Chapter 316: One vs. Four? Invitations to the Four Major Game Awards in the World!
Soon, the development work of "It Takes Two" was put on the agenda.
After all, there is no content under development for Golden Wind right now.
The Gold Experience Studio is busy making post-optimization adjustments and content updates for Overwatch, while Steel Chain Fingers is busy contacting a mysterious Japanese man to prepare for a new project.
And the external aspect.
Needless to say, Yun Wei and Codick have nothing else to do every day. All he has left is to deal with the company's stock price issues with a Sima face.
The impact of this tragic defeat was so great that he dared not have any extra thoughts about Golden Wind for at least half a year. After all, he was now in a difficult situation and could hardly save himself.
but!
As the saying goes, when the gourd is suppressed, the ladle will rise.
Yunwei's side has calmed down for the time being, but on the other side, Konami, after experiencing the disastrous failure of "Tori", has regained its footing by making a game similar to Sekiro.
This game called "Night Owl" is also set in the Warring States Period. It is based on the struggle between the two major forces of Toyotomi Hideyoshi and Tokugawa Ieyasu. Through magical modifications and integration of elements of Japanese monster stories, and referring to the Chinese Investiture of the Gods, it creates a samurai protagonist who remains loyal in troubled times. He is used as the entry point to lead to the Battle of Komaki and Nagakute between Toyotomi Hideyoshi and Tokugawa Ieyasu.
The overall model of the game is based on Sekiro, but it continues the industrial standard that is the only thing that Torii is recognized for.
Although in terms of action design , "Night Owl" is still no match for "Sekiro" which has a motion assistance system.
But in terms of playability and content richness, it has far surpassed the failed "Toriy".
Even the well-known review media SNG (Japan) gave it a score of 9.1, and said with regret that if Nymph and Sekiro had competed on the same stage, Konami would not have collapsed like it did in the past even if it failed. But the question is, if there was no Sekiro, where would Nymph come from? Maybe it's time for Konami to humbly ask for advice from Gu Sheng, the most dazzling supernova designer in the world today...
Of course!
No matter what the media says.
The success of Night Owl undoubtedly gave Konami, which had been plagued by failure, a sigh of relief.
This time, Masakazu Nakamura, who produced Night Owl, was naturally promoted to fill the vacancy of Koizumi Studio and became one of the new heads of the Big Three Peak Studios after Nishikawa.
So far!
The original three established royal families - Yamamoto, Koizumi, and Takasugi.
In just one and a half years, two of them have been killed.
Yamamoto Studio was replaced by Nishikawa Studio, with Jiro Nishikawa as the head.
Koizumi Studio was replaced by Nakamura Studio, with Shoichi Nakamura as the head.
The only "old guard" left is Takasugi Studio, which is headed by Takasugisuke.
In fact, at this point, the position of "head of the Big Three" that once obsessed Yamamoto and Koizumi is now within Takasugi's reach.
But Takasugi didn't want it.
He thought this thing was unlucky.
Moreover, Takasugi Studio has always been responsible for the development of Konami's motion-sensing racing games.
Although racing is one of the three major categories of gun, car and ball, it accounts for the smallest proportion among the three.
The studio he benchmarked against has always been China's Rage of Fire Games.
As for the Golden Wind...
Takasugi really didn't feel any hostility towards him. In fact, because of his relationship with Moritani, he even had some respect for Gu Sheng, the supernova designer from China.
"…So let the younger generation fight for the position of the head of the three great families. I will just be an ordinary director, which is fine."
In the office, Gao Shan chatted with his deputy and said with a smile:
"Besides, I think Nakamura, who was recently added as a substitute, is very interested."
"indeed,"
Hearing this, the deputy nodded and refilled the teacup:
"Nakamura has been getting close to the president recently. After all, he just made a comeback with a game called Night Owl and has stabilized his position. It is said that he is applying for the rights to develop a sequel to Silent Hill."
"silent Hill?"
Hearing this, Takasugi's hands trembled and he almost spilled his tea, grinning.
I think Konami’s misfortune started with Silent Hill.
