Chapter 159: Spider Knight, the Wrathful Queen
Flash W?
When Letme and MLXG saw Fiora perform such a move, they immediately felt that something was wrong.
Level 6 Sword Princess.
Q skill [Breaking the Sky] is level three.
If any unit is hit, 60% of the CD can be returned.
It is now ready for use.
Why don't you use QW and use flash W? What's going on?
Summoner skills are free?
The answer to this question was revealed the moment the green energy touched Sword Girl.
The tree with the talent "Courage of the Colossus" clearly used a directional hard control, but did not trigger the shield effect.
The health bar is still the same health bar.
Not even a single white square can be seen.
"I C!"
Letme immediately came up with a sentence in C language.
Where is the shield?
The skill clearly hit, why didn't it trigger the shield? !
“Others have tried, but I’m the only one who succeeded!”
A slightly frivolous low murmur was heard in the center of the battlefield.
Xing Dao input the command, stood at the angle, and used the ultimate skill [Unparalleled Challenge].
Normal attack, break a flaw.
Move half a step, use the E skill [Fatal Stab] to reset the attack and then break another flaw.
Q skill [Breaking the Sky] slides to the back and smashes the third one!
After completing this series of operations, the tree has not yet regained its ability to move.
Xing Dao used the double movement speed bonus from his ultimate skill and breaking the flaw to move closer to the wall.
The sword must be swung out to break the last flaw!
Swing and move, twist the spider control.
He calmly launched his last normal attack at the tree that had only a little bit of health left.
take away!
EDG, General (Wushuang Sword Princess) killed RNG, Letme (Twisted Treant)!
At the same time, the director's screen changed from color to black and white, and a scrolling reading bar appeared in the center of the big screen.
"RNG top laner Letme requested a timeout."
"The reason is that the 'Courage of the Colossus' shield did not trigger. It seems that there is a bug."
Wawa received the information from the director and recalled: "Indeed, the tree didn't have a shield just now. If it had a shield, it could have taken a few more hits. With the spider protecting it, it definitely wouldn't have died."
"That's right." Miller explained the rules: "If it is confirmed that there is a bug, the latest time-space rupture technology launched this season will be used to adjust the time back."
"Players who maliciously use BUGs will also face official punishment."
"But I don't think this will happen. General just used a simple W!"
The commentator showed off his ventriloquism skills during the break.
On the court.
Xing Dao guessed what happened.
Shake your head.
After asking the referee, he took off his noise-isolating headphones to communicate: "Tell Letme, this is not a bug. Fiora blocked first, and then Maokai used W, so the Colossus' shield could not be triggered because there was no 'hit' judgment during the whole process."
Simple communication.
Submit it to the backend technician for testing.
The referee on the other side will then convey the message.
"There's news, there's news!"
A few minutes later, Wawa happily announced: "We have confirmed the cause. It was not a bug, but a skill mechanism."
After a brief introduction.
Watching the replay, he commented: "I have to say, General's speed in breaking the flaw was really fast. The health recovery array was deployed just as the tree was able to move."
"That's right." Miller pointed out a key aspect: "With this mechanism, Letme is under great pressure. He may not dare to use W next time."
The flying speed of the tree W is not fast.
In normal combat, Fiora will use blocking after seeing the skill, which can 100% successfully offset the control and trigger the stun.
No need to make predictions.
So few people know about this mechanism.
Xing Dao had been busy brushing up his proficiency with Fiora for some time, playing more than 200 games, and only then did he discover this by chance.
Confirmed through custom practice and used in actual combat.
In one wave, Letme was stunned.
For a disadvantaged Treant, failing to trigger the Colossus means falling behind in economy by one kill.
To say that it is adding insult to injury is not enough to describe it.
It's hail hitting the snow!
Three minutes later, Xing Dao relied on his absolute dominance in terms of level and equipment to complete another kill and took the outer defense tower on the top lane.
Replicated the performance in the match against VG.
It took some time to develop.
Enter a team fight.
Letme, who was suppressed by twice as much in last-hitting, only had three parts: cloth shoes, Bambi's slag, and ghost cloak.
In the bottom lane, JackeyLove, who has enough endurance and starts to develop without pressure, has already taken out two classic tank sets of items: Ruined Sheepstick and Ruined Sheepstick.
I chased him and sprayed him with a lot of spray.
Scout saw the opportunity and controlled Syndra to throw out a five-star chain to kill the low-health enemy.
“I can’t bear it.”
"Three small items vs. two large items, they will be defeated instantly when they meet."
The doll shook its head.
That's right.
Maokai's R skill [Vengeance Vortex] has a 20% range damage reduction, which looks very arrogant.
But never, ever, ever make a myth out of percentages.
All percentages are based on basic attributes.
A whole big item was suppressed, and the damage reduction effect and the shield given by the mid-lane support added together made Maokai's death not so ugly.
On the front, RNG was unable to withstand the burst of EDG's double C.
Not to mention the sides.
Fiora is a hero with particularly obvious polarization. If she can't create a rhythm to clear a level, it's hard for her to have a sufficient effect.
If you hit the right pace to clear the level, no hero can stop you.
The first game lasted thirty-three minutes.
EDG took the second Nashor Baron BUFF and ended the game in one wave.
After some discussion, RNG felt that not only Shen and Jayce could not be released, but even Fiora could not be given.
Only by holding down all heroes with true damage or strong offensive capabilities can we ensure a stable line.
then.
In the second game, the content of the third class was changed and a Kled was released.
And then he chose Gnar as a backhand, using ranged combat against close combat to avoid head-on confrontation.
"Hey!"
Xing Dao was immediately delighted: "Brother Changzi, come on, let's team up!"
"What does fusion mean?" The factory manager was at a loss whether to laugh or cry.
"The Furious Queen!" Xing Dao encouraged frantically, "Hurry up, hurry up, get started. We've been practicing for so long, it's time to take it out for some fresh air."
"Okay, let's do it." The factory manager agreed and reminded: "I will mainly stay in the top lane in this game. Be careful in the middle and bottom lanes to avoid being caught and breaking the line."
"Don't worry!" Ah Shui is always very confident: "In this match, we won't die once in 2v2, and we killed two in 2v4!"
"Really? I don't believe it." Meiko said.
"Anyway, I will definitely not die...unless the opponent picks Thresh or Morgana." A Shui made fun of himself.
The lineup was finalized in a joyful atmosphere.
Blue side: RNG
Red side: EDG
Top Lane: Gnar vs. Kled
Jungle: Warwick vs Elise
Mid: Syndra vs Tsar
AD: Ashe vs Tristana
Support: Karma vs Braum
Compared with the previous game, the lineup is much more conventional, and there is also a counter relationship between the heroes in terms of mechanism.
For example, Ashe's ultimate is combined with the Warwick's lottery, Braum's ice shield blocks Syndra's ultimate, and so on.
But the most eye-catching thing is EDG's last jungler choice...