Chapter 120: Zuma! It’s out! ! ! ! !
There are two famous "temples" on the Marfa continent, the Woma Temple and the Zuma Temple.
Some people claim that the Zuma and Woma are the same race, but this is not true.
According to the Marfa chronicles, the Woma have the head of an ox and the body of a human, while the Zuma also have horns, but their horns grow towards the top of the head, making their heads look more like goats.
The Zuma Temple is the inviolable holy place of the Zuma people. It is also the only Zuma religious site that still exists on the continent of Marfa.
Therefore, whoever dares to invade the Zuma Temple will be attacked frantically by Zuma believers.
The Zuma Cult leader is the evil leader on the Marfa continent. He is the source and support of all evil on the Marfa continent.
Legend has it that the three heroes of Marfa, Tianzun, Fashen and Jihad, joined forces to fight it in the northern desert area of Mengzhong for ten days and ten nights!
Later, it even hit the Endless Sea behind the Death Valley, evaporating more than half of the sea water!
This completely destroyed its body!
Stopped it from continuing its world-destroying act of slaughtering Marfa!
But because of the existence of the Zuma Temple, the soul of the Zuma leader was resurrected deep in the Zuma Temple.
But because he had no body, he could never leave the Zuma Temple.
This is also the original intention of the three heroes!
After all, with their power, it is impossible to completely kill the Zuma leader.
This is also the reason why the three heroes did not destroy the Zuma Temple. With it, they could trap the Zuma leader.
Without the Zuma Temple, the Zuma leader might be resurrected in other places on the continent, and then the continent would be plunged into bloody storm again.
As a result, the Zuma leader was trapped deep in the Zuma Temple and turned into an eternal statue.
He accepts the prayers of the Zuma believers day and night, hoping that one day he can reshape his body and come to the Marfa continent again.
Only when an adventurer disturbs it will it jump out of the statue in anger and destroy any adventurer who dares to disturb its recovery...
…
Information about the Zuma Temple and the Zuma leader flashed through his mind, and Qin Hengyi dived into the first floor!
The imagined monsters did not appear everywhere. There were only five or six monsters scattered in the corridor at the entrance.
There is only one wedge moth flying!
It seems that the authorities have really modified the monsters at each entrance, making it much easier.
Yes, with so many players coming online at the same time, if we can’t fight here anymore, a large part of the advanced map will be missing, which is definitely not acceptable.
If players can come in here, as long as they can gain a foothold, not to mention the third floor and above of Zuma, this floor and the second floor are basically a paradise for players to level up.
Because there are only wedge moths, giant rats and horn flies on the first and second floors, and no perverted Zuma series monsters.
Although they could enter through the entrance on the first floor, Qin Heng felt that they might not be able to go down to the third and fourth floors.
The appearance of a perverted Zuma is the nightmare of today's players.
Thinking about his worries, Qin Heng used a random scroll with a whoosh and avoided the wedge moth that was pouncing on him.
The map of the first floor of the Zuma Temple looks like a large square map.
In the center of this block is a rectangular central hall with four and many small houses on both sides of the corridors.
The entire block map is connected by huge corridors on the top, bottom, left and right sides, connecting all the passages.
At the top of the central hall of the map, after passing through a corridor, there is a relatively open hall.
That is the library of the Zuma believers. As for the small rooms on both sides of the corridor in the entire map, they are the resting places of the Zuma believers.
All the floors and walls are very ancient and elegant!
There are all kinds of mysterious totem patterns on the mottled walls...
There are many huge pillars standing in the central hall, and occasionally you can see collapsed pillars.
That was all done by the three heroes back then...
Whoosh, whoosh, whoosh…
Qin Heng flew several times in a row, and every time he landed, whether in the corridor or in the small room, there were densely packed monsters.
It seems that except for the entrance, monsters are as densely populated as possible in other places.
The Zuma Temple map is special with many small rooms. It is a paradise for mages to level up.
Because it can block monsters. Just stand outside the house and shock the rats inside, etc. It's so cool.
Even if there are Zuma guards above the third level, the mage only needs to set fire at the door of the small room and keep shocking them, and they will not be able to come out.
After all, the monsters in the Zuma series are afraid of fire.
