Chapter 23: Hell and Heaven
End of round!
A new round begins!
The first action is!
Centaur Shooter!!!
Dry!
There is only 1 wrong answer out of 4 options!
75% success rate! Damn!
Qi Ge clenched his fists in despair.
There is no surrender once the damage has been done.
Is my first team wipe in the Heroes World about to happen?
At this moment, Qi Ge's mind was spinning rapidly.
The harpy witch is blocking the way? Look around, there is no suitable terrain, give up.
What about using the 80% damage resistance of the Dream Fairy? It's too far away, and there's no way I can catch up.
What about magic? Is there anything magic can do to save me?
Damn, stupid! I only have one damaging magic.
What about the troops? The Dream Fairy only has one God of Luck, and the Earth Fairy only has one Stone Bullet and one Stone Skin for protection, which are also useless.
System prompt: Player, you have 60 seconds left to operate, please operate as soon as possible, otherwise the arms will wait on their own.
Qi Ge came to his senses, shook his head, and finally had to face reality.
It’s okay, luckily there is still a team of thousands of sword dancers.
Although the Sword Dancer is very powerful, it is ultimately a fragile melee assassin. Its tolerance for error is much worse than the combination of Centaur Archer and Harpy Hag. The range of options for junglers in the future will be too limited.
Learn from the lesson and don't be so impulsive next time.
It is time to surrender. Don't always have any bold ideas. Boldness always comes with danger.
System prompt: Player, you have 30 seconds left to operate, please operate as soon as possible, otherwise the arms will wait on their own.
Alas. Qi Ge sighed and pulled the Centaur Archer casually!
It was the giant three-headed flamehound's turn to act. A black eagle emerged from its head, ending the round immediately.
? ? ! Low morale!
Seven pigeons' adrenaline surged! One of their hearts was about to jump out!
Sneak attack on enemy morale -2!
The default morale of wild monsters is 1, -2 and then -1, and -1 morale has only a 10% chance of triggering low morale!
A 75% success rate sent me to hell, but a 10% success rate sent me to heaven!
Stay calm, think carefully before you act!
Forget it! What the hell! Morale is low, so what are you thinking about if you skip the giant three-headed flame dog for one round! Follow the plan!
Three teams of harpy witches took turns attacking, reducing the speed of the giant three-headed flamehound to 7 speed!
The large force rushed towards the giant tree as planned!
A new round began. The harpy witch, who had stolen another round of speed, reached speed 11 and acted first.
The giant three-headed flamehound that was standing still in the last round was reduced to 4th speed.
The speed difference widened immediately.
Stop, we can't fight anymore. The giant three-headed flamehound is too slow.
Another round.
Qi Ge divided two teams of 12-speed harpy witches to kite the enemy's three-headed hound army, leaving one harpy witch to slowly pull the giant three-headed flamehound towards the giant tree.
In the 16th round, Qige finally completed all the preparations.
At this time, Qi Ge's large army hid in the shelter formed by several giant trees, close to the edge of the map.
There are only 3 squares between the giant tree and the edge of the map, and the Dream Fairy is standing in the middle of those three squares.
The six teams of three-headed hounds have all completed their actions and are about 14 squares away from the giant tree.
It's the giant three-headed flame dog's turn to act.
Under the seduction of the harpy witch, it can just walk 4 squares along the edge of the map to hit the dream fairy.
And he can't beat anyone except the Dream Fairy.
So he just rushed over and bit the Dream Fairy!
Attack to hurt! Dodge!
A three-grid fire wall appears under the feet of the Dream Fairy. Fire wall damage! Dodge!
Beautiful! The 80% dodge rate is not exaggerated! Both damages were dodged.
When the giant three-headed flamehound attacks, all three heads will open their mouths at the same time, so even if it only attacks one dream fairy, three walls of fire will be created at once!
A new round begins.
The harpy witch pulled 6 teams of three-headed hounds towards the fire wall!
Dream Fairy moves, retreating five squares.
The giant three-headed flamehound chased the Dream Fairy, but missed the target by one level.
Because it was immune to fire, the giant three-headed flamehound passed through the fire wall without causing any damage. However, its movement speed of 4 grids allowed it to form a 3*1 grid space between itself and the fire wall!
A new round begins. One harpy witch from each team flies to the space between the giant three-headed flamehound and the fire wall, and the other two teams of harpy witches all fly away.
The other troops waited. It was the turn of the three-headed hounds. All six teams of three-headed hounds could only hit the harpy hiding behind the wall of fire, so they went forward without hesitation!
The damage of the firewall does not distinguish between friend and foe!
5 giant three-headed flamehounds, each with a fire wall that can cause 50 damage!
A total of 250 points!
The 6 three-headed hounds had only 150 health in total and were burned to death instantly.
A kill!
The Dream Fairy moved at 8 speed, retreated two squares, and stood with the Centaur Archer.
The three hounds continue their fearless charge!
Double kill! Triple kill! Quadruple kill! Pentakill! Sextuple kill!
Firewall is awesome!
The firewall wiped out three hounds!
It's the turn of the giant three-headed flamehound with only 4 speeds to act.
At this time it can attack up to two troops.
One is an eagle witch who can be bitten by turning around, and the other is a dream fairy who can only be bitten after moving forward 3 squares.