If it weren't for that idiot Yamamoto Tsuna who instigated Uekoshi Keimasa to pocket all the "development income" of Silent Hill and kick out Golden Wind.
There will be no grudge between them and the Golden Wind.
If there were no grudges, Gu Sheng's version of Silent Hill would have been able to take over the market in the same way as "Escape".
After that, through further close cooperation, the two sides will be able to step out of Asia together and launch an attack on Yunwei-Vivedi, which stands at the top of the world.
You know, the game "Overwatch" produced by Golden Wind alone dealt a heavy blow to the arrogant Yunwei, and they have not recovered from it until now.
If Golden Wind really cooperates with Konami.
It won’t take too long, at most two or three years, for Konami and Yunwei to truly keep pace with each other and truly realize the division of the global game industry into two and compete with each other.
pity.
All of this was cut off by the short-sighted Yamamoto Tsuna and the immediate interests-focused Joetsu Keimasa.
You can say that.
Konami's misfortune began with Silent Hill.
Now, Nakamura, who has just been promoted to one of the three major game developers, is actually bringing up old things again and preparing to develop a sequel to "Silent Hill"?
"Because there's been a rumor recently that Golden Wind is trying to secure the copyright for a horror game."
The deputy said:
"And it is said that the current progress is quite smooth. If nothing unexpected happens, this work should be the work that Golden Wind prepares for the E3 game show at the end of September this year."
hiss--
As soon as these words were spoken, Gao Shan suddenly understood.
yes.
Today, Golden Wind is already a medium-sized game manufacturer. Starting from the previous Tokyo Game Festival in Japan, the booths of the four major game exhibitions have truly opened their doors to them.
The footsteps of the golden wind will never stop.
And the project they are currently working on, judging from the development time, is likely to be an important project for Golden Wind to exhibit at E3.
Obviously, Nakamura also realized this.
So taking advantage of the success of "Night Owl", he plans to restart "Silent Hill", a once failed IP, and set up the stage to start a new round of confrontation with Golden Wind.
"The idea is good , but Golden Wind is no longer the small company that could be manipulated by others,"
After taking a sip of tea, Gao Shan raised his eyebrows slightly, revealing an indecisive look:
"Lian Yunwei now sees him as a thorn in his side. It won't be easy for Golden Wind to take him down by force now."
"What's more, they were recently shortlisted for GDCA..."
GDCA!
Game Developers Conference Choice Awards.
As one of the four major game awards in the world, GDCA is one of the super awards in the global gaming industry selected by the GDC (Global Game Developers Conference) organizing committee based on comprehensive indicators such as gameplay, number of players, and media feedback.
It is on par with the four major awards, including the Golden Joystick Award, DICE (Academy of Interactive Arts and Sciences Award), and TGA (Global Game of the Year Award).
The recipients of these awards are usually medium to large game manufacturers.
then!
Golden Wind, which is now ranked among the medium-sized game manufacturers, naturally became one of the invited manufacturers of GDCA.
However, the release date of Sekiro happened to be within the range when Golden Wind was ranked as a medium-sized game manufacturer and the GDC organizing committee confirmed Golden Wind's qualification to participate.
Therefore, for this award, the list of shortlisted games under Golden Wind includes only "Peak Nation" and "Overwatch".
But these two games are a bit embarrassing.
It can even be said that if "Sekiro" had participated in the competition, then there would be no doubt that this year's GDCA's Best Game of the Year would definitely be Sekiro, which has both explosive player reputation and media ratings.
But the problem is that the two games participating in the competition now are "Peak Nation" and "Overwatch".
Both of these games have a very fatal and embarrassing problem——
There is no plot.
The plot mentioned here refers to the main plot like Sekiro, not the background story like Overwatch.
You must know!
Whether it is GDCA or DICE, or the Golden Joystick and TGA.
When judging whether a game can become the game of the year, the plot plays a large role.
A game story with a tightly connected plot, interlocking plots, ups and downs, and a hidden deep ideological core is a super plus in the award scoring process.