However, as a veteran Taoist priest, Qin Heng does not need to go through so much trouble.
Just pull a mage, have him stand invisible at the door of the small room and block the door.
The monsters inside can't come out, and the magicians outside can electrocute them at will, it's so cool...
However, the door here seems to have become bigger.
Qin Heng felt that if someone stood on the door frame, the monster should be able to squeeze out.
I guess at least two people are blocking the door...
Could it be that the map has become bigger and the small rooms have also become bigger?
…
The entrance to the second floor is in the corridor in the upper right corner of the map.
Qin Heng flew seven or eight times before he finally got nearby.
Qin Heng quickly shook off the pursuing wedge-shaped moth, brushed past a group of big rats, and entered the second floor.
The second level map is exactly the same as the first level, with no changes.
The only thing that has changed is the entrance to the third floor, which is no longer in the upper right corner.
Instead, it is in the middle of the large corridor at the bottom of the map.
Qin Heng walked randomly and arrived at the corridor.
There were so many monsters at the entrance, so densely packed that they blocked the door tightly.
Qin Heng could only summon little skeletons, lure them over, and then squeeze through the pile of monsters.
The wedged moth was desperately chasing after him, but Qin Heng's internet speed was invincible, and without any lag, he could run very fast!
Rushed into the third floor like a gust of wind!
!!! ...
As soon as he entered, Qin Heng took a breath of cold air.
As for the entrances to the first and second floors, the official deliberately refreshes the monsters very rarely so that players can come in and kill monsters.
Then the entrance to the third level is simply hell level.
The entrance was crowded with petrified statues of Zuma.
One next to the other, with almost no space to pass through.
Zuma petrified monsters include Zuma guards holding sledgehammers and Zuma statues holding Fang Tian Hua Ji.
Normally they are in a petrified state when they are refreshed. As long as a player approaches them, they will unpetrify and attack any adventurer who dares to invade the Zuma Temple.
In addition to these horrific petrified monsters, there is also a large group of wedge moths hovering in the air!
However, the authorities seemed to think that the players were not dying fast enough, and even refreshed many Zuma archers and horn flies not far away.
The Zuma Archer is not in a petrified state, and its long-range shooting ability is much better than that of the Dark Warrior.
With this kind of formation, if there were any extremely perverted guards or statues among this pile of petrified monsters, who the hell could rush through...
Qin Heng naturally wouldn't rush in stupidly. As soon as he entered, the wedge moth pounced on him, and he immediately flew away!
The third level of Zuma is slightly different from the first and second level maps.
The upper and lower main channels do not connect all four main channels on the left and right sides.
However, the overall map and the small houses are still similar...
There is no Zuma guard captain on the third floor, but there are perverted Zuma guards, perverted Zuma statues, and perverted Zuma archers!
What is perversion?
In terms of health, defense, attack speed, movement speed, and attack power, they are several times stronger than ordinary monsters.
Take Zuma Guards for example.
Ordinary Zuma Guards only have more than 400 drops of blood, while abnormal Zuma Guards have 1,000 drops of blood!
What’s even more terrifying is its attack power, attack speed and movement speed!
His short legs can run as fast as the wind, and he is one of the few super abnormal monsters that can quickly catch up with the players.
The attack power and speed are even more brutal than that of the WoMa Cult Leader!
Qin Heng, a level 26 Taoist priest, definitely cannot stand for two seconds in front of the opponent!
If you change to a mage below level 31 without a magic shield, he will basically kill every enemy with one hammer, no room for negotiation.
In short, in the early legendary games, the perverted Zuma Guards were definitely the nightmare of the players.
Of course, the profits brought by such a terrifying monster are also extremely considerable.
It has a chance to drop three sacred weapons and Zuma series branded equipment!
Therefore, players have mixed feelings about these perverted Zuma guards, perverted Zuma statues, and perverted Zuma archers...
These abnormal monsters have appeared since the third level of Zuma, and they look similar to ordinary Zuma guards.
When they are petrified, you can't see the health of these monsters at all. You can only lure them back to life and hit them to find out.
However, after luring them alive, I saw a monster that was running particularly fast and coquettishly. Without a doubt, it must be a perverted and top-notch monster.
