Chapter 153: The Abridged Milestone

"Konami?"
Shen Miaomiao leaned back in the boss chair and picked up the fax on the table, feeling a little surprised.
Konami she knew.
After all, it is a world-class comprehensive digital entertainment manufacturer that spans the East and the West.
Of course she had heard of it.
In the early years, Konami started out with Pachinko and accumulated its original capital using tiny steel balls.
After that, it blossomed in all aspects, starting from a small pinball game machine, and step by step opened up its grand ambitions to conquer the gaming circle.
Today, Konami has become one of the largest comprehensive digital entertainment manufacturers in Japan, with its main game and motion sensing cabin businesses spanning the globe.
It can almost be said to be second only to the "Yunwei-Vivedi " joint digital entertainment group.
Nowadays, Konami holds a game in the left hand and a motion sensing cabin in the right hand, and sits down at the pachinko table, looking very majestic.
In Asia, he can be said to be above 10,000 people.
Of course.
Shen Miaomiao only learned this information bit by bit after she joined the gaming industry and became the president of Golden Wind Games.
Logically speaking, a small company like Golden Wind is not considered a top-notch gaming company in China today.
Shen Miaomiao was a little confused as to why Konami came to them.
"It's Director Gu,"
Chu Qingzhou, who came to report, said:
"Konami specifically asked for Director Gu by name."
Shen Miaomiao: ...
There was silence for three seconds.
Shen Miaomiao gritted her teeth, making a creaking sound: "Hambar! The Japanese devils are still determined to kill me. I'm going to find Old Shen! This time I'll do whatever it takes..."
Chu Qingzhou opened his mouth: "They came to seek cooperation..."
"…I will show them what great value for money means!!!"
Shen Miaomiao, who was standing halfway, sat down again.
"Sister Chuchu, can you finish your words at once in the future?"
Shen Miaomiao took a sip of water and finally swallowed her anger.
Chu Qingzhou shrugged: "You didn't even wait for me to finish."
“That’s true…”
Shen Miaomiao scratched her head, then put down the fax, too lazy to read it:
"So what kind of cooperation are they looking for?"
Chu Qingzhou was also used to Miaomiao's lazy style, so he opened his notebook and reported:
"In two and a half months, in early November, the Tokyo Game Festival, one of the four major international game exhibitions, will open in Japan,"
"By then, 507 game manufacturers from around the world will participate in this exhibition,"
"Among them, Japanese local manufacturers occupy half of the seats,"
"Of course, Konami, the largest Japanese manufacturer, will not be absent."
"The somatosensory pod market has expanded in recent years, and Konami is currently the world's largest manufacturer of somatosensory pods,"
"At this year's Game Festival, Konami will further increase the proportion of somatosensory cabin games to 80%,"
"They have already made preparations for the three major categories of shooting, racing and sports,"
"But in addition to this, they are also preparing to try more in other game categories,"
"Like—"

"Horror game."
Two weeks ago.
The top floor conference room of the Konami Building in Tokyo, Japan.
Tetsuya Moriya, who serves as the managing director of Konami's game business, said:
"Today's somatosensory cabin market is becoming more and more vast,"
"As a world-class manufacturer of both games and motion sensing cabins, Konami will naturally take the lead at this Tokyo Game Festival."
"Now, the three major game categories have been developed in an orderly manner under the arrangement of Director Uesugi of the Game Division,"
"Beyond the three major categories, I think we can also make corresponding contributions."
"We strive to make our somatosensory cabin game categories more comprehensive,"
"After all, this time, the focus of our exhibition is the somatosensory cabin games,"
“So, I suggest that we can take a step back and try horror games in the cabin again.”
After hearing what Managing Director Moritani said, the Konami executives looked at each other and nodded.
"I think that Mr. Moritani's proposal can be discussed..."
"Indeed, the compatibility between horror games and the somatosensory cabin should be very high..."
"And this time we will focus on somatosensory games. The horror game category is indeed worth considering..."
"It's indeed a fitting time..."
"It can be regarded as enriching our game categories..."
"But the problem is that the reputation and player interest of horror games in the somatosensory cabin are not ideal. This is a tricky objective factor..."