This is the fundamental reason why if Sekiro participates in the competition, it will definitely win the Player of the Year award this year.
Because "Sekiro" is at the top of the current gaming industry in terms of visual expression, technical presentation, and the richness of the story.
Not to mention this year, even if you go back five years,
There are only a handful of works that can compete with games of the same level as Sekiro.
"…Plus, since Pinnacle Realm is a niche game, it's hard to say what the Golden Wind award will be this year."
now!
The lights in the venue are bright!
Located in Hall 1 of Sydney's St. Bonnie International Convention and Exhibition Centre, the venue was packed!
The clicking flash lights dotted the scene into a sea of twinkling stars.
The various game mixed-cut promotional videos on the field were dazzling, and the atmosphere was very warm!
At the same time, in the live broadcast screen, the barrage of comments continued, it was so lively!
It can be seen that players are paying close attention to Golden Wind, which is shortlisted for the selection conference for the first time.
'Is there hope for Overwatch?'
"It's hard to say. After all, it's an online battle game."
"There has never been a multiplayer online game that won the annual choice award, right?"
"No, most of them are independent games. The only multiplayer game that won the annual selection was "Mike Football" seven or eight years ago. It was a cooperative online game, so it can't be considered an online game."
"These two games of Xiao Huang are so embarrassing. If Sekiro comes, I will kill them all..."
"But it doesn't matter. Even if there is no annual selection, winning the first prize in the category is good enough."
"It's definitely the top country in sports, right?"
"That's a foregone conclusion. With this influence, player enthusiasm, and media ratings, Peak Nation will definitely win first prize in a category."
'Where's the watch?'
"Overwatch... most likely wins the [Best Multiplayer Online Game Award]"
'Death List'
'HAHAHAHAHA GODS FUCKING DEATH LIST'
"That's right. All the games nominated for the Best Multiplayer Online Game Award have never been selected for the annual award."
"That's fine. For a company to win two awards, that's pretty impressive..."
"……"
And as the audience discussed!
The 13th GDCA Development Conference Choice Awards Ceremony has also officially opened!
First of all, under the introduction of the host, two representatives of the organizers came to the stage to express their most sincere gratitude to all the developer representatives, audiences and media representatives present at the scene.
Afterwards, after a pleasant live symphony performance, the award ceremony began.
Best Narrative, Best Art Direction, Best Music and Soundtrack, Best Sound Design, Best Performance...awards were presented one after another.
Some of them are based on the somatosensory cabin platform, while others are based on the PC platform.
And in the middle of it!
What surprised the audience the most was that Golden Wind actually won two awards in these classified game awards!
They are [Best Game Director Award-Gu Sheng] and [Best Music and Soundtrack Award-Peak Nation]!
After Gu Sheng came on stage again and won the [Best Multiplayer Online Game Award - Overwatch], the audience's thunderous cheers reached a climax!
The awards ceremony is only halfway through!
Golden Wind has actually won three major awards!
Some audience members even joked that "Gu Sheng doesn't actually need to leave the stage. He can just stand at the waiting entrance and wait to be called on stage."
Although!
As "Overwatch" entered the so-called "death list" as all viewers expected, it became the best online game that has never and is almost impossible to reach the annual choice award at the 13th consecutive GDCA awards ceremony.
but!
One award ceremony, three major awards won!
Such an impressive achievement is unprecedented and unparalleled in history!
After all, even if we include international first-line companies like Yunwei and Konami, which have countless studios under their umbrella!
It has never happened before that a company can win three awards at the same time at GDCA, one of the four major game exhibitions in the world !
And that’s not all!
Because next——
"…At the 13th GDCA, among the five finalists, the winner of the [Best Sports Game of the Year] is—"
On the podium, the guest slowly unfolded the envelope with a smile on his face.
There was silence in the conference hall.
Countless flashes were ready and the audience was waiting.
Waiting for the name, which is actually beyond doubt, to be read out by the award presenter himself!
The guest smiled and closed the envelope:
"Steep Republic"
"Peak State"
boom--!!!
Instantly, the venue was filled with cheers and excitement! —