time..."
Not finished yet!
Suddenly!
The sound of pew was choked in his throat!
The pause lasted for three full seconds, accompanied by the gasps and exclamations of the people around!
Pew slowly spoke, and whispered in shock:
"The Golden Wind booth..."
"That's fucking exaggerated..."