Volume 3: Taking Roots 2016 Chapter 479: God's Assist from the Opponent

"During this period, in addition to daily maintenance of the game operation and patching and optimizing the problems exposed in the public beta, we are also working on the charging system that the boss mentioned..."
Brandon Green spoke calmly about his "own son" PlayerUnknown's Battlegrounds.
"Of course, there is also a version for overseas release. We are also working overtime to produce it. It was completed not long ago..."
Zhou Dongsheng couldn't help but smile when he heard this. Although he said that, this old man might also want to avenge his previous humiliation.
After all, everyone is fighting for their dignity when they are alive, and Brandon Green also wants to prove to his former club how much potential the battle royale mode, which they originally did not pay much attention to, has.
Especially for his painstaking work "PlayerUnknown's Battlegrounds", it can be said that it is a collection of all his understanding of battle royale games, and it is definitely a battle royale mode that is better than its predecessor "H1Z1".
In addition, no matter how huge the Chinese game market is, it cannot compete with the entire overseas market. For such an excellent game as "PlayerUnknown's Battlegrounds", Brandon Green naturally would not be willing to let his own son stay in a corner.
Of course, Zhou Dongsheng also strongly supports the overseas distribution. After all, with the chicken-eating craze sweeping the world, Zhou Dongsheng is not willing to just make money from his own people.
What's more, if this is to be developed into an e-sports event, how can it be possible without the participation of players from foreign regions? We must first cultivate the audience and players.
Zhou Dongsheng thought this was the good news that Brandon Green was talking about, and couldn't help but praise him: "Well done, old buddy. Now that the overseas version has been released, it's just the right time to launch it online, so that overseas players can play this excellent battle royale game..."
"Yes, boss. We originally thought so too. It was a godsend opportunity. The planning team of "h1z1" actually made an extremely stupid decision..." At this point, Brandon Green couldn't help but reveal a complicated smile.
"They actually split the survival mode and battle royale mode of "h1 z1" into two projects, and charged for each separately! This incident aroused the indignation of many players and attracted a lot of negative reviews."
After hearing this, Zhou Dongsheng finally understood what the good news Brandon Green was talking about. He couldn't help but laugh out loud. This was not a godsend at all.
This is a great assist from the opponent!
If Brandon Green is the "Father of Battle Royale", then "H1Z1" is undoubtedly the representative work that established his name and has been loved and praised by a large number of players.
Moreover, although it was originally just a secondary mode, its number of players even surpassed the original survival mode of the game, thus dividing the players of "H1Z1" into two major factions: "survival players" and "killing players".
The latter is showing a trend of catching up and replacing the original, which is probably why the project team of "h1z1" came up with the idea of ​​dividing the game into two projects and selling them separately.
Especially after learning that Brandon Green had developed a new battle royale game and it was well received in the Chinese market, the "H1Z1" project team could no longer sit still.
In their view, splitting the two modes can be managed more effectively and can also separate the two major player groups so that they do not interfere with each other.
At the same time, it can also use the title of "the masterpiece of battle royale games" to seize the market first, so that more players will give priority to the game "H1Z1: King of the Kill".
Although it is a good plan, splitting the game is a double-edged sword, and improper operation will have the opposite effect.
Although players who have already purchased "H1Z1" do not need to purchase it again, switching between the two modes will undoubtedly add an extra layer of trouble.
For new players who originally wanted to get into the game, they are even more unhappy. In the past, they could buy "H1Z1" for $20 and play both modes at the same time.
Now you split it into two models and sell them for $20 each. After rounding off, the price has doubled.
Gamers will not tolerate this kind of price-raising behavior, even in overseas markets that are accustomed to the buyout system.
Precisely because they are used to the buyout system, and this one-time consumption is not a collection investment, players will not be happy if the game price increases. On the contrary, they will also angrily criticize the game manufacturers, asking if they are crazy about money!
This is equivalent to League of Legends splitting the two major modes of Summoner's Rift and Howling Abyss into two separate games. I believe that players of ARAM will also criticize it without hesitation.
As Brandon Green spoke, he took out his laptop and showed Zhou Dongsheng the latest negative reviews and players' angry comments on overseas gaming platforms.
Zhou Dongsheng couldn't help but smile. Even with his limited English vocabulary, he could understand those simple and clear words. After all, the first step to learning any language is to curse...
At first glance, this decision seems outrageous, but if it is a bad idea from the planning team of "h1z1", it suddenly becomes reasonable.
After all, this original chicken-eating game that was popular all over the world suffered a painful Waterloo due to the bad ideas of the planning team behind "h1z1" time and time again.
And "PlayerUnknown's Battlegrounds", which is far superior in quality, just happened to be the last straw that broke the camel's back.
Splitting the game is just an appetizer. Zhou Dongsheng said it was a good job, but he would not miss such a good opportunity.
"Since our opponent has given us such a good opportunity, we can't let it go. We must go online as quickly as possible and use our free advantage to seize the market!"
Although the word "free" is the biggest trap in the Internet age, all gifts are secretly priced, but users are not aware of it yet.
But the free method is good and wonderful, and players just like it. Who can resist the joy of getting something for free?
This free method will also be used by the "newcomers" in other chicken-eating games in the future, and will sweep away the predecessors on the beach.
Instead of doing this, it would be better for me, as a senior, to show respect by blocking the way for the newcomers and building a moat in advance to prevent the newcomers from making any progress.
"I think, old friend, you will not be merciful, right? After all, PlayerUnknown's Battlegrounds is your purest and most outstanding battle royale masterpiece." Zhou Dongsheng added.
Brandon Green took a deep breath. The previous work was also his masterpiece. He was very careful about it, and he felt very complicated when it was ruined like this.
But instead of letting others ruin it, it is better to send it away yourself. This is quite decent.
So Brandon Green smiled and said, "Of course not, my boss. I still want to see the day when PlayerUnknown's Battlegrounds is on par with League of Legends. Obviously, H1Z1 can't do that."
After saying that, he shrugged and spread his hands helplessly.
"In that case, I feel relieved. I also have good news to tell you. Obtaining the game license means that our game can be officially launched in the domestic market and make profits.
This is a matter of great importance, and it undoubtedly determines the life or death of our game, so we cannot be careless... "
"So, I found a celebrity spokesperson for our game and organized online and offline promotional activities. It just so happens that our country's Spring Festival has begun. I hope that when our PlayerUnknown's Battlegrounds is officially launched, it will be an instant hit and a good start to the new year."
Zhou Dongsheng said with a smile.
After ten years of hard work, Zhou Dongsheng is eager to try his luck. He is looking forward to the money-making ability of PlayerUnknown's Battlegrounds after its public beta test and official launch.
This cash cow has been raised for so long, whether it can produce milk depends on this shake.
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