In the early days of Legend, players racked their brains to find the perverted Zuma.
Later, after the Taoist learned spiritual revelation, he could see the blood volume of monsters.
There is no need to lure these Zuma monsters to life, just stand at a distance and give them spiritual enlightenment.
A blood bar will be displayed above the monster's head.
This is very convenient for finding perverted Zuma monsters.
Because the perverted Zuma monsters will randomly refresh from the third to the seventh floor of Zuma, this place has also become a paradise for many mages and Taoist priests who love to practice alone.
The Taoist priest only needs to apply poison and summon a baby to slowly kill the pervert.
The mage fights by sticking to the wall or room!
As for the warrior, level 35, with a full set of Zuma equipment and holding the Staff of Judgment of the Three Divine Weapons, he would not be able to withstand it if he did not bring enough powerful solar water or something like that.
It’s no use bringing enough potions, as you can only fight two perverts and then use up all the potions.
However, the drop rate of killing the perverted Zuma monster is pitifully low.
Many players have been playing Zuma for several months or even half a year without getting a single piece of Zuma equipment.
Therefore, if a warrior does not form a team, it is very rare for him to clear more than the third level of Zuma alone.
The entrance to Zuma's fourth floor is at the upper right corner of the central hall on the third floor.
Qin Heng flew around and arrived at the entrance. Fortunately, there were only a few wedge moths here.
Before the wedge moth sprayed him, Qin Heng had already brushed past the petrified bodies of many Zuma statues and ran into the fourth floor.
The map of the fourth floor is almost identical to that of the third floor, and the Zuma Captain of the Guards is in the central hall of the fourth floor.
At the entrance, there are also densely packed petrified monsters, as well as a bunch of wedge moths, horn flies, and Zuma archers.
Qin Heng naturally wouldn't clean it up. This project was too big and could not be completed in a short period of time.
call out!
Randomly, he arrived at the center of the central hall. If he remembered correctly, Zuma's captain of the guards was a little bit up on the right.
However, Qin Heng had to fly away randomly again!
In addition to the densely packed petrified Zuma monsters, there were also numerous wedge moths at his destination. There were so many of them that he couldn't run away at all.
Otherwise, taking a bunch of wedgies to fight Zuma's chief guard would be tantamount to suicide.
Fly again!
call out!
This time he landed in a small room, which was also filled with densely packed monsters, along with a large group of wedge moths.
I can only fly again...
After flying more than ten times, Qin Heng finally flew to a safer place.
He was at the upper right corner of the central hall at this time. Although there were densely packed monsters here, there was only one wedge moth in the distance.
Swish!
Qin Heng used poison on it, and before it flew to him, Qin Heng had already killed it with a sanitary napkin.
Everything will be easy if you can stand firm.
Qin Heng began to move cautiously towards the location of Zuma's captain of the guards.
If you encounter wedge moths on the road, kill them; if you encounter horn flies, kill them.
The player's field of vision and attack distance are generally farther than those of the monsters. If you see a group of wedge moths from a distance, you can get closer and lure them over one by one to kill them.
Although it’s a little slower, it’s safer!
Horn flies also need to be cleared away first, otherwise they will attract the captain of Zuma's guards to kill them, which will be a big trouble.
After spending several minutes, Qin Heng finally found the position of Zuma's captain of the guards in his memory.
There is a large group of petrified Zuma guards here, etc.
The Zuma Guard Captain looks exactly like an ordinary Zuma Guard, both holding a big hammer.
Can't tell any difference!
Only by luring a bunch of monsters to life can you know which one runs faster and which one is more powerful.
You have to hit them one by one to see how much health they have.
But now that Qin Heng has spiritual enlightenment, there is naturally no need to go through so much trouble.
Brush, brush, brush...
He used mental revelation on the dozen or so Zuma guards at this position one by one.
Halos of light fell on the petrified monster and turned into white lotuses.
Qin Heng's mental revelation is still at level 0, and he needs to use it several times before he can successfully display the monster's health.
After the mental revelation is successful, the monster's health will be displayed above its head.
As long as the amount of blood is ridiculous.
