Chapter 252: The old thief's malicious intent
Buzz——!!!
I saw Gu Sheng walk out of the somatosensory cabin closest to the experience area and walk onto the stage.
The players at the scene were immediately excited!
"Saaaaaaaaaam——!!!"
"Fuck! My husband scolded me!"
"You old thief, you're awesome!!!"
"Fall from the altar! Fall from the altar!"
"Wuhu——"
Crash——
There was a wave of applause, and some fanatical players even wanted to rush onto the stage.
I don't know whether I want to have a close contact with the old thief, or let the old thief's face have close contact with my fist.
In addition to the excited players, the media reporters at the scene also raised their microphones and leaned forward after seeing the living Gu Sheng in person!
"Hello Mr. Gu, what is your sales forecast for this "Sekiro"?"
"Director Gu, I'm a reporter for the 'Practical Guide to the Sensory Cabin'. Could you please tell me whether you chose this exhibition area specifically to compete with Konami?"
"Hello, Mr. Gu. I'd like to ask what you think about the recent rumors about internal discord within Golden Wind?"
"Mr. Gu, your company is now actively recruiting former employees of Konami. Do you intend to expand into Japan?"
"Excuse me, Mr. Gu, what kind of extra surprises have you prepared for us in this edition of Sekiro?"
"If you were asked to rate it, how would you rate Sekiro..."
"Mr. Gu..."
The crowd is coming!
It can be seen that both the players and the media reporters.
They were all extremely excited and scrambled to get forward!
Fortunately.
Gu Sheng had the foresight to set up six security posts in front of his booth.
At this moment, the strong young men were standing behind the cordon, calming down the crowd who wanted to rush up and maintaining order.
Seeing this.
Gu Sheng also grinned secretly.
The fans are so passionate.
I don't know whether he wants to get close to me or to get 'close to' me.
The sins you have committed.
Gu Sheng knows it better than anyone else.
"Okay, okay, dear players and media friends, please be patient,"
On the stage, Gu Sheng waved his hands, signaling the audience not to crowd and trample:
"I am very happy to meet you all in Japan, and I am also very happy to see so many friends who like Golden Wind and Golden Wind games here at our first participation in the four major international game exhibitions..."
That’s all I have to say.
Then a loud girl's voice came from the crowd: "No! I like you! Mr. Gu!"
The crowd hummed and booed.
Gu Sheng was also calm and said, "Thank you for your trouble, big brother. Come and hold her down with security. If you don't pre-order a set today, you can't leave."
Hahahahaha…
The audience burst into laughter.
After briefly livening up the atmosphere, Gu Sheng got to the point in due time.
Yes, the reason why he came to the scene was to meet with players and media as the chief designer and supernova of the game.
One is to create momentum.
You know, historically, the chief designers of games and top executives of manufacturers have never shown up at the four major international exhibitions.
Because this kind of game exhibition is very open, it is impossible for players to stand in front of a fixed booth and listen to you chattering.
Moreover, in the gaming industry, there are very few "star-like" designers like Gu Sheng who often appear in public.
In many cases, you may be very powerful and well-known in the industry.
But when you throw it in front of the players, they don’t even recognize you.
But Gu Sheng is different.
Whether it was the speech at the Mini Game Festival, the later 'MFGA', the award speech at the Asian Games Conference, or the wonderful presentation at GDC.
It can be said that his face is the face of Golden Wind.
At the same time, his humorous and relaxed speaking style is also deeply loved by players and the media.
so.
This time, Gu Sheng came here relying on his own characteristics, showing off his reputation and doing things that other manufacturers don't do, in order to increase the influence of "Sekiro".
Of course this is just one of them.
Secondly, he also took into account the particularity of the game "Sekiro", so he had to personally give an explanation of the demonstration video.
After all, there are neither evil souls nor dark souls in this world, let alone blood sources and old man rings.
There never was a "Souls-like game".
Players rarely even come into contact with motion cabin action games, let alone works like Sekiro.
So there are some things that he has to explain in person.
Such as 'fragile health', 'highly difficult combat', and 'non-linear narrative process'.
Even the settings of 'medicine gourd' and 'gourd seeds', which even an old soul-type asshole could understand with his eyes closed, need to be explained in detail in this world.
What Gu Sheng didn’t expect was!
To him, these really seemed like... ordinary, common settings.
But to the players in this world, it is so amazing!
