Chapter 89: ROX’s killer move!
Gnar comes out first.
The representatives are very confident.
Not only are we not afraid of being countered in a single line, we are also not afraid of the opponent making defenses in their lineup.
Therefore, Zhihuan feels that this Gnar should have a very good performance.
certainly.
The ROX team is definitely not an ordinary team.
As the No. 1 seed of LCK with a brilliant historical record, no one dared to underestimate them even if they lost the first game.
They were crushed in the first game and had almost no ability to fight back, mainly because EDG performed too well after revealing their trump cards.
It’s not that ROX is not strong enough.
"Let's see what ROX will take in the first two picks."
Miller looked towards the right side of the screen: "Ashe, Karma, are we going to go straight to the bottom lane?"
“It seems good.”
"Compared to Miss Fortune, Ashe's ability to consume enemies during laning is not much weaker, and she also has a big move to start a team fight, so she is more functional."
Karma was chosen.
EDG can naturally only use Zyra.
This is also the classic confrontation in the current version, there is nothing wrong with it.
For the ADC position, I originally wanted Jhin.
But considering Karma's group shield acceleration, and Ashe's slowing ultimate that can keep the enemy alive, after some communication mixed with English and sign language, Deft got the little yellow-haired Ezreal.
On the third and fourth floors, ROX showed off the combination of Rumble and Rek'Sai.
It can be regarded as a ban instead of a grab, which restricts the hero of the factory manager.
However, the reason why the factory manager did not take it first was because he did not want to use Rek'Sai, but instead took out the jungle Lee Sin.
Junior Scout continued with Snake Girl.
to here.
Neither side actually gained any advantage.
However.
The fifth floor of ROX, which was also the last pick of the whole game, already had AD Ashe, but they locked in another... Bounty Hunter!
Good luck lady!
"Huh?"
Wawa's voice became surprised: "I chose Ashe, and now there's a Miss Fortune? How are we going to split the lanes?"
"I don't understand, I really don't understand." Xiaosan said repeatedly.
"It's really hard to judge." Miller couldn't figure it out: "In the last game, EDG used Taliyah and Cassiopeia together and used Taliyah to play jungle. In this game, ROX Ashe and Caitlyn..."
Speaking of this.
See the link for exchanging heroes.
Miller finally realized: "Mid lane Karma, AD Ashe, support Caitlyn, I think there is a reason for this!"
"Female Gunner faces Zyra..." Xiaosan thought of a part of it: "She runs faster, is generally less susceptible to control, and it hurts more when she hits people."
"Are you so desperate just to gain an advantage in the laning phase?" Wawa teased.
"In this version, the laning advantage is really important. If you can't gain an advantage during the laning phase, the jungler is basically useless." Miller recalled: "That was the case in the first game. ROX couldn't attack any lane, and the Spider Queen became a decoration."
"That's true." Wawa nodded.
The countdown is over and the final adjustment phase is completed.
Ten heroes enter Summoner's Rift.
Blue side: EDG
Red team: ROX
Top lane: Gnar vs. Rambo
Jungle: Lee Sin vs. Digger
Mid: Cassiopeia vs. Karma
AD: EZ vs Ashe
Support: Zyra vs Miss Fortune (Bounty Hunter)
As soon as the game started, the director displayed the cornerstone talents of all the heroes at the bottom of the screen.
Gnar did not bring the most common Grasp of the Undying, but chose Fervor of War. As a semi-long-range hero, the player's style of play tends to split push and engage, so this choice is understandable.
The rest of the locations are pretty standard.
Rambo is Hellfire.
Lee Sin and Excavator, two people with the force of time, are using each other to refresh their health limit.
Snake girl's underworld fire, Karma's thunder.
EZ War Zeal, the bloodlust of Ashe Warlord.
Jyra and Miss Fortune are also Thunder.
nothing special.
What is more noticeable is the starting equipment of the female gunner. She did not choose a small attack power item, but bought the 'Spellthief', an auxiliary item that increases magic power by 8 points.
From the hero attributes on the lower left, you can see that the rune has magic penetration and magic power.
"AP female gunner?"
Wawa watched the two sides testing the river and was shocked: "The damage is so high!"
Meet.
Deft greeted with his Q skill first.
Next, try to go up to A.
Unexpectedly, GorillA controlled Miss Fortune and used her E skill [Rain of Bullets] in return.
A round of gunpowder bombs falling from the sky triggered the Thunder Lord's decree, which consumed nearly one-fifth of Deft's strength after he hesitated twice!
Close to one fifth!!
"Fuck!"
"What harm?"
“Is this an auxiliary?”
"It's gone in a few hits, what's the point of fighting?"
“…”
The audience started to complain.
In terms of visual effect, Miss Fortune's E is not as impactful as Fiora's E that directly "melted" the back row heroes in the previous game.
But don't forget, this is just the beginning of the war.
GorillA is only using a support role.
So many skills for one.
If he used five or six skills , wouldn’t Deft be beaten back home?
"No wonder they wanted to rob Karma. So they have this trick up their sleeve."
Miller then understood ROX's idea: "Miss Gunner is not so effective against Karma. The damage of her E skill is basically the same as Karma's shield, which means she can only deal some damage to Thunderbolt."
"Facing Zyra... I've used up all my energy."
Not only that.
Ashe uses Warlord's Bloodlust to improve her endurance and suppress EDG's bottom lane combination in terms of blood exchange.
Simple and straightforward.
But it's effective.
When the minions came into contact with each other, Deft and Meiko had almost no power to fight back.
It’s not that you can’t hit him a few times.
But EZ with War Zeal is 100% sure to be outlasted by Bloodthirsty Ashe, so he will lose no matter how he exchanges damage.
You can only use the Q skill [Mystic Shot] with a very long range to steal.
I don't dare to say A at all.
The line of troops was pushed back directly.
Ashe reached level 2 and learned the E skill [Eagle Strike the Sky], releasing an ice-blue falcon spirit to detect EDG's jungle area.
I just happened to find the factory manager who was hitting the red BUFF.
"They actually have this trick. It's going to be hard for EDG to beat them!"
Wawa said nervously: "Ashe uses E now and then. The new version of the E skill is global. Even if we can't find Zzitai, we can see the refresh of wild monsters and judge their location."
There is a special setting .
That is, you must obtain vision of that area in order to update the minimap according to the actual situation.
In a normal game, no matter how good your awareness is, you can only make vague judgments and it is impossible to calculate the opponent's actions exactly.
This game is different.
As long as Ashe finds a good angle, her E skill can pass through the Razorbeak and Shadow Wolf camps and explode to the edge of the Frog camp. She can detect the survival status of three wild monsters at once.
The factory manager's Lee Sin was completely invisible.
GANK?
Finding rhythm?
Nothing at all!
not only that.
EDG's bottom lane was suppressed and unable to move.
When facing Rambo, top laner Gnar was at a disadvantage in the early stage. He could only steal a few attacks and had no control over the lane.
If you want to attack, you can only rely on the snake girl.
So.
Here comes the problem.
Since Snake Lady is the only way to attack, does the ROX team know and will they be prepared to sit back and wait?