In the legendary games of the previous life, in the era when there were no game plug-ins, the spiritual enlightenment of the Taoist priests was a magical skill.
Taoists often use spiritual revelation to search for perverted Zuma monsters in each small room on the fourth floor of Zuma.
Only a pervert would go up to lure people to death and start killing!
After Qin Heng had a mental revelation, the health of the Zuma guards was displayed one after another, all of which were 495 drops of blood.
After showing two more, Qin Heng suddenly felt happy. Finally, there was one with more blood volume.
2000!
day!
The health of this Zuma guard captain has also increased from 1400 to 2000. The official is really cheating.
However, it doesn't seem to have improved as much as the evil viper.
The evil serpent's blood drops have increased from 1,500 to 3,000, which is exactly doubled.
As for the WoMa Master, his salary increased from 2,200 to 5,000, more than doubling.
Huh?
No, no!
Thinking of this, Qin Heng, who was about to summon the little skeleton to revive the Zuma guards, stopped again.
The man with two thousand drops of blood might not be the captain of the Zuma guards, but a perverted Zuma guard?
Depend on!
This is very possible!
After all, in Zuma 4, there are many perverted Zumas, especially in this hall.
The cautious Qin Heng gave another spiritual revelation to the few remaining Zuma guards among the pile of monsters.
Sure enough, the health of the last Zuma guard showed 3,000 drops of blood.
Depend on!
A perverted Zuma and a Zuma captain of the guards, so awesome!
Qin Heng carefully avoided the direction of the perverted Zuma and found a suitable position among the group of monsters. Then, with a bang, he summoned the little skeleton.
As soon as the little skeleton was summoned, the surrounding Zuma monsters immediately roared and were instantly freed from their petrified state.
The little skeleton was torn into pieces by the monsters in an instant!
A group of Zuma guards and Zuma statues were circling around Qin Heng with a fierce look in their eyes.
Especially the perverted Zuma guard and the Zuma guard captain, who were spinning around frantically.
Qin Heng’s eyes were dazzled by what he saw!
The speed is too fast!
Swish!
Qin Heng poisoned these two perverts separately!
After being poisoned, the two perverts became even angrier. Their entire bodies took small steps and they almost turned into spinning tops, spinning non-stop in place!
Qin Heng did not attack Zuma's captain of the guards first, because this guy would explode after his death.
If you want to pick up something at that time, you have to clear out the monsters around you. There is a perverted Zuma next to it. It will be very bad if good things fall under its feet.
But the Abnormal Zuma Guard is different, it won’t explode.
Either nothing will drop, or one or two items will drop, and no more than three or four at most.
But as long as it is shipped, it must be really good stuff!
Qin Heng had found three magic weapons, various brand-name Zuma equipment, and "Summoning Divine Beasts" and other good things on this perverted Zuma guard.
Sometimes, one thing will drop very frequently, and that might be the big stick among the three divine weapons, the Staff of Judgment!
Unfortunately, the current official has probably not released the three magical weapons.
After all, the game hasn’t been open for long…
In short, this stuff drops little, but as long as it is shipped, it is good stuff.
So, Qin Heng chose to kill it first!
Even if good stuff drops, you only need to kill one or two monsters at most, and it won’t be all over the ground.
Qin Heng hid among a group of monsters and easily called out to the perverted Zuma guard with a sanitary napkin.
This thing can't fly and is squeezed by the monster, so it's really a sitting duck.
If he let it go, Qin Heng would have to fight it alone with the skeleton. He would probably have to run around the hall several times before he could kill it.
There is no other way. If you don't keep a certain distance from it, if you hit it once, it may hit you five or six times, and it can kill you in just a few hits!
Now, Qin Heng used both poison and breathing to kill the opponent in just over a minute!
There was a crisp ding-bell sound and Qin Heng looked over excitedly.
It’s really shipped!
A blue jade necklace and a pile of gold coins.
day!
Good things don't come that easily.
Qin Heng did not go forward to pick it up. He decided to wait until he defeated Zuma's captain of the guards.
Although the Zuma guard captain had 3,000 health points, Qin Heng killed him in less than two minutes.
With a ding-bell sound, Qin Heng looked carefully with trepidation and was immediately overjoyed!
It really shipped!!!