Chapter 108: SKT's Resilience
"The problem now is not Lee Sin, but Duke's Troll!"
It was extremely rare for Wawa to accurately identify the key points of the game.
Lee Sin is dead.
How you died is not important.
What matters is the trolls that are still alive.
"The level and equipment gap is too big. Duke can't beat General."
“You can only run back.”
Miller explained the situation on the field: "But General has a passive speed-up and a red buff to slow him down. He chased him for a few steps and then used his Q skill to finish him off. Duke's health dropped a lot!"
Level 7 beats level 5.
A serrated dagger with radiance and a pair of cloth shoes.
Even though the Troll's Q skill [Sharp Bite] can steal attack power, it is still no match for the Captain.
What’s more important is.
The captain got the kill and earned not only three hundred gold coins, but also a... fresh red BUFF!
Next.
In addition to the triple special effects of radiance, indestructibility, and serrated dagger, the fired lead bullet also has an additional true damage burning effect!
Center of the big screen.
Orange used flash to remove the knock-up, then used a backhand three-barrel attack, followed by a 0.5x slow motion of three fire knives.
The director's perspective switched around.
Turn back to the road.
I found that the troll's health had dropped to half again.
“Explosion!”
"Bengi: Can the troll hold on? It's okay, I'll give you another red buff."
“Hahahaha fuck.”
"Brother Dao is going to become a non-human being."
"What are you talking about? It's as if you were a human before."
"Is Duke's mentality about to collapse?"
The barrage was in an uproar.
Being killed by a single player a few times, which resulted in the line being blown up, actually didn't affect the mood that much.
The vast majority of players will work hard to develop, try to follow the team, pay attention to the resources on the field, and strive to win by relying on their teammates.
Because the mistake was made by myself.
It's easy to forgive.
For someone like Duke, who did nothing wrong but was implicated to this extent, the most unbearable thing is.
"I put the tower down. I put the tower down."
"You can't play without putting up the tower."
Duke took a deep breath and made a choice that would benefit himself but would transfer pressure to other teammates.
Faker frowned when he heard this.
Want to say something.
In the end, I didn't say it.
After all, in a competition, team harmony is the most important.
You cannot add unstable factors when you are at a disadvantage.
"Let it go, pull the line back, he won't dare to press like this." Bengi said here, and added: "You should level up first."
"good!"
Duke nodded, moved by the support.
No more defense.
He gave up the outer tower on the top lane, which had been more than half consumed.
Ten minutes in, second tower on the line.
Xing Dao thought about it.
Gave up the idea of continuing to pressure Duke.
After all, when the Captain uses his max-level Q to finish off the enemy, he can get 7 extra gold coins each time.
The money-making speed is almost one-third faster.
Moreover, after the factory manager got the first wind dragon, he saw from the wall of the river bend that the attribute of the next elemental dragon was still wind.
There are no resource groups to fight.
The only collective action SKT can take is to go to the top lane to kill the BOSS.
Consider the benefits and risks, as well as the ability to grow ahead.
Xing Dao safely and steadily exerted the power of the three phases.
Wired is clear.
If you don't see SKT with more than four heroes, it will definitely not be more than half the game.
Developed for a while.
He used his ultimate to help Deft and Meiko force Jhin to flash, and assisted Zweichang in getting the second wind dragon. The attributes of the third one...
It's soil!
Very critical!
An earth dragon that can add 10% extra true damage to ancient monsters and buildings.
For EDG and SKT, who cannot play at a fast pace and will inevitably drag the game into the late stages, the few seconds gained by this extra true damage bonus when fighting the dragon and destroying the tower may very well determine the outcome.
So, neither side can let go.
Before the Earth Dragon refreshes, fight for vision around the river.
A small-scale group battle broke out.
Faker's support speed was one step faster than his junior Scout. He arrived at the scene earlier and killed Meiko's Nami, helping SKT to get back a kill and gain a brief lead in numbers.
"Without a support, EDG doesn't have enough control."
Ze Yuan made a comparison: "Although General developed very well and destroyed half of Jhin's health with a barrel, he was unable to get a kill."
"Zizihao and Bengi competed in punishment...but they failed!"
"What a pity." Miller said with a bit of reluctance: "If we can get this Earth Dragon, EDG will be very comfortable next time."
"I didn't get it. The fourth one is of water attribute."
"SKT can slowly develop for more than ten minutes."
When the Water Dragon first appears, it can provide the effect of restoring the lost health/mana percentage regardless of whether it is in combat or not.
It can be called a mobile spring of water.
Later, the designers found that the effect was too OP, so they changed it to be triggered only after 5 seconds of no damage.
As a result, the current water dragon is only suitable for consuming lines in the early stage.
In the middle and late stages, two or three of them will still have some effect.
One is really useless.
SKT can completely ignore it, keep vision of Nash Baron area, and push for three or even four big items.
In this way, the captain's advantage can be weakened.
What?
Economic leadership?
Yes, economic leadership does exist.
The others have four major items, and the captain can definitely take out six major items.
But the last piece of equipment often does not provide a particularly significant increase in damage.
More inclined towards functionality.
The hard attributes are not improved much.
Consider that Jhin is more powerful than EZ, Troll King is much more tanky than Rek'Sai, and Clockwork Mage has a wider range of ultimates than Cassiopeia.
The longer the game lasts, the better it is for SKT.
EDG was of course aware of this problem, and after Deft performed the Incantation Trinity, they continued to attack in groups.
If you want to POKE to a certain extent, use Captain's ultimate skill to suppress the situation and look for opportunities to destroy towers.
However.
The offensive pace is not fast enough.
At least not fast enough for SKT.
Faker, who was guarding the middle with his teammates, suddenly used two ultimates, one to force Scout to flash, and one to create a one-on-two exchange.
With these two waves, we successfully dragged it to three and a half pieces.
"The defensive strength is really exaggerated..."
The factory manager didn't look very happy.
ROX, also a team from the LCK region and ranked higher than SKT, definitely does not have such a resilient defense.
If you gain an advantage in the top lane, it will be easy to crush the enemy.
But SKT is like a piece of taffy that is hard to chew and swallow. No matter how much pressure it is under, it can bounce back and forth in the mouth... and not let the opponent get much actual benefit.
"This is how Royal Club lost in Season 3."
"I'll force them to fight while I'm developing well. Don't drag it out like this."
Xing Dao remembers the scene from that year.
Teams from the LPL region are extremely good at fighting.
The Royal Team's head-on combat power back then was actually not much weaker than SKT.
The reason for the loss was not just because of being dragged down by the Weapon Master's split push.
Most importantly…
Unable to conquer after a long siege!
Fortunately, in Season 6, Baron Nashor's BUFF can strengthen the military line, and the Ancient Dragon can also provide true damage burning.
Focus on two key resources.
Even if SKT doesn't want to, they have to come and fight!