When he said, "As you can see, the posture bar in the game "Sekiro" is very important. We no longer focus only on health, but focus more on the benefits of bold sword fights and parrying..."
There was a commotion in the audience——
"This setting is really fucking awesome. Just now, I thought that the Broken Monk was too tough to defeat in my lifetime, but he was killed by Ninja Killer."
"Yeah, the key is that the ninja killing moves are so damn cool, it's really a new experience."
"In fact, this is equivalent to indirectly strengthening the BOSS and weakening the players. After all, the players have to pay attention to their own posture bar and their own health bar."
'One is rising very fast, the other is falling very sharply, it's really exciting'
"……"
And when he said, "Unlike all action games, in Sekiro, our protagonist is neither as flashy as in PC action games, nor as rigid and monotonous as in somatosensory action games..."
There was also a sensation in the audience——
'This design is so genius. It not only ensures the flexibility of the motion cabin, but also ensures the difficulty of the game.'
'Redefining ARPG (Action Role Playing)'
'MAGA!'
'Indeed, their motion assist system upgrade is really amazing. It has more, more complex, and more precise motions than any sports game!'
"You haven't played APEX yet, buddy. They used this technology before for the top rewards in the box opening."
"I was wondering why the heirloom's movements were so smooth and fluent. It turned out that they were prepared for this game."
"The old thief has been planning this for a long time..."
"……"
Even when he said, "The medicine gourd can be upgraded multiple times through seeds, the blood volume can be upgraded through 'Buddhist beads', and the attack power can be upgraded through 'combat memory'. Apart from this, there are no other upgradeable attributes..."
There will also be a lot of discussion in the audience, and applause and cheers -
'Simplify where it should be simplified, and complicate where it should be complicated. This is what we call true simplification!'
"This way you can focus on improving your skills instead of falling into the cycle of constantly improving your attributes."
'A really hardcore game'
"What I'm saying is, isn't this thing better than that freakishly drawn torii?"
"I don't know about other things, but as far as the boss battle is concerned, one is in heaven and the other is in hell..."
"Please don't curse me, okay? Just the boss battle at Torii, I'm not even worthy of carrying Sekiro's shoes..."
"……"
You can see it!
No matter whether it was the thrilling battle between the monks who broke their vows just now!
Or the actual machine demonstration explanation today!
The game "Sekiro" can be said to have conquered players and media in all aspects!
At one point, Gu Sheng even felt like a pyramid scheme leader, with his family members being brainwashed by him.
Whatever he said, the rest of us would respond with “yes, yes, yes, good, good, awesome, really awesome!”
Especially pew!
At this moment, I don’t want to see any Torii gates, nor do I want to experience any supernatural activities and fight ghosts.
He wanted to listen to Sam's explanation right now, and then go to the on-site somatosensory cabin to try it out himself!
after all!
That hearty battle between the monks who broke their vows was so exciting!
"...Then the above is all the demonstration and explanation of our game. I hope you like it."
finally!
Amidst all the eager gazes !
Amidst waves of applause and cheers!
Gu Sheng completed the preliminary explanation of the game "Sekiro".
To a certain extent, it has revealed and instilled some of the concepts of "souls-like games" to players.
However, if you want to truly understand the charm of soul-like games, there is no other way but to try it yourself.
After all, it is not a text-based game like "To the Moon" or a cinematic visual game like "A Way Out".
Unless the BOSS is killed eight or ten times, it is difficult for players to experience the excitement and satisfaction of passing a level.
then!
Gu Sheng’s brief introduction ends here.
The somatosensory cabin experience area was open, and he himself came to the side curtain to accept interviews from the enthusiastic media on the scene...
…
'How many times do you think Pew will die in the demo?'
'It is said that the trial version of the game is only 28 minutes long'
'wooo - man, Sam's 28 minutes is not the same as Pew's 28 minutes, at least I don't think Pew can break the second stage of the monk as smoothly as Sam'
"After all, he is a designer."
'But having said that, Sam's performance in the second phase of the Broken Monk was really cool! '
'I feel like the handicap comparison is coming'
"This isn't just a simple handicap, this is a motion sensing game, I guess I'm totally disabled at least..."
'lol~'
'hahahahahaha……'
"……"
good!
As a specially invited anchor of the Laoshu Channel, Pew's special treatment is as good as ever.
He didn't need to queue at all.
