Chapter 111 Faker is down, Faker is down!

"Can you still play like this?"
"I was stunned!"
"That's way off the mark!"
"It's okay to just block the door."
"Wow, I can't stand it. How can you do this in front of me..."
No matter which region the audience was in, it was the first time for them to see this scene.
They all expressed their admiration.
“EDG this… this…”
Ze Yuan was a little at a loss for words: "If SKT had a little bit of POKE ability, they could rely on the fountain's recovery effect to wear down EDG's status and beat them back, or start a big wave."
"Unfortunately, no!" The baby clicked his tongue twice.
The range of Clockwork's Q skill is 825, plus the 125 radius of the W skill, it can reach targets within 950 yards.
Quite long.
Most heroes have no way to counter.
but.
Being long doesn’t mean it’s easy to use.
——This thing requires the spherical puppet to fly slowly, which is too slow!
During team battles , Clockwork will either find a hero to carry the ball or find a terrain to hide the ball.
If you use skills normally, your opponent will be able to dodge it, if not 80% of the time, at least 60% to 70% of the time.
Even a fool wouldn't eat it if it's used for POKE.
The remaining heroes.
Karma is a support.
When it comes to the time when the four major items are generally available, the enhanced Mind Flame cast by RQ is of little use.
Jhin's W is hard to hit.
The ultimate move...
This thing takes one and a half minutes.
What does it matter if you shoot a few shots?
More importantly, the SKT team had never imagined or even dreamed of such a scene before.
Even Faker, a veteran devil who has experienced many battles, was a little confused for a moment.
You can't win by wasting time.
Can't open.
Can't beat.
What else can I do?
The top lane was cut off by EDG.
Ten seconds later, a large wave of blue soldiers came forward unhindered.
Another high ground.
And it’s not over yet.
Since the method works, and since SKT can't crack it.
So……
Keep going!
A seemingly insignificant water dragon played a very good role at this time.
Because the premise that the water dragon recovers 0.5% of lost health/mana per second is that it has not been attacked by enemy heroes and defense towers for 5 seconds.
Hitting people has no impact.
This allows EZ to enjoy the mana recovery effect equivalent to half a small holy grail while constantly POKE, and its combat effectiveness is not weakened too much.
Go to the bottom lane.
Set up your defense.
EZ used a reverse ultimate.
Clear troops!
"oh--"
Miller drew out a long, meaningful sound, which caused laughter.
The same team is playing against South Korea.
Also in the highlands.
Also released a reverse skill.
The effect is completely different.
When EZ is fighting in a team fight head-on, it is impossible for him to waste time on his ultimate. His ultimate should either be used to increase attack speed before the team fight starts, or to kill the remaining health at the end.
Sweeping the line of troops has no effect on the situation.
The 'Maginot Line' remains as impregnable as ever.
"Three routes, all three routes have been demolished!"
Wawa was excited: "Jhin's ability to clear the lane is not good enough, and Clockwork has to wait for his skills slowly. It's not easy for SKT to deal with super soldiers. It's already difficult to get down from the high ground!"
That’s not all.
It seemed that the EDG team, which had achieved its goal and retreated voluntarily, did not retreat completely.
Instead, it was an ambush!
"General hid a barrel in the corner of the wall."
"See if there is any explanation."
Miller looked at the screen expectantly : "Faker is coming, the distance is about the same, Nami will directly zoom in... there is a chance!"
Meiko controls Nami and casts [Roaring Wave].
A huge surging wave surged forward.
At the same time, a cannon barrage descended from the sky, enveloping the Clockwork Elves with the center point of the true damage effect of the 'Lady of Death'!
Xing Dao chose the 'Insight' category in his talent list, which reduces the CD of summoner skills by 15%.
At this time, there are still ten seconds left before the flash.
For a Clockwork wearing magic penetration shoes, flash is definitely not good.
Must kill!
An oversized shell dropped from the sky, hitting the clockwork elf, and was knocked away by a wave of attacks.
Xing Dao placed a gunpowder barrel forward.
Move two steps.
Reflexive Q.
The lead bullet is shot out and then a bucket is placed.
Three consecutive explosions!
Before that, EZ's mystic shot and Rek'Sai's underground form's shock wave also hit one after another.
A set of combos sends Faker back to the fountain!
"Faker is down, Faker is down!"
Ze Yuan's voice seemed to carry some inexplicable meaning.
"Without Faker, the rest of SKT can't clear the minion line!"
Miller caught the key: "The resurrection time is more than 60 seconds, and another wave of super soldiers is coming. Jhin only has four bullets, and there is no way to stop it!"
EDG brought three lanes of super soldiers.
Still five against four.
Even though they had a 10,000 economic lead, SKT did not have a chance to turn the tables.
Destroy the hub defense towers in front of the base one by one.
Then dismantle the giant crystal.
Forty-one and a half minutes in, the picture freezes!
EDG got off to a winning start and won their first game!
“Congratulations to EDG!”
The commentators said in unison.
"This game was really exciting . It started with a level 1 team fight, where General got the Radiance and went out to crush the top lane. He also used extreme skills to kill Bengi who came to support."
"Next, SKT relied on Faker to show an impregnable defense."
"In the dragon pit team fight, Faker replicated his ascension and was almost able to trap EDG in the fight , but General instantly killed Bang and pulled the situation back."
"at last……"
Let’s stop here with the playback.
Miller exclaimed: "EDG ran to SKT's high ground and deployed their formation to defend SKT. The idea is really... too imaginative!"
"Another new tactical system." Wawa said meaningfully.
Indeed.
Compared to systems that are easy to implement, such as four-one split push, reverse EU (lane switching), and four protecting one.
EDG's high ground blocking strategy requires a very obvious advantage and can only be used in specific lineups.
If the two sides exchange their AD heroes, it will not work.
However, even if the conditions are harsh and difficult to replicate, the significance of existence cannot be ignored.
SKT must consider this during the Ban/Pick process.
and……
In the early history of League of Legends, almost all teams that developed new systems won the championship of that tournament!
This alone can bring tremendous pressure to SKT.
"Let's look at the post-match data."
Ze Yuan explained based on the information on the screen: "In the more than 40 minutes of the game, Gangplank and EZ both dealt 36,000 damage, nearly twice as much as the third place."
"The economic curve shows that EDG is leading all the way. SKT caught up a little in the mid-term, but they are still lagging behind."
"Who will be the MVP...there should be no suspense."
The screen changes.
The MVP hero of this game is obviously the top lane Captain, who has maximum damage and played a ceiling-level role in several key team battles.
This is another difficult problem for SKT.
You know.
In the second game, it was SKT's turn to choose sides.
Choosing the red side will give you disadvantages in terms of Ban/Pick and terrain, and the red side's win rate is significantly lower in the current version.
If you choose the blue side, you will lose the last counter right.
If you give Duke a tank-type hero first and don’t ban Gangplank, you will definitely encounter it again.
First give Duke an offensive hero...
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