Logically speaking, the harpy witch is more valuable than the dream fairy.
But because the Dream Fairy and the Centaur Archer stood together, the giant three-headed flamehound believed that it could only attack the Centaur Archer by biting the Dream Fairy to death. At this moment, the value of the Dream Fairy was superimposed on the value of 12 Centaur Archers!
The giant three-headed flamehound rushed towards the Dream Fairy!
Attack dodge! Fire wall damage, dodge failed!
The luck value difference is 2, make correction and force dodge!
Beautiful! The most dangerous time is over!
Take the troops and run away quickly!
The harpy witch also distanced herself first.
Qi Ge started to hit the giant three-headed flame dog's head with the magic true damage fist!
In the twentieth round, the battlefield shrank for the first time.
The giant three-headed flamehound's wall of fire has no duration! As long as it bites out, it will always exist, which is very abnormal.
However, since the map shrinks from the periphery to the center, the part with the firewall directly disappears into the void!
Other troops on the edge are also bounced to the edge of the 40-grid map due to the map shrinkage.
When the map was shrinking, the Centaur Archer was bounced right into the mouth of the giant three-headed flamehound. He was almost scared to pee, but luckily he acted quickly and pulled it away!
Use 3 teams of Hag Harpies to slow down the Giant Three-Headed Flamehound, reducing its speed to 1.
Qi Ge continued to use his magic fist to hammer the giant three-headed flame dog.
Qi Ge now has 8 points of magic power, and the True Damage Fist can deal a full 100 damage per punch! 48 points of mana is just enough to hit 8 punches, which is 800 points, and directly killed 4 giant three-headed flame dogs!
The last giant three-headed flamehound with 191 health left can only be kited by troops.
The brave Centaur archer rushed forward!
Back attack damage +30%!
3 o'clock.
Damn, what a disgrace! Get back here!
The level suppression is too severe, so we still have to rely on mage troops to fight.
Come on! Earth Fairy.
The stone bullet magic dealt 104 damage in one shot (magic damage ignores level suppression, but giant units have 20% damage reduction)
Very NIC! Two shots will kill it!
Go ahead, harpy witch!
1, 1, 1
Well, the performance of the harpy witch is as stable as ever! Very good! You are the heroes in this battle. Take a rest and let the earth fairy take over.
Dream Fairy, don't join in the fun. What? You said you wanted to touch me? Do you know what counterattack is? Be good, you are a commander, stay in the corner and play with your wings.
A new round begins!
Put an end to the enemy! Earth Fairy!
Huh? Why are you out of mana? Oh! I used up all your mana when I was clearing the jungle!
That's okay, just go to the corner and play with the wings of the fantasy fairy.
The remaining 81 points of health can only be slowly worn down by the Centaur Archer and the Harpy Hag.
After 11 rounds, the Centaur Archer had shot all his arrows and ran to the corner, where he was ridden like a horse by the Dream Fairy and the Earth Fairy.
The harpy witch was working hard to reduce her last 10 points of health.
Four more rounds passed.
Finally, the giant three-headed fire dog let out a miserable whimper, turned into a ball of flames and dissipated into the air!
A glorious victory!
Settling:
Winning with fewer people: Random reward +10%
David and Goliath V: Random reward +50%
No damage: Random reward +20%
Defeating giant soldiers: fixed reward sublimation, random reward sublimation, random reward +20%
3- stage high-difficulty battle: fixed reward +300%, unlock 3 special random rewards.
Fixed rewards: 4500 gold coins, 4 paulownia wood, 4 flame stones, 4500 experience.
System prompt: Random rewards are being drawn
Random rewards total bonus 100%
Please select the random reward type:
Experience, gold, resources,
High Difficulty Battle Special Option 1: Randomly hide building blueprints (Hell only)
High Difficulty Battle Special Option 2: Random Level 2~3 Real Treasure (Gloves Only)
High-difficulty battle special option 3: Random hidden auxiliary skills (choose one from four)
Wow! Big bang!
The greater the risk, the greater the reward!
Both Sycamore Wood and Flame Stone are level 3 resources, and you definitely won't need them now, but they're expensive! One Sycamore Wood is more than enough to buy 50 Woods!
There are also 4500 gold coins and 4500 experience points!
It takes a total of 3,000 experience points to upgrade from level 9 to level 10, which is directly overflowing!
A wave of fat!
And the most important random rewards.
It's too painful to choose one of the three! Can I have all of them?
Analyze one by one.
First of all, a 100% bonus means that you will get two copies of whatever you choose!
Hidden auxiliary skills should be excluded first. Although you really want them, there are only 4 auxiliary skill slots before level 10 and job change. Many hidden professions require auxiliary skills, so they cannot occupy two slots at once.
Qi Ge has decided to change his job to an architect, but he is not sure about the auxiliary skills required of an architect. What if three fixed auxiliary skills are required? Wouldn’t that make him speechless?
Choose between architectural blueprints and level 2-3 real treasures!
Although choosing real treasures can immediately increase combat power, it can also be assembled into components of high-level treasures.
But this time the architectural drawings must be hidden drawings!
What the neutral camp needs most is the hidden blueprint! What if some military buildings are released?
Constructing military buildings and recruiting soldiers can immediately increase combat power!
I'm so confused, what should I choose?