Because the booths of medium-sized manufacturers (and above) like Golden Wind have a "media experience area" specially provided for anchors and relevant media evaluation specialists.
These people have no limit on the length of time they can play the game, and can even complete the trial version provided by the manufacturer.
Of course.
These 'media representatives' all have certified work permits for the backstage area. Not everyone can get a seat for free just by saying "I'm the anchor".
Looking at the ridicule and sarcasm in the barrage, Pew pretended to be angry!
"Hey! Don't you trust me that much?"
"I'm a gamer with twenty years of gaming experience, okay?"
"It's only a 28-minute game experience. Believe me, I can easily complete it in half an hour at most..."
It's just blacksmithing!
When the opponent attacks me, I will block it, and when I get the chance I will counterattack, causing the opponent's posture bar to collapse, and then I will go up and kill him!
Pew is still quite confident.
After all, according to Gu Sheng, there was no BOSS of the level of the monk who broke his vows in the trial version prepared for everyone.
Players will start their journey from the Demon Buddha in the town of Ashina Castle and end near the city.
There is no BOSS throughout the whole process, only two elite monsters, and the overall difficulty is much lower than that of the Broken Monk.
And this!
This is also the source of Pew’s confidence!
I can’t beat the Broken Monk, but can’t I beat the small minions and elite monsters?
joke!
Boom——
As the sound of the ghost Buddha being ignited rang out.
Pew opened his eyes and found himself sitting on a cliff!
Opposite him was the six-armed ghost Buddha that he had just seen on the big screen.
"Save Point,"
Pew interacted with the ghost Buddha and immediately understood:
"Through the Ghost Buddha we can restore our status, store our game progress, and teleport... um."
After a little understanding, Pew nodded and stood up from in front of the ghost Buddha.
Look far into the distance!
In the distance, you can see the iconic Japanese Warring States-style buildings, with staggered layouts, towering pavilions and solid banks.
Pew followed the only road on the left.
Whoosh! Swish!
Whoosh! Swish!
There are several hooks and locks in the hands!
Pew successfully arrived at a cut shore!
"Woohoo!"
Pew exclaimed happily:
"This hook feels so smooth! God! I feel like Spider-Man from the Warring States Period!"
However!
Before he could even finish his words!
Suddenly!
Then I heard a sound coming from the reeds not far away!
He just turned around!
I heard a swish! A whoosh!
Puff!!!
The roar of the sentry soldiers and the sound of samurai swords hitting faces rang out at the same time!
"You! Who are you?!"
"Wo! De! Fa!"
Pew! A scream!
The soldier's knife hit him head-on!
And since he had just landed on the shore, he was very close to the shore.
The soldier was crouching in the reeds just now and he didn't notice it at all.
Now, this guy suddenly rushed out, and Pew was caught off guard, and was knocked staggering!
Shock!
My feet slipped and I heard a scream!
Pew, whose blood was cut by the soldiers by nearly one-third, fell directly off the shore!
It gets worse!
The side where he fell happened to be next to the cliff!
"wuuuuuuu——buy it, buy it——gift crab——"
Pew struggled to get up from the ground, and the stones at his feet rolled down the cliff, and no echo could be heard for a long time.
I almost fell and died!
Blame that little dog soldier!
For a moment, Pew couldn't help but feel angry and evil.
whoosh!
He grabbed the branch at the edge of the bank with the hook in his hand, trying to get back to the bank and kill the annoying soldier!
Hiss!
As the rope in your hand tightens!
Pew also jumped to the cut shore!
However.
Just as he was about to jump onto the shore.
A flash of lightning!
"Here! Someone is here!"
Then a scream and roar were heard again from above.
Pew, who had just emerged from the edge of the river, saw a samurai sword coming towards him!
Buzz——Puff!!!
Nothing was wasted.
Like playing whack-a-mole, it hit Pew right in the face!
“aaaaaa——!!!”
A scream!
From near to far, and finally fell into the abyss of the valley.
【die】
A big word "death" appeared in front of Pew.
The malice of the old thief.
From ambushes to sneak attacks to whack-a-mole.
pew is very clear.
All of this was designed by Gu Sheng.
Don't ask him why he is so sure.
Because at this moment, he once again found the feeling he had when he first played "Cat Rio".
There was a brief silence of two seconds in the sensor cabin.
"Fvvvvvvvvvk! Fuck you! Don't eat the sour radish!"
"Fuck! Squid!"
“F--k--!!!”