"Besides, we don't have any good horror game themes to develop right now..."
As the senior executives raised the difficult and objective questions one by one, everyone frowned.
It is a foregone conclusion that the current market for motion-sensing cabin horror games is not friendly.
They have suffered losses in this regard.
Since the mass production of the motion cabin, Konami has released a total of five motion cabin horror games.
Two of them were profitable, one broke even, and two were at a loss.
But considering that the investment in these five games is higher than the other.
So overall , they are still losing money in the field of motion cabin horror games.
How to make profit?
This is the core of the core, and it is also the issue that Konami President Keimasa Kamikoshi is most concerned about!
Jingzheng Shangyue is 58 years old this year. Although he is thin, he is very tough in his work and always puts profit first.
The way he runs Konami is very simple.
Profitable projects will be supported, and both money and people will be available, but projects must not be completed at will. Even if they are rotten, their last vitality must be squeezed out.
As for those projects that are not profitable but continue to burn costs.
One big word - cut!
Don’t talk about artistry. Am I doing business for art?
It's good if it's both critically acclaimed and commercially successful.
But if you have to choose one of these two.
Then Shangyue Jingzheng will definitely choose the latter without hesitation and put profit first.
And now!
Although the proposal of Managing Director Tetsuya Moritani is very good.
But until profitability can be guaranteed, he still has great doubts about the project.
"So, does Director Moriya have plans for the horror game?"
As the president's voice rang out!
For a moment!
Everyone's eyes were focused on Moritani.
However!
Moritani was well prepared!
He took out a thin stack of documents from his meeting book and handed it to Shangyue Jingzheng:
"Yes, please take a look."
After taking the document handed over by Moritani, Keizo Sugetsu looked at it carefully.
This turned out to be a game plan.
However, when you open the business plan, you will find that it is not complete and even has only a basic setting and structure.
I don’t know if the relevant content inside was not written well or lost.
After closing the project plan, Joetsu groaned:
"Cerendo... Hi?"
"SilentHell," Moriya nodded: "Silent Hill."
"This is a project proposal from ten years ago,"
Moriya said:
"Ten years ago, TeamSilent submitted this proposal,"
"But because we were focusing on another game at the time, we cut the budget for this game,"
"And the cost scale of this game was very large in the early stages,"
"So, with the unanimous consent of the board, the project was shelved indefinitely,"
"The main creative team, TeamSilent, also disbanded shortly afterwards,"
"It took me a lot of effort to find this project plan. Unfortunately, there are only the first few pages."
After listening to Moritani's introduction, Joetsu Keizheng thought about it.
It's been too long.
There seemed to be such a project back then, but it didn't make any waves in the end, so it was naturally cancelled.
But now, Moritani has dug out this project again.
"So," Joetsu asked, "Do you think this project proposal has great potential?"
"It was hard to say before,"
Moriya replied:
"But now, I feel like it's time."
"oh?"
Hearing this, Shang Yue raised his eyebrows with interest:
"What's the reason?"
"Here," Moriya pointed to the game keywords on the first page of the project proposal: "Adventure, horror, psychologically suggestive fear."
good!
In this world!
Silent Hill, which should have become famous and a milestone in horror games, has never been officially released!
By some strange coincidence, it became a stepping stone for a certain game project of Konami!
The reason why Moritani turned it out today was because of the last few words - psychologically suggestive fear!
As the managing director in charge of gaming business !
Of course, Toru Moritani is well aware of some changes in the gaming industry!
Among them is the "psychological fear" pioneered by Golden Wind!
This concept is exactly the same as the idea of ​​the abandoned Silent Hill project!
"Moreover, through the test of the market, Golden Wind has also proved that this type of game format can forge ahead bravely. When the main body of the somatosensory cabin horror game is not doing well, it is still popular and well received."
At this point, Moriya opened his notebook:
"Based on historical data, the multiplayer online horror game "Phasmophobia" brought by Golden Wind"
"We recovered our investment in a single week, and our monthly net profit was more than twice our investment."
Moritani has worked at Konami for so many years that he knows that it is useless to say anything. Only when he puts the word "making money" in front of Keizo Joetsu will the president take it seriously.
Horror game, Golden Wind made it!
Psychological horror, Golden Wind tried it!
Can make money!
As expected!
After hearing the exaggerated data mentioned by Moritani, Keizo Kamikoshi's eyes lit up and he took a breath of cold air!
"Hiss - is this the company that defeated all the competitors at the Asian Games with a cost of 50 million and took away the golden crown and scepter?"
"Yes,"
Moriya nodded:
"Since someone has already tried it and had success, I think we can follow up,"
"Join forces with Golden Wind and invite their key figure to serve as the special chief game director for this project—"

"Cooperate with us? And you even specifically asked me to be the special guest director?"
In little Nezha's office, Gu Sheng smacked his lips.
Konami's invitation.
Tsk.
Gu Sheng was a little confused.
He was a little surprised.
After all, with the current size of Golden Wind and its popularity in the gaming community, it should not be worthy of being noticed by a world-class comprehensive super game manufacturer like Konami.
but.
Thinking about how they once took the golden crown from the hands of a group of powerful Asian enemies under the attention of the whole of Asia.
It seems that it is not impossible to enter Konami's sight.
only……
Gu Sheng is a little bit resistant to the company Konami.
It’s not because it has done anything to hurt him or the Golden Wind.
It’s simply because Konami is too similar to the name of the manufacturer Fvking in his previous life with the same surname “Ke”!
Gu Sheng doesn't have a very good impression of that game company.
However, such a biased judgment is unfair, as if one is looking at people in this life through the tinted glasses of the previous life.
Gu Sheng grinned, his attitude a little ambiguous.
"What road did they draw?"
Gu Sheng asked.
"Cooperate in developing games," Chu Qingzhou said, "At the Tokyo Game Festival in early November, Konami plans to restart an IP called Silent Hill and put it on the somatosensory cabin..."
"Hold on,"
Before Chu Qingzhou finished speaking, Gu Sheng raised his hand to interrupt her:
"Excuse me, Secretary Chu, which IP did you just say?"
"silent Hill,"
Chu Qingzhou repeated it again:
"According to Konami, this was a project they had abandoned, but now that it's been brought out and looked at again, it has a bit of a psychological horror feel to it,"
"Why? Have you heard anything?"
hiss!!!
After listening to Chu Qingzhou's words, Gu Sheng couldn't help but take a breath of cold air in his heart!
I have more than just heard of it!
In my original world, this thing is on par with Resident Evil. It definitely occupies a place in horror games and can even be called a milestone game!
Gu Sheng had grumbled before, complaining that this world actually had Resident Evil but no Silent Hill.
It seems now!
There is Silent Hill in this world too!
In other words, there should have been Silent Hill!
However, due to various reasons, this project was shelved!
This is really... a coincidence.
Gu Sheng thought secretly.
Originally, if there was even the slightest bias, the title of the creator of psychological horror should not have belonged to him, but to Konami.
But Konami canceled what should have been a landmark work.
This is why he, a time traveler, won the title of the pioneer of psychological horror with the movie "Phasmophobia".
Thinking of this, Gu Sheng couldn't help but shake his head and laugh secretly.
In fact, strictly speaking, the work "Phasmophobia" does not fully bring out the psychological fear.
The reason why the players felt it was horrifying was, firstly, that Gu Sheng added some elements of Silent Hill into it, and secondly, because the level of the gaming industry in this world was higher than that in his previous life, and the innate sense of immersion in the somatosensory cabin was too strong.
Hence, its success.
And now!
Konami is here! Silent Hill is about to be revealed!
A world-class game company across the water came to him, wanting to reboot the Silent Hill IP, and invited Golden Wind to co-develop it, with him serving as the special chief game director!
You want me to do Silent Hill?
Then the players will enjoy (zao) a great (lao) blessing (zui)!
Gu Sheng feels that it is time to let players understand what true psychological horror is!
but!
After all, this IP belongs to Konami, not Golden Wind. Plus, Gu Sheng's first impression of Konami is naturally a little biased.
Therefore, before cooperating, the relevant details of the cooperation must be discussed.
You can make games.
But what to do requires careful